Difference between revisions of "Parry"

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{{Retired
'''Parry''' is a random chance of blocking a [[Damage Types#Physical|physical attack]]. Each [[class]] or [[job]] has a 10% chance of parrying a physical attack when it hits, providing a 15% reduction in damage. Parry is distinct from [[block|blocking]] an attack, which requires having a [[shield]] equipped.
| description1 = [[Parry]] was replaced with [[Tenacity]], a tank-specific stat.
| patch = 4.0
| nocategory = true
}}


Parry was an [[attributes|attribute]] that determined the probability of blocking or parrying an enemy attack. Higher parry corresponded to a higher rate of blocks and parries. <br>Successfully parrying an attack reduces the damage received from that attack by 20%.
==Historical==
Parry was an [[attributes|attribute]] that determined the probability of blocking or parrying an enemy attack. Higher parry corresponded to a higher rate of blocks and parries. <br>Successfully parrying an attack reduces the damage received from that attack by 20%. In [[patch 4.0]], this attribute was replaced with [[tenacity]], a tank-specific stat.


{{attributes}}
{{attributes}}

Revision as of 20:16, 4 August 2024

Parry is a random chance of blocking a physical attack. Each class or job has a 10% chance of parrying a physical attack when it hits, providing a 15% reduction in damage. Parry is distinct from blocking an attack, which requires having a shield equipped.

Historical

Parry was an attribute that determined the probability of blocking or parrying an enemy attack. Higher parry corresponded to a higher rate of blocks and parries.
Successfully parrying an attack reduces the damage received from that attack by 20%. In patch 4.0, this attribute was replaced with tenacity, a tank-specific stat.