Difference between revisions of "Attributes"
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==PvP Properties== | ==PvP Properties== | ||
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Revision as of 09:40, 17 June 2013
Attributes
Strength
Strength is the primary damage dealing stat for melee classes and jobs such as lancer, pugilist, marauder and gladiator. Higher strength equals higher Attack Power for these melee classes. Strength also increases the amount of damage your mitigate when you block or parry an enemy attack.
Dexterity
Dexterity is the primary damage dealing stat for ranged classes and jobs such as archer and bard. Higher dexterity means higher attack power for archer and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.
Vitality
Vitality is the primary defensive stat for tanking classes and jobs such as gladiator and marauder. Higher vitality equals higher HP.
Intelligence
Intelligence is the primary offensive stat for spell casting classes and jobs such as thaumaturge, conjurer and arcanist. Higher intelligence corresponds to higher Attack Magic Potency and more magic damage your spells will do.
Mind
Mind is the primary healing stat for healers such as conjurer, White Mage and Scholar. Higher Mind means higher Healing Magic Potency and more healing your spells will do.
Piety
Higher Piety corresponds to higher MP. More MP allows you to cast more spells during combat. It is a useful stat for Disples of Magic classes and spell-casting jobs.
Points
HP
HP are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by raise or return to your Home Point.
MP
MP are your magic points. As you cast spells, your MP will decrease. You cannot cast any spells if your MP reach 0. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP regenerates overtime.
TP
TP are your tactical points. TP is required to use your weaponskills and the ability sprint. As you use weaponskills, your TP will decrease. You cannot use any weaponskills if your TP reach 0. If the TP cost of a weaponskill is greater than your remaining TP, you cannot use that weaponskill. TP regenerates slowly.