New Game Plus
- The correct title of this article is New Game+. The substitution or omission of the + is because of technical restrictions.
“This brand-new system will allow for replay of previously completed quests while retaining one's current progression and job level.
Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.— Official Description
New Game+ is a feature introduced in Shadowbringers patch 5.1, allowing players to replay Main Scenario Quests and certain Feature Quests without needing to create a new character.
Not all quests, even some with substantial story content (e.g., Custom Deliveries and Adventuring Forays), are available with New Game+. In addition, recent Main Scenario Quests and major Feature Quests (e.g., Chronicles of a New Era) are not implemented into New Game+ until their current major storyline arcs are complete.
Requirements
After completing the Main Scenario Quest The Ultimate Weapon, speak with the Wistful Whitebeard in Western Thanalan (X:12.0 Y:14.0).
Accessing New Game+
From the main menu, select Duty, then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.
- New Game+ is for story purposes only: players will not receive any EXP or other rewards from quests that they obtained in their first playthrough on the same character.
- Any Quest Battles that are part of a New Game+ chapter will have the "Easy" and "Very Easy" difficulty options available from the start without first needing to fail the battle on Normal difficulty.
Suspending New Game+
Certain game features will become unavailable while playing in New Game+ mode.
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.
The following restrictions will be in effect while playing in New Game+ mode.
- You cannot register for new duties you have yet to complete.
- You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.
- While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.
- You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.
- You cannot access The Unending Journey.
Chapters
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
Main Scenario
A Realm Reborn
Note that the quest chain in "A Realm Reborn - Part 1" is determined by the player character's starting city. Player cannot initiate a quest chain of a different starting city from their character's.
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
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A Realm Reborn - Part 1 (Gridania) | 4-15 | To the Bannock | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Limsa Lominsa) | 4-15 | On to Summerford | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Ul'dah) | 4-15 | We Must Rebuild | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 2 | 15-24 | It's Probably Pirates | Back from the Wood | The Ultimate Weapon | In the midst of touring the three city-states and witnessing the myriad problems besetting the realm, the adventurer has a chance encounter with a member of the enigmatic Scions of the Seventh Dawn. An invitation to their base of operations, the Waking Sands, promises to shed light upon the mystery of the Echo and more. | |
A Realm Reborn - Part 3 | 24-34 | Shadow of Darkness | Lord of Crags | The Ultimate Weapon | The adventurer's victory over Ifrit, the Lord of the Inferno, prompts comparisons to be made to the fabled Warrior of Light. Yet even as the feat draws the admiration of the masses, so too does it draw the ire of the shadowy Ascians. To what end these masked individuals scheme remains to be seen, the search for answers beginning with the one named Lahabrea. | |
A Realm Reborn - Part 4 | 34-50 | All Good Things | The Ultimate Weapon | The Ultimate Weapon | With the hard-won aid of the Company of Heroes, the adventurer succeeds in vanquishing Titan, the Lord of Crags. And though she arrives too late to aid in the battle, Y'shtola chances to discover that the Garlean Empire is in league with the Ascians, an unsettling revelation that serves to compound the intrigue. | |
A Realm Reborn - Part 5 | 50 | The Price of Principles | Brave New Companions | Brave New Companions | At the end of a large-scale operation marshaling the combined might of the three city-states, the Warrior of Light emerges triumphant in the Praetorium. The Empire's stranglehold over the realm thus broken, the leaders of Eorzea declare that the Seventh Astral Era has dawned. But the celebration would prove short-lived, for there can be no light without shadow. | |
A Realm Reborn - Part 6 | 50 | Traitor in the Midst | Before the Dawn | Before the Dawn | The Seventh Astral Era is meant to be a time of peace, and yet Eorzea remains rife with turmoil; from rampaging primals to unruly refugees, myriad are the problems demanding urgent answers. In response, Alphinaud forms the Crystal Braves, an ambitious company that will serve the realm as a whole rather than any one nation. |
Heavensward
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
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Heavensward - Part 1 | 50-54 | Coming to Ishgard | Heart of Ice | Heavensward | Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? | |
Heavensward - Part 2 | 54-60 | The Wyrm's Lair | Heavensward | Heavensward | Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man's treachery was this bloody conflict, and by man's hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard's greatest champion, the Azure Dragoon, on a mission to crush the serpent's head. | |
Heavensward - Part 3 | 60 | An Uncertain Future | Litany of Peace | Litany of Peace | Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light's return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core. | |
Heavensward - Part 4 | 60 | Promises Kept | The Far Edge of Fate | The Far Edge of Fate | After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. |
Stormblood
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
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Stormblood - Part 1 | 60-64 | Beyond the Great Wall | All the Little Angels | Stormblood | With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen. | |
Stormblood - Part 2 | 65-70 | Here There Be Xaela | Stormblood | Stormblood | Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom's rightful ruler. | |
Stormblood - Part 3 | 70 | Arenvald's Adventure | Emissary of the Dawn | Emissary of the Dawn | The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality? | |
Stormblood - Part 4 | 70 | Sisterly Act | A Requiem for Heroes | A Requiem for Heroes | The shadow of mystery deepens as the man who wears Zenos's face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination. |
Shadowbringers
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Shadowbringers - Part 1 | 70-76 | The Syrcus Trench | Out of the Wood | Shadowbringers | Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First. | |
Shadowbringers - Part 2 | 76-80 | When It Rains | Shadowbringers | Shadowbringers | Though the Warriors of Darkness have succeeded in restoring the night to the Rak'tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy. | |
Shadowbringers - Part 3 | 80 | Shaken Resolve | Reflections in Crystal | Reflections in Crystal | Deep within the city of Amaurot, the Ascian Emet-Selch is at last brought low. You return to the Crystarium victorious, the people celebrating beneath a blessedly clear sky. Though your comrades are not yet able to return to the Source, they bid you cross the rift and relay word of your success to Tataru and the others. | |
Shadowbringers - Part 4 | 80 | Alisaie's Quest | Death Unto Dawn | Death Unto Dawn | As the Scions were preparing to return to the Source, a new threat was presented with the sudden appearance of the Ascian Elidibus. He assumed the guise of the original Warrior of Light, and following a climactic struggle, it was you that stood victorious. With peace restored, the Scions bid farewell to their friends on the First, and finally made the journey home. However, they soon discover that events unfolding in distant lands may spell disaster not only for Eorzea, but the entire world... |
Endwalker
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
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Endwalker - Part 1 | 80-84 | The Next Ship to Sail | Returning Home | Endwalker | Across the realm, ominous towers of the Telophoroi's making strike into the heavens, fueled by the pillaged piety of captured innocents. The Final Days─an apocalyptic threat unknown to living memory─loom on the horizon. Yet Sharlayan, the veritable capital of knowledge, would rebuke the Eorzean Alliance's plea for assistance... Undaunted, the Scions set forth to discover what wisdom could possibly lurk in turning a blind eye to calamity. | |
Endwalker - Part 2 | 85-90 | Skies Aflame | Endwalker | Endwalker | With the intent of thwarting Fandaniel's nefarious machinations once and for all, you defeated the god of Darkness, Zodiark─and in doing so unwittingly played right into the Ascian's clever hands. The coming end is now inevitable. As skies bleed and meteors rain, what hope can be found in the chaos? You can only keep walking onwards, trusting in the path of Light... |
Chronicles of a New Era
Raids
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
The Binding Coil of Bahamut | 50 | Primal Awakening | Alisaie's Path | Ripped from the heavens by the nefarious designs of Nael van Darnus, the false moon Dalamud hurtled into Vylbrand, its shattering impact forming a network of labyrinthine caverns beneath the surface. Braving dangers untold, the Warrior of Light plumbs the subterranean depths, that the truth behind the Seventh Umbral Calamity may be unearthed. | |
Alexander | 60 | Disarmed | Of Endings and Beginnings | This clockwork colossus emerged from the rushing waters of the Thaliak, looming a grave threat over the snow-swept hinterlands of Dravania. Summoned to stave off the threat of the sleeping primal before it stirs, the Warrior of Light steps within, and the curtain rises on a battle that will transcend space and time... | |
Omega | 70 | The Hunt for Omega | To Kweh under Distant Skies | Roused from age-old slumber to stave off a new primal threat looming over Eorzea, the ancient weapon known as Omega vanished into the far reaches of Gyr Abania after a mighty struggle against the draconic Shinryu. There did the Warrior of Light travel, not knowing that a dimension-spanning battle that would defy the imagination awaited... | |
Omega: Beyond the Rift | 90 | A Heartless Hypothesis | Goodbye, ε̆│̆│Δ | A mysterious transmission lifted from the flight logs of the Ragnarok has even the preeminent experts of Sharlayan scratching their heads in confusion. The key to unlocking this undecipherable message, however, arrives in the most unlikely of forms, launching you on a pilgrimage of existential discovery. | |
Eden | 80 | In the Middle of Nowhere | Where I Belong | Beyond the borders of Norvrandt, there is naught but the Empty, a barren landscape devoid of life. And yet somewhere within that boundless nothing, Ryne has detected a disturbance. Could this mark a return of life, or the coming of yet another cataclysm? | |
Pandæmonium | 90 | The Crystal from Beyond | Guided by the Past | From the depths of the aetherial sea washes up a crystal from the past bearing an urgent message: a place called Pandæmonium faces a crisis which could spell doom for the star itself. You must journey to the ancient age, and together with an ally from Elpis unravel the mysteries of that dark prison and its overseers. |
Alliance Raids
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
The Crystal Tower | 50 | Legacy of Allag | The Light of Hope | A sky-scraping spire that shines with the light of a thousand stars─long thought to be but a legend, the Crystal Tower arose from the crags of Mor Dhona in the wake of the Calamity, striking awe and fear into the hearts of all who bore it witness. What lost secrets of ancient Allag await those brave souls who would probe its innermost sanctums? | |
The Shadow of Mhach | 60 | Sky Pirates | A Redbill Farewell | In an age of unprecedented air travel, sky pirates soar through the heavens on their airships in search of new frontiers and undiscovered treasures. When tales of a ghost ship haunting the clouds spread, the Warrior of Light answers the call and boards the baleful vessel forged by ancient and forbidden magicks. | |
Return to Ivalice | 70 | Dramatis Personae | In Bad Taste | Fresh off their widely acclaimed performance of The Zodiac Brave Story in Garlemald, the airborne theater troupe Prima Vista sets anchor in Kugane with a new story to be told. What brings them to these far lands? Sit back and let them regale you with a tale of the fabled kingdom of Ivalice, and perhaps you will understand... | |
YoRHa: Dark Apocalypse | 80 | Word about Komra | Whence the Heart Leads | With the unearthing of mechanical oddities beneath the dwarven village of Komra came myriad mysteries, and you find yourself recruited by the precocious siblings Anogg and Konogg to solve them. Your involvement with the strange woman identified as “2P,” however, brings not answers, but heretofore unseen dangers to Norvrandt. Thus, the question remains─what awaits beyond? | |
Myths of the Realm | 90 | A Mission in Mor Dhona | Embraced by Gods | The gates to a phantom realm have been thrown wide upon the shores of Silvertear Lake, and the Sons of Saint Coinach seek answers. Accompanied by an enigmatic explorer, you and your Baldesion allies must venture through this myth made manifest. Yet your presence does not go unnoticed by the realm's immortal residents, and you soon find yourself unraveling a mystery most divine... |
Trials
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
The Warring Triad | 60 | Gods of Eld | The Last Pillar to Fall | Sealed deep within a research facility on Azys Lla are three eikons, beings of fearsome power that have slumbered there since the fall of the Allag. When one eikon─Sephirot, the Fiend─threatens to stir, the Warrior of Light sets off at the behest of the enigmatic Unukalhai to face it in an epic struggle... | |
The Four Lords | 70 | An Auspicious Encounter | The Fifth Lord | Hingan faerie tales sing of Tenzen, a legendary samurai who set forth to drive a host of demonic oni from the land. Accompanying him on his journey were the Four Lords, guardians of the Ruby Sea. Yet could it be that his adventure was more than mere myth? In a far corner of the vast ocean, a new legend will be born... | |
The Sorrow of Werlyt | 80 | Ruby Doomsday | Forever at Your Side | The Garlean Empire seeks to break the stalemate with Eorzean forces by unleashing the culmination of its twisted experimentation─brutal warmachina that exist only to destroy. On both sides of the battlefield, shadows of the past loom as these monstrous Weapons prepare to deploy. |
Side Story
Hildibrand, Agent of Enquiry
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
Hildibrand Adventures | 50 | The Rise and Fall of Gentlemen | Her Last Vow | Feared lost forever when the Calamity struck, a true Eorzean hero and legend has returned to the realm! Join Hildibrand Manderville, agent of enquiry, inspector extraordinaire, and his talented and charming assistant Nashu Mhakaracca as they scour all creation to solve the most perplexing cases to plague the people of Eorzea. | |
Further Hildibrand Adventures | 60 | A Gentleman Falls, Rather than Flies | If I Could Turn Back Time | Nashu Mhakaracca arrives in Ishgard in search of her mentor, Hildibrand, agent of enquiry, inspector extraordinaire, who went flying through the skies after solving his greatest case to date. Has Eorzea's foremost gentleman and scholar once again survived against all odds, that he might lend his ever-insightful eye to the residents of the Holy See? The game is once again afoot! | |
Even Further Hildibrand Adventures | 70 | A Hingan Tale: Nashu Goes East | Don't Do the Dewprism | When Hildibrand, as is his wont, is sent sailing through the skies across the Ruby Sea, Nashu Mhakaracca sets her sights eastward. No sooner does she arrive in the port city of Kugane than she hears rumors of a dastardly thief known as the Wolf Burglar. And so the stage is set for a new chapter of intrigue and adventure... |
Chronicles of Light
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
Tales of the Dragonsong War | 60 | The Paths We Walk | The Burdens We Bear | The paths we walk, the oaths we swear, the legacies we leave... Sharing triumphs and bearing burdens, the Warrior of Light embarks on a journey of reminiscence and recollection in a land that now heals from a long and bitter war. | |
Tales from the Shadows | 80 | One Final Journey | One Final Journey | After learning what became of Minfilia in the First, F'lhaminn often found herself reminiscing on their time spent together. And it was during one such moment of remembrance that a missive arrived from Ul'dah. She is to meet with an old acquaintance on the Steps of Thal, and can think of no one better than the Warrior of Light to accompany her. | |
Tales of Newfound Adventure | 90 | Shadowed Pasts | Shadowed Pasts Once More | As your investigation of the void unfolds, a peculiar being that is all eyeball is found lurking the city-state of Radz-at-Han. Claiming to be a part of a single voidsent, it asks for your help to reunite with its other selves, in return for which it offers to share with you tales about the Thirteenth. |
Saint Endalim's Scholasticate
Thumbnail | Chapter | Level | Starting Quest | Ending Quest / Unlock | Description |
---|---|---|---|---|---|
Saint Endalim's Scholasticate | 60 | Keeping the Ledger | The Life and Lies of Father Saturnois | The dreadful truth behind the Dragonsong War laid bare by the Warrior of Light, the Ishgardian populace was cast into confusion and despair─the entire basis of their history and faith shaken to the core. In these uncertain times, even the young students at this storied academy cannot avoid being embroiled in a web of uncertainty and intrigue... |
Role Quests
Void Quests
Variant Dungeons
Tales from the Calamity
Tank Quests
Tank
Gladiator / Paladin
Marauder / Warrior
Dark Knight
Gunbreaker
Healer Quests
Healer
Conjurer / White Mage
Scholar
Astrologian
DPS Quests
DPS
- Physical DPS Role Quests (Shadowbringers)
- Magical Ranged DPS Role Quests (Shadowbringers)
- Melee DPS Role Quests (Endwalker)
- Physical Ranged DPS Role Quests (Endwalker)
- Magical Ranged DPS Role Quests (Endwalker)
Pugilist / Monk
Lancer / Dragoon
Rogue / Ninja
Samurai
Archer / Bard
Machinist
Dancer
Thaumaturge / Black Mage
Arcanist / Summoner
Red Mage
Blue Mage (Limited Job)
Crafter Quests
- Carpenter - Part 1
- Carpenter - Part 2
- Carpenter - Part 3
- Blacksmith - Part 1
- Blacksmith - Part 2
- Blacksmith - Part 3
- Armorer - Part 1
- Armorer - Part 2
- Armorer - Part 3
- Goldsmith - Part 1
- Goldsmith - Part 2
- Goldsmith - Part 3
- Leatherworker - Part 1
- Leatherworker - Part 2
- Leatherworker - Part 3
- Weaver - Part 1
- Weaver - Part 2
- Weaver - Part 3
- Alchemist - Part 1
- Alchemist - Part 2
- Alchemist - Part 3
- Culinarian - Part 1
- Culinarian - Part 2
- Culinarian - Part 3