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Difference between revisions of "The Royal City of Rabanastre"

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'''Ultimate Phase'''
'''Ultimate Phase'''
* Several players will be tethered by ice orbs that will slowly drift toward the tethered player.  
* Several players will be tethered by ice orbs that will slowly drift toward the tethered player.  
** Don't let them touch you, or you'll die  
** Don't let them touch you, or you'll die.
** Keep the tether line pointed away from the raid to avoid hitting people with the narrow cone AoEs the orbs periodically cast.
** Keep the tether line pointed away from the raid to avoid hitting people with the narrow cone AoEs the orbs periodically cast.
* As in phase 1, the Ice Azers need to be killed, while avoiding their AoE bursts.
* As in phase 1, the Ice Azers need to be killed, while avoiding their AoE bursts.
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'''Boss Abilities'''
'''Boss Abilities'''
*Quake IV - Raid-wide AoE, heal through
*Quake IV - Raid-wide AoE, heal through.
*Jagged Edge - Red circles that target and follow a random player, avoid and keep moving until they stop appearing
*Jagged Edge - Red circles that target and follow a random player, avoid and keep moving until they stop appearing.
*Falling Rocks - Circle AoE, avoid
*Falling Rocks - Circle AoE, avoid.
*Rock Cutter - Heavy tankbuster, use mitigation cooldown.
*Rock Cutter - Heavy tankbuster, use mitigation cooldown.
*Extreme Edge - Boss appears on Eastern or Western edge of arena with one arm on fire and flies across, burning everything on the flaming side. Look to see whether the North or South side is getting burned, and move to avoid. Sprint is strongly recommended.
*Extreme Edge - Boss appears on eastern or western edge of arena with one arm on fire and flies across, burning everything on the flaming side. Look to see whether the north or south side is getting burned, and move to avoid. Sprint is strongly recommended.
*Earth Hammer - Proximity AoE, look for where the hammers spawn and move to the opposite side of the arena
*Earth Hammer - Proximity AoE, look for where the hammers spawn and move to the opposite side of the arena.
*Control Tower - Towers spawn and then drop when Hashmal cuts them; any players caught underneath die
*Control Tower - Towers spawn and then drop when Hashmal cuts them; any players caught underneath die.
*Command Tower - Big tower rises out of the center of the arena to lift Hashmal; avoid
*Command Tower - Big tower rises out of the centre of the arena to lift Hashmal; avoid.
*Submission Tower - Drops towers in a Y-shaped pattern that leave behind flames; players running through get a persistent burn effect
*Submission Tower - Drops towers in a Y-shaped pattern that leave behind flames; players running through get a persistent burn effect.
*Landwaster - Ultimate. If Hashmal's mana bar is full when this casts, it's a guaranteed wipe.
*Landwaster - Ultimate. If Hashmal's mana bar is full when this casts, it's a guaranteed wipe.
*Summon - Summons two golems that grow over time; kill them ASAP.
*Summon - Summons two golems that grow over time; kill them ASAP.
*Demolish - Empowers and enlarges golems with each cast.
*Demolish - Empowers and enlarges golems with each cast.
*To Dust - Spawns three Sand Spheres that will explode for massive damage if not killed in time
*To Dust - Spawns three Sand Spheres that will explode for massive damage if not killed in time.


'''Fight Sequence'''
'''Fight Sequence'''
* Quake IV + Jagged Edge
* Quake IV + Jagged Edge
* Control Tower, watch for where he cuts them and move to avoid
* Control Tower, watch for where he cuts them and move to avoid
* Extreme Edge, move towards the center and be ready to run for safety
* Extreme Edge, move towards the centre and be ready to run for safety
** Remember, fire = bad. Run away from the fire!
** Remember, fire = bad. Run away from the fire!
* Quake IV + Earth Hammer, move to avoid
* Quake IV + Earth Hammer, move to avoid
* Rock Cutter, MT use mitigation
* Rock Cutter, MT use mitigation
* Command Tower spawns, move out of center to avoid damage
* Command Tower spawns, move out of centre to avoid damage
* Move to your alliance's sector while avoiding AoEs
* Move to your alliance's sector while avoiding AoEs
* To Dust; kill Sand Spheres before cast completes
* To Dust; kill Sand Spheres before cast completes
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===Rofocale===
===Rofocale===


The Area could be divided in back (point of entrance) -> front (opposite, behind Rofocales spawn point) and left (seen from the point of entrance) -> right.
The Area could be divided into back (point of entrance) -> front (opposite, behind Rofocale's spawn point) and left (seen from the point of entrance) -> right.


'''Phase 1:'''
'''Phase 1:'''


At around 75% HP Rofocale will give a little speech:<br />
At around 75% HP Rofocale will give a little speech:<br/>


'' I walk the shadows. You will not see me until my lance has transfixed your very soul.''
'' I walk the shadows. You will not see me until my lance has transfixed your very soul.''


He then will retreat and 5 copies of him will charge the area. Watch where those copies spawn. Save spots will be at the right side of the first and left of the last copy.<br />
He then will retreat and 5 copies of him will charge the area. Watch where those copies spawn. Safe spots will be at the right side of the first and left of the last copy.<br/>
At around 55% - 60% HP Rofocale will do the same move again. <br/>
At around 55% - 60% HP Rofocale will do the same move again.<br/>
That move is probably rather time based. But he will likely do it two times in phase 1.
That move is probably rather time-based. But he will likely do it two times in phase 1.


'''Phase 2:'''
'''Phase 2:'''


After the second split (around 55% HP), three Archaeodemon will spawn. The spawn points are at the triangle points around Rofocales spawn point. That is, 1 behind the spawn and 2 and 3 left/right of the point of entrance, around the two circular floor pattern.
After the second split (around 55% HP), three Archaeodemons will spawn. The spawn points are at the triangle points around Rofocale's spawn point. That is, 1 behind the spawn and 2 and 3 left/right of the point of entrance, around the two circular floor patterns.


Aetherial Acceleration will be accumulated as long as the three ADD's are alive.
Aetherial Acceleration will be accumulated as long as the three adds are alive.


Each group must kill one of the Archaeodemons. The area around it will be shielded, so the other groups can't help. Think The World of Darkness - Cloud of Darkness: the 3 cloud ADD's.
Each group must kill one of the Archaeodemons. The area around it will be shielded, so the other groups can't help. Think The World of Darkness - Cloud of Darkness: the 3 cloud adds.


Rofocale will circle the area. Getting hit by him will inflict damage and a knockback.
Rofocale will circle the area. Getting hit by him will inflict damage and a knockback.


This phase will end if
This phase will end if:


1. all three Archaeodemons are dead or <br />
1. All three Archaeodem1ons are dead; or<br/>
2. Aetherial Acceleration has reached 100.
2. Aetherial Acceleration has reached 100.


At the end of phase 2, Rofocale will continue to circle the area and slowly ride up into the air. At the highest point he will excute ''Heavenly Subjugation'' and inflict damage according to the Aetherial Acceleration meter.<br />  
At the end of phase 2, Rofocale will continue to circle the area and slowly ride up into the air. At the highest point he will execute ''Heavenly Subjugation'' and inflict damage according to the Aetherial Acceleration meter.<br/>  
One can avoid most of the damage by running to the sides of the area.<br />
One can avoid most of the damage by running to the sides of the area.<br/>
At 100 Aetherial Acceleration, this will be a wipe. Not only will the damage be higher, the charge will also cover a wider area. <br />
At 100 Aetherial Acceleration, this will be a wipe. Not only will the damage be higher, the charge will also cover a wider area.<br/>


''' Phase 3:'''
''' Phase 3:'''


Trample will now be followed by Cry of Victory.<br />
Trample will now be followed by Cry of Victory.<br/>


New Abilities: ''Embrace'', ''Pomp and Circumstance'' and ''Dark Geas''.<br />
New Abilities: ''Embrace'', ''Pomp and Circumstance'' and ''Dark Geas''.<br/>


Copies of Rofocale will charge the middle of the area. Save spots are left/right.<br />
Copies of Rofocale will charge the middle of the area. Safe spots are left/right.<br/>


Dark Geas will be followed by 5 copies of Rofocale charging the area. Save spots are according to the spawn of the first/last copy. <br />
Dark Geas will be followed by 5 copies of Rofocale charging the area. Safe spots are according to the spawn of the first/last copy.<br/>




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*'''Chariot:''' Target a random player and charge toward. Stay close to Rofocale because Cry of Victory will follow.
*'''Chariot:''' Target a random player and charge toward. Stay close to Rofocale because Cry of Victory will follow.


*'''Cry of Victory:''' A large cone shaped AOE, may cover most of the area. Follows Chariot or in phase 3 also Trample. Will deal moderate damage but inflict 1 stack of Vulnerability Up.
*'''Cry of Victory:''' A large cone shaped AoE, may cover most of the area. Follows Chariot or in phase 3 also Trample. Will deal moderate damage but inflict 1 stack of Vulnerability Up.


*'''Crush Weapon:''' Places AOE circles under some random players.  
*'''Crush Weapon:''' Places AoE circles under some random players.  


*'''Trample:''' Performs a roundtrip in a figure 8 or infinity. Save zone is in the middle of upper/lower part of the 8 or outside of it. Will inflict serious damage, knockback and 1 stack of Damage Down.
*'''Trample:''' Performs a roundtrip in a figure 8 or infinity. Safe zone is in the middle of upper/lower part of the 8 or outside of it. Will inflict serious damage, knockback and 1 stack of Damage Down.


*'''Pomp and Circumstance:''' Large proximity AOE, placed under Rofocale. Will deal moderate damage.
*'''Pomp and Circumstance:''' Large proximity AoE, placed under Rofocale. Will deal moderate damage.


*'''Embrace:''' Places bluish circular AOE around the area, indicating a tendril like AOE. Getting hit by this will apply a root for 8s and deal a small amount of damage. Mind, that the effective AOE radius will be larger than the initial circle.  
*'''Embrace:''' Places bluish circular AoE around the area, indicating a tendril-like AoE. Getting hit by this will apply a root for 8s and deal a small amount of damage. Mind that the effective AoE radius will be larger than the initial circle.  


*'''Dark Geas:''' Rofocale will retreat and place a number ob small Dark Circles around the area. Stand close to one and 'activate' it. During this time the raid will be inflicted with a Bleeding debuff. There is a time limit, in which all Dark Circles must be deactivated.
*'''Dark Geas:''' Rofocale will retreat and place a number of small Dark Circles around the area. Stand close to one and 'activate' it. During this time the raid will be inflicted with a Bleeding debuff. There is a time limit, in which all Dark Circles must be deactivated.


* '''Heavenly Subjugation:''' Ultimate ability. Executed based on the Aetherial Acceleration meter. Run to the sides of the area and avoid most of the damage. At 100 points of Aetherial Acceleration it will deal 300,000 point of damage. As it seems, this damage can not be mitigated.
* '''Heavenly Subjugation:''' Ultimate ability. Executed based on the Aetherial Acceleration meter. Run to the sides of the area and avoid most of the damage. At 100 points of Aetherial Acceleration it will deal 300,000 point of damage. As it seems, this damage can not be mitigated.




''' ADD'''
''' Add'''


* '''Archaeodemon:'''  
* '''Archaeodemon:'''  
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===Argath Thadalfus===
===Argath Thadalfus===


The fight could be separeated in 3 main phases:
The fight could be separated into 3 main phases:


* '''Phase 1:''' ''Pre Emptiness''
* '''Phase 1:''' ''Pre-Emptiness''
* '''Phase 2:''' ''Emptiness''
* '''Phase 2:''' ''Emptiness''
* '''Phase 3:''' ''Post Emptiness''
* '''Phase 3:''' ''Post-Emptiness''


Argath Thadalfus gives a little speech: <br/>
Argath Thadalfus gives a little speech: <br/>


''I am the truth from which you run!'' <br/>
''I am the truth from which you run!''<br/>


This marks one of the main mechanics of the fight. Argath Thadalfus will either wear the divine or the demon face. The divine face is a white face, the demon face a bluish/black face with red eyes. Argath will also have buff icons according to the face. The important point is, to do ''exactly'' as the command demands if he is using the divine and the opposite if he is using the demon face.
This marks one of the main mechanics of the fight. Argath Thadalfus will either wear the divine or the demon face. The divine face is a white face, the demon face a bluish/black face with red eyes. Argath will also have buff icons according to the face. The important point is to do ''exactly'' as the command demands if he is wearing the divine and the ''opposite'' if he is wearing the demon face.


''Emptiness'': Watch the Emptiness meter - if the ''Shards of Emptiness'' are not destroyed in time, this will reach 100 and you will wipe.  
''Emptiness'': Watch the Emptiness meter - if the ''Shards of Emptiness'' are not destroyed in time, this will reach 100 and you will wipe.  


Do '''''not''''' touch the outer edge of the area, if it is glowing bluish. It would apply a''Transfiguration'' debuff, that will kill the player.
Do '''''not''''' touch the outer edge of the area, if it is glowing bluish. It would apply a''Transfiguration'' debuff that will kill the player.


In phase 3, the second ''Gnawing Dread'' will be followed by Argath retreading and making the area a death zone. There will be a small circular save area. Mind that you can only run into the direction of the arrow. <br/>
In phase 3, the second ''Gnawing Dread'' will be followed by Argath retreating and making the area a death zone. There will be a small circular safe area. Mind that you can only run into the direction of the arrow.<br/>
Argath will then jump back and use ''Soulfix''.
Argath will then jump back and use ''Soulfix''.


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'''Abilities'''  
'''Abilities'''  


* '''Crush Weapon:''' Places AOE circles under players.
* '''Crush Weapon:''' Places AoE circles under players.


* '''Soulfix:''' PBAOE around Argath.
* '''Soulfix:''' PBAoE around Argath.


* '''Fire IV:''' Area wide moderate AOE.  
* '''Fire IV:''' Area wide moderate AoE.  


* '''Crippling Blow:''' Tank buster, significant damage.
* '''Crippling Blow:''' Tank buster, significant damage.


* '''Trepidation:''' Places meteor like circles around the area. Have one (1) player stand in each one (small damage to the player) or suffer moderate area wide AOE damage.
* '''Trepidation:''' Places meteor-like circles around the area. Have one (1) player stand in each one (small damage to the player) or suffer moderate area wide AoE damage.


* '''Unrelenting:''' Five cone shaped AOE's with save zones between them. Allways faces this AOE away from the MT. Getting hit by this will apply a ''Crave'' debuff. Think confusion or similar.
* '''Unrelenting:''' Five cone shaped AoEs with safe zones between them. Always face this AoE away from the MT. Getting hit by this will apply a ''Crave'' debuff. Think confusion or similar.


* '''Judgment Blade:''' Places four square AOE marker around the area (more in phase 3). Do not step in them or suffer a strong bleeding debuff. Two (2) player will be marked with blueish swords. After a few seconds, those player will drop AOE's, that will fire large line shaped AOE's crosswise. ''Suggestion:'' Drop the marker in the middle. ''Reason:'' Argath will drop ''Coldblood'' soon after.  
* '''Judgment Blade:''' Places four square AoE marker around the area (more in phase 3). Do not step in them or suffer a strong bleeding debuff. Two players will be marked with blueish swords. After a few seconds, those player will drop AoEs, that will fire large line-shaped AoEs crosswise. ''Suggestion:'' Drop the marker in the middle. ''Reason:'' Argath will drop ''Coldblood'' soon after.  


* '''Coldblood:''' Proximity AOE, dropped by Argath somewhere. Be as far away as possible.
* '''Coldblood:''' Proximity AoE, dropped by Argath somewhere. Be as far away as possible.


* '''Royal Blood:''' Argath will summon ''Shades''. ''Suggestion:'' Stack and AOE ASAP.
* '''Royal Blood:''' Argath will summon ''Shades''. ''Suggestion:'' Stack and AoE ASAP.


* '''Empty Soul:''' Argath will summon 'Shards of Emptiness'. ''Suggestion:'' Stack and AOE ASAP.
* '''Empty Soul:''' Argath will summon 'Shards of Emptiness'. ''Suggestion:'' Stack and AoE ASAP.


* '''Gnawing Dread:''' Applies ''Temporary Misdirection''. The player can only move in the direction of the arrow above it's head.
* '''Gnawing Dread:''' Applies ''Temporary Misdirection''. The player can only move in the direction of the arrow above their head.


'''Commands'''
'''Commands'''
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* '''Divine Command: Flee:'''  
* '''Divine Command: Flee:'''  
* ''Divine face'' - Be far away.  
* ''Divine face'' - Be far away.  
* ''Demon face'' - Stay near Argath. Do no attack.
* ''Demon face'' - Stay near Argath. Do not attack.


'''ADDS'''
'''Adds'''


* '''Shade:''' Tethered to one player each. Destroy as fast as possible. If not destroyed in time, will cast ''Unholy Sacrifice'' - significant area wide AOE damage.
* '''Shade:''' Tethered to one player each. Destroy as fast as possible. If not destroyed in time, will cast ''Unholy Sacrifice'' - significant area-wide AoE damage.


* '''Shard of Emptiness:''' Summoned for each player at the possition of the player. If not destroyed in time - significant area wide AOE damage or wipe.
* '''Shard of Emptiness:''' Summoned for each player at the position of the player. If not destroyed in time - significant area-wide AoE damage or wipe.


'''Debuffs'''
'''Debuffs'''
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* '''Crave:''' Be turned into a chicken and run away from Argath for 7s.
* '''Crave:''' Be turned into a chicken and run away from Argath for 7s.


* '''Transfiguration:''' Hit the outer purple wall and be turned into a zombie for 10s. ''Unknown if this one can be removed.'' Attack other player and explode in AOE damage after the 10s.
* '''Transfiguration:''' Hit the outer purple wall and be turned into a zombie for 10s. ''Unknown if this one can be removed.'' Attack other player and explode in AoE damage after the 10s.


==Loot==
==Loot==

Revision as of 18:12, 4 March 2019

Raid.png

The Royal City of Rabanastre

The Royal City of Rabanastre (image).png
Level
70
Item Level
305
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Roulette
Alliance Raids
Req. quest
Feature quest A City Fallen
Patch
4.1

Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.

— In-game description

The Royal City of Rabanastre is a level 70 raid introduced in patch 4.1 with Stormblood.

General Information

The Royal City of Rabanastre is a level 70 raid released in patch 4.1. It is the first 24-player raid of the Stormblood expansion. The Royal City of Rabanastre requires players to have an average item level of 305 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).

Unlock

Bosses

Video Guide

Mateus, The Corrupt

This boss has a number of distinct phases. Once you've memorized the pattern, you'll always know what happens next. Before pulling, mark the arena with gather points for each alliance. One goes due north, one south-west and one south-east.

All phases: When adds are up, they need to be killed. No exceptions. She starts the fight with several Ice Azers already spawned; they need to be taken out or they'll detonate and leave ice puddles that will hurt you later.

Unbind -> White Whisper

  • When Mateus casts Unbind, gather up on your alliance's marker.
  • Your first priority is the nearest Aqua Sphere. It needs to pop before the ice dancer gets to it, or you'll have trouble later.
  • Each player should gather two of the blue orbs that appear during this phase, then stand off of the spiraling ice track to avoid getting frozen.
  • The water pillars will turn into Blizzard III pillars if the ice dancer touches them. If three players stand in them, they will disappear.
  • Any Blizzard III pillars that form need to be destroyed ASAP, or the players tethered to it will turn into snowmen once Mateus's cast of White Whisper completes.

Rebind -> Dualcast -> Blizzard III + Blizzard IV

  • If you did the mechanics correctly, there will be at least one safe spot to stand. Run there during the proximity AoE warnings to avoid dying.
  • Healers should prepare large AoE heals to go off after the blizzards land.

Suffocation Phase

  • Flume Toads need to die ASAP.
  • Arena-wide effect causes everyone to get gradually increasing stacks of Breathless. If the stacks hit 10, you die, no exceptions.
  • Each toad drops an air pocket on death, run through those pockets to drop your Breathless stack to 0.
  • Several players will be targeted for line AoE attacks, keep those lines from intersecting the air pockets to avoid popping them.

Ultimate Phase

  • Several players will be tethered by ice orbs that will slowly drift toward the tethered player.
    • Don't let them touch you, or you'll die.
    • Keep the tether line pointed away from the raid to avoid hitting people with the narrow cone AoEs the orbs periodically cast.
  • As in phase 1, the Ice Azers need to be killed, while avoiding their AoE bursts.
  • Three Azure Guards will spawn, tank them away from each other or they'll tether to each other and become stronger.
  • Kill the Azure Guards before Mateus's Aether bar fills up or you'll wipe.

She repeats the phases in order from this point until killed or wipe.

Hashmal, Bringer Of Order

Before pull, place gather markers for each alliance: one south, one northwest, one northeast. Stick with your alliance! This fight is far less forgiving than the previous one.

Boss Abilities

  • Quake IV - Raid-wide AoE, heal through.
  • Jagged Edge - Red circles that target and follow a random player, avoid and keep moving until they stop appearing.
  • Falling Rocks - Circle AoE, avoid.
  • Rock Cutter - Heavy tankbuster, use mitigation cooldown.
  • Extreme Edge - Boss appears on eastern or western edge of arena with one arm on fire and flies across, burning everything on the flaming side. Look to see whether the north or south side is getting burned, and move to avoid. Sprint is strongly recommended.
  • Earth Hammer - Proximity AoE, look for where the hammers spawn and move to the opposite side of the arena.
  • Control Tower - Towers spawn and then drop when Hashmal cuts them; any players caught underneath die.
  • Command Tower - Big tower rises out of the centre of the arena to lift Hashmal; avoid.
  • Submission Tower - Drops towers in a Y-shaped pattern that leave behind flames; players running through get a persistent burn effect.
  • Landwaster - Ultimate. If Hashmal's mana bar is full when this casts, it's a guaranteed wipe.
  • Summon - Summons two golems that grow over time; kill them ASAP.
  • Demolish - Empowers and enlarges golems with each cast.
  • To Dust - Spawns three Sand Spheres that will explode for massive damage if not killed in time.

Fight Sequence

  • Quake IV + Jagged Edge
  • Control Tower, watch for where he cuts them and move to avoid
  • Extreme Edge, move towards the centre and be ready to run for safety
    • Remember, fire = bad. Run away from the fire!
  • Quake IV + Earth Hammer, move to avoid
  • Rock Cutter, MT use mitigation
  • Command Tower spawns, move out of centre to avoid damage
  • Move to your alliance's sector while avoiding AoEs
  • To Dust; kill Sand Spheres before cast completes
  • Destroy the Command Tower before his Mana bar fills to avoid a wipe
  • Landwaster, healers prepare big raid heals
  • Two pairs of Control Towers, one after the other. Jagged Edge targets a raid member during this, move to avoid
  • Extreme Edge + Jagged Edge; run for safe zone while avoiding AoEs
  • 2x Quake IV
  • Rock Cutter
  • 2x Earth Hammer, move away
  • Summon + Rock Cutter, get ready to DPS down adds while Tanks & Healers mitigate
  • Burn down Golems ASAP; Caster/Ranged LB3 useful here
  • Quake IV
  • Submission Tower; move to your sectors!
  • To Dust; kill Sand Spheres before cast completes
  • Extreme Edge + Falling Rocks; run to safe zone, then spread to minimize damage once he passes

At this point, his abilities become semi-random. He usually uses Extreme Edge after Control Tower, so be ready for that. If you don't kill him before the second set of golems appear, you'll probably wipe.

Rofocale

The Area could be divided into back (point of entrance) -> front (opposite, behind Rofocale's spawn point) and left (seen from the point of entrance) -> right.

Phase 1:

At around 75% HP Rofocale will give a little speech:

I walk the shadows. You will not see me until my lance has transfixed your very soul.

He then will retreat and 5 copies of him will charge the area. Watch where those copies spawn. Safe spots will be at the right side of the first and left of the last copy.
At around 55% - 60% HP Rofocale will do the same move again.
That move is probably rather time-based. But he will likely do it two times in phase 1.

Phase 2:

After the second split (around 55% HP), three Archaeodemons will spawn. The spawn points are at the triangle points around Rofocale's spawn point. That is, 1 behind the spawn and 2 and 3 left/right of the point of entrance, around the two circular floor patterns.

Aetherial Acceleration will be accumulated as long as the three adds are alive.

Each group must kill one of the Archaeodemons. The area around it will be shielded, so the other groups can't help. Think The World of Darkness - Cloud of Darkness: the 3 cloud adds.

Rofocale will circle the area. Getting hit by him will inflict damage and a knockback.

This phase will end if:

1. All three Archaeodem1ons are dead; or
2. Aetherial Acceleration has reached 100.

At the end of phase 2, Rofocale will continue to circle the area and slowly ride up into the air. At the highest point he will execute Heavenly Subjugation and inflict damage according to the Aetherial Acceleration meter.
One can avoid most of the damage by running to the sides of the area.
At 100 Aetherial Acceleration, this will be a wipe. Not only will the damage be higher, the charge will also cover a wider area.

Phase 3:

Trample will now be followed by Cry of Victory.

New Abilities: Embrace, Pomp and Circumstance and Dark Geas.

Copies of Rofocale will charge the middle of the area. Safe spots are left/right.

Dark Geas will be followed by 5 copies of Rofocale charging the area. Safe spots are according to the spawn of the first/last copy.


Rofocale Abilities

  • Crush Helm: Tank buster.
  • Chariot: Target a random player and charge toward. Stay close to Rofocale because Cry of Victory will follow.
  • Cry of Victory: A large cone shaped AoE, may cover most of the area. Follows Chariot or in phase 3 also Trample. Will deal moderate damage but inflict 1 stack of Vulnerability Up.
  • Crush Weapon: Places AoE circles under some random players.
  • Trample: Performs a roundtrip in a figure 8 or infinity. Safe zone is in the middle of upper/lower part of the 8 or outside of it. Will inflict serious damage, knockback and 1 stack of Damage Down.
  • Pomp and Circumstance: Large proximity AoE, placed under Rofocale. Will deal moderate damage.
  • Embrace: Places bluish circular AoE around the area, indicating a tendril-like AoE. Getting hit by this will apply a root for 8s and deal a small amount of damage. Mind that the effective AoE radius will be larger than the initial circle.
  • Dark Geas: Rofocale will retreat and place a number of small Dark Circles around the area. Stand close to one and 'activate' it. During this time the raid will be inflicted with a Bleeding debuff. There is a time limit, in which all Dark Circles must be deactivated.
  • Heavenly Subjugation: Ultimate ability. Executed based on the Aetherial Acceleration meter. Run to the sides of the area and avoid most of the damage. At 100 points of Aetherial Acceleration it will deal 300,000 point of damage. As it seems, this damage can not be mitigated.


Add

  • Archaeodemon:
    • Ability- Unholy Darkness: Large circular AOE.
    • Ability- Karma: Large cone AOE.


Argath Thadalfus

The fight could be separated into 3 main phases:

  • Phase 1: Pre-Emptiness
  • Phase 2: Emptiness
  • Phase 3: Post-Emptiness

Argath Thadalfus gives a little speech:

I am the truth from which you run!

This marks one of the main mechanics of the fight. Argath Thadalfus will either wear the divine or the demon face. The divine face is a white face, the demon face a bluish/black face with red eyes. Argath will also have buff icons according to the face. The important point is to do exactly as the command demands if he is wearing the divine and the opposite if he is wearing the demon face.

Emptiness: Watch the Emptiness meter - if the Shards of Emptiness are not destroyed in time, this will reach 100 and you will wipe.

Do not touch the outer edge of the area, if it is glowing bluish. It would apply aTransfiguration debuff that will kill the player.

In phase 3, the second Gnawing Dread will be followed by Argath retreating and making the area a death zone. There will be a small circular safe area. Mind that you can only run into the direction of the arrow.
Argath will then jump back and use Soulfix.


Abilities

  • Crush Weapon: Places AoE circles under players.
  • Soulfix: PBAoE around Argath.
  • Fire IV: Area wide moderate AoE.
  • Crippling Blow: Tank buster, significant damage.
  • Trepidation: Places meteor-like circles around the area. Have one (1) player stand in each one (small damage to the player) or suffer moderate area wide AoE damage.
  • Unrelenting: Five cone shaped AoEs with safe zones between them. Always face this AoE away from the MT. Getting hit by this will apply a Crave debuff. Think confusion or similar.
  • Judgment Blade: Places four square AoE marker around the area (more in phase 3). Do not step in them or suffer a strong bleeding debuff. Two players will be marked with blueish swords. After a few seconds, those player will drop AoEs, that will fire large line-shaped AoEs crosswise. Suggestion: Drop the marker in the middle. Reason: Argath will drop Coldblood soon after.
  • Coldblood: Proximity AoE, dropped by Argath somewhere. Be as far away as possible.
  • Royal Blood: Argath will summon Shades. Suggestion: Stack and AoE ASAP.
  • Empty Soul: Argath will summon 'Shards of Emptiness'. Suggestion: Stack and AoE ASAP.
  • Gnawing Dread: Applies Temporary Misdirection. The player can only move in the direction of the arrow above their head.

Commands

After about 3s the command will be executed and the player will be judged. Be sure to do what is expected, or be punished.
Failure will result in damage and 1 stack of the Unnerved debuff.

  • Divine Command: Turn:
  • Divine face - Turn away.
  • Demon face - Do not turn away.
  • Divine Command: Flee:
  • Divine face - Be far away.
  • Demon face - Stay near Argath. Do not attack.

Adds

  • Shade: Tethered to one player each. Destroy as fast as possible. If not destroyed in time, will cast Unholy Sacrifice - significant area-wide AoE damage.
  • Shard of Emptiness: Summoned for each player at the position of the player. If not destroyed in time - significant area-wide AoE damage or wipe.

Debuffs

  • Unnerved: Suffer more damage per stack. Suffer Crave at 3 stacks. Duration 60s, refresh on new stack.
  • Crave: Be turned into a chicken and run away from Argath for 7s.
  • Transfiguration: Hit the outer purple wall and be turned into a zombie for 10s. Unknown if this one can be removed. Attack other player and explode in AoE damage after the 10s.

Loot

Mateus, The Corrupt Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Astrologer's Belt Ivalician astrologers belt icon1.png 70 330 CNJ, WHM, SCH, AST Waist 257 450 1 Vitality +115, Mind +122, Determination +115, Piety +80
Ivalician Astrologer's Eyeglasses Ivalician astrologers eyeglasses icon1.png 70 330 CNJ, WHM, SCH, AST Head 297 519 2 Vitality +154, Mind +162, Determination +107, Piety +153
Ivalician Astrologer's Gloves Ivalician astrologers gloves icon1.png 70 330 CNJ, WHM, SCH, AST Hands 297 519 2 Vitality +154, Mind +162, Critical Hit +107, Piety +153
Ivalician Enchanter's Belt Ivalician enchanters belt icon1.png 70 330 THM, ACN, BLM, SMN, RDM Waist 257 450 1 Vitality +115, Intelligence +122, Determination +115, Direct Hit Rate +80
Ivalician Enchanter's Eyeglasses Ivalician enchanters eyeglasses icon1.png 70 330 THM, ACN, BLM, SMN, RDM Head 297 519 2 Vitality +154, Intelligence +162, Determination +107, Direct Hit Rate +153
Ivalician Enchanter's Gloves Ivalician enchanters gloves icon1.png 70 330 THM, ACN, BLM, SMN, RDM Hands 297 519 2 Vitality +154, Intelligence +162, Determination +107, Direct Hit Rate +153
Ivalician Fusilier's Belt Ivalician fusiliers belt icon1.png 70 330 ARC, BRD, MCH Waist 353 353 1 Dexterity +122, Vitality +128, Critical Hit +115, Skill Speed +80
Ivalician Fusilier's Gloves Ivalician fusiliers gloves icon1.png 70 330 ARC, BRD, MCH Hands 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Determination +107
Ivalician Fusilier's Mask Ivalician fusiliers mask icon1.png 70 330 ARC, BRD, MCH Head 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Lancer's Belt Ivalician lancers belt icon1.png 70 330 LNC, DRG Waist 450 353 1 Strength +122, Vitality +128, Critical Hit +115, Direct Hit Rate +80
Ivalician Lancer's Gauntlets Ivalician lancers gauntlets icon1.png 70 330 LNC, DRG Hands 519 408 2 Strength +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Lancer's Headgear Ivalician lancers headgear icon1.png 70 330 LNC, DRG Head 519 408 2 Strength +162, Vitality +171, Determination +153, Skill Speed +107
Ivalician Martialist's Hachimaki Ivalician martialists hachimaki icon1.png 70 330 ROG, NIN Head 408 408 2 Dexterity +162, Vitality +171, Determination +107, Direct Hit Rate +153
Ivalician Martialist's Kote Ivalician martialists kote icon1.png 70 330 ROG, NIN Hands 408 408 2 Dexterity +162, Vitality +171, Skill Speed +107, Direct Hit Rate +153
Ivalician Martialist's Obi Ivalician martialists obi icon1.png 70 330 ROG, NIN Waist 353 353 1 Dexterity +122, Vitality +128, Determination +80, Skill Speed +115
Ivalician Samurai's Hachimaki Ivalician samurais hachimaki icon1.png 70 330 PGL, MNK, SAM Head 408 408 2 Strength +162, Vitality +171, Determination +153, Direct Hit Rate +107
Ivalician Samurai's Kote Ivalician samurais kote icon1.png 70 330 PGL, MNK, SAM Hands 408 408 2 Strength +162, Vitality +171, Determination +107, Skill Speed +153
Ivalician Samurai's Obi Ivalician samurais obi icon1.png 70 330 PGL, MNK, SAM Waist 353 353 1 Strength +122, Vitality +128, Determination +115, Direct Hit Rate +80
Ivalician Squire's Belt Ivalician squires belt icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Waist 643 643 1 Strength +122, Vitality +128, Skill Speed +80, Tenacity +115
Ivalician Squire's Gauntlets Ivalician squires gauntlets icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Hands 741 741 2 Strength +162, Vitality +171, Critical Hit +153, Determination +107
Ivalician Squire's Headgear Ivalician squires headgear icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Head 741 741 2 Strength +162, Vitality +171, Critical Hit +107, Tenacity +153

Hashmal, Bringer Of Order Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Astrologer's Boots Ivalician astrologers boots icon1.png 70 330 CNJ, WHM, SCH, AST Feet 297 519 2 Vitality +154, Mind +162, Determination +107, Spell Speed +153
Ivalician Astrologer's Eyeglasses Ivalician astrologers eyeglasses icon1.png 70 330 CNJ, WHM, SCH, AST Head 297 519 2 Vitality +154, Mind +162, Determination +107, Piety +153
Ivalician Astrologer's Slops Ivalician astrologers slops icon1.png 70 330 CNJ, WHM, SCH, AST Legs 415 727 2 Vitality +250, Mind +264, Determination +174, Spell Speed +249
Ivalician Enchanter's Boots Ivalician enchanters boots icon1.png 70 330 THM, ACN, BLM, SMN, RDM Feet 297 519 2 Vitality +154, Intelligence +162, Critical Hit +153, Spell Speed +107
Ivalician Enchanter's Eyeglasses Ivalician enchanters eyeglasses icon1.png 70 330 THM, ACN, BLM, SMN, RDM Head 297 519 2 Vitality +154, Intelligence +162, Determination +107, Direct Hit Rate +153
Ivalician Enchanter's Slops Ivalician enchanters slops icon1.png 70 330 THM, ACN, BLM, SMN, RDM Legs 415 727 2 Vitality +250, Intelligence +264, Critical Hit +249, Direct Hit Rate +174
Ivalician Fusilier's Boots Ivalician fusiliers boots icon1.png 70 330 ARC, BRD, MCH Feet 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Fusilier's Mask Ivalician fusiliers mask icon1.png 70 330 ARC, BRD, MCH Head 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Fusilier's Slops Ivalician fusiliers slops icon1.png 70 330 ARC, BRD, MCH Legs 571 571 2 Dexterity +264, Vitality +278, Skill Speed +249, Direct Hit Rate +174
Ivalician Lancer's Headgear Ivalician lancers headgear icon1.png 70 330 LNC, DRG Head 519 408 2 Strength +162, Vitality +171, Determination +153, Skill Speed +107
Ivalician Lancer's Thighboots Ivalician lancers thighboots icon1.png 70 330 LNC, DRG Feet 519 408 2 Strength +162, Vitality +171, Skill Speed +107, Direct Hit Rate +153
Ivalician Lancer's Trousers Ivalician lancers trousers icon1.png 70 330 LNC, DRG Legs 727 571 2 Strength +264, Vitality +278, Critical Hit +249, Direct Hit Rate +174
Ivalician Martialist's Hachimaki Ivalician martialists hachimaki icon1.png 70 330 ROG, NIN Head 408 408 2 Dexterity +162, Vitality +171, Determination +107, Direct Hit Rate +153
Ivalician Martialist's Kyahan Ivalician martialists kyahan icon1.png 70 330 ROG, NIN Feet 408 408 2 Dexterity +162, Vitality +171, Determination +153, Skill Speed +107
Ivalician Martialist's Tsutsu-hakama Ivalician martialists tsutsu-hakama icon1.png 70 330 ROG, NIN Legs 571 571 2 Dexterity +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Samurai's Hachimaki Ivalician samurais hachimaki icon1.png 70 330 PGL, MNK, SAM Head 408 408 2 Strength +162, Vitality +171, Determination +153, Direct Hit Rate +107
Ivalician Samurai's Kyahan Ivalician samurais kyahan icon1.png 70 330 PGL, MNK, SAM Feet 408 408 2 Strength +162, Vitality +171, Critical Hit +153, Skill Speed +107
Ivalician Samurai's Tsutsu-hakama Ivalician samurais tsutsu-hakama icon1.png 70 330 PGL, MNK, SAM Legs 571 571 2 Strength +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Squire's Headgear Ivalician squires headgear icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Head 741 741 2 Strength +162, Vitality +171, Critical Hit +107, Tenacity +153
Ivalician Squire's Thighboots Ivalician squires thighboots icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Feet 741 741 2 Strength +162, Vitality +171, Skill Speed +153, Tenacity +107
Ivalician Squire's Trousers Ivalician squires trousers icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Legs 1038 1038 2 Strength +264, Vitality +278, Determination +174, Tenacity +249

Rofocale Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Astrologer's Belt Ivalician astrologers belt icon1.png 70 330 CNJ, WHM, SCH, AST Waist 257 450 1 Vitality +115, Mind +122, Determination +115, Piety +80
Ivalician Astrologer's Boots Ivalician astrologers boots icon1.png 70 330 CNJ, WHM, SCH, AST Feet 297 519 2 Vitality +154, Mind +162, Determination +107, Spell Speed +153
Ivalician Astrologer's Tunic Ivalician astrologers tunic icon1.png 70 330 CNJ, WHM, SCH, AST Body 415 727 2 Vitality +250, Mind +264, Determination +249, Piety +174
Ivalician Enchanter's Belt Ivalician enchanters belt icon1.png 70 330 THM, ACN, BLM, SMN, RDM Waist 257 450 1 Vitality +115, Intelligence +122, Determination +115, Direct Hit Rate +80
Ivalician Enchanter's Boots Ivalician enchanters boots icon1.png 70 330 THM, ACN, BLM, SMN, RDM Feet 297 519 2 Vitality +154, Intelligence +162, Critical Hit +153, Spell Speed +107
Ivalician Enchanter's Tunic Ivalician enchanters tunic icon1.png 70 330 THM, ACN, BLM, SMN, RDM Body 415 727 2 Vitality +250, Intelligence +264, Critical Hit +249, Spell Speed +174
Ivalician Fusilier's Belt Ivalician fusiliers belt icon1.png 70 330 ARC, BRD, MCH Waist 353 353 1 Dexterity +122, Vitality +128, Critical Hit +115, Skill Speed +80
Ivalician Fusilier's Boots Ivalician fusiliers boots icon1.png 70 330 ARC, BRD, MCH Feet 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Fusilier's Jacket Ivalician fusiliers jacket icon1.png 70 330 ARC, BRD, MCH Body 571 571 2 Dexterity +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Lancer's Belt Ivalician lancers belt icon1.png 70 330 LNC, DRG Waist 450 353 1 Strength +122, Vitality +128, Critical Hit +115, Direct Hit Rate +80
Ivalician Lancer's Thighboots Ivalician lancers thighboots icon1.png 70 330 LNC, DRG Feet 519 408 2 Strength +162, Vitality +171, Skill Speed +107, Direct Hit Rate +153
Ivalician Lancer's Tunic Ivalician lancers tunic icon1.png 70 330 LNC, DRG Body 727 571 2 Strength +264, Vitality +278, Determination +174, Skill Speed +249
Ivalician Martialist's Dogi Ivalician martialists dogi icon1.png 70 330 ROG, NIN Body 571 571 2 Dexterity +264, Vitality +278, Critical Hit +174, Determination +249
Ivalician Martialist's Kyahan Ivalician martialists kyahan icon1.png 70 330 ROG, NIN Feet 408 408 2 Dexterity +162, Vitality +171, Determination +153, Skill Speed +107
Ivalician Martialist's Obi Ivalician martialists obi icon1.png 70 330 ROG, NIN Waist 353 353 1 Dexterity +122, Vitality +128, Determination +80, Skill Speed +115
Ivalician Samurai's Dogi Ivalician samurais dogi icon1.png 70 330 PGL, MNK, SAM Body 571 571 2 Strength +264, Vitality +278, Skill Speed +249, Direct Hit Rate +174
Ivalician Samurai's Kyahan Ivalician samurais kyahan icon1.png 70 330 PGL, MNK, SAM Feet 408 408 2 Strength +162, Vitality +171, Critical Hit +153, Skill Speed +107
Ivalician Samurai's Obi Ivalician samurais obi icon1.png 70 330 PGL, MNK, SAM Waist 353 353 1 Strength +122, Vitality +128, Determination +115, Direct Hit Rate +80
Ivalician Squire's Belt Ivalician squires belt icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Waist 643 643 1 Strength +122, Vitality +128, Skill Speed +80, Tenacity +115
Ivalician Squire's Thighboots Ivalician squires thighboots icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Feet 741 741 2 Strength +162, Vitality +171, Skill Speed +153, Tenacity +107
Ivalician Squire's Tunic Ivalician squires tunic icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Body 1038 1038 2 Strength +264, Vitality +278, Determination +174, Skill Speed +249

Argath Thadalfus Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Astrologer's Gloves Ivalician astrologers gloves icon1.png 70 330 CNJ, WHM, SCH, AST Hands 297 519 2 Vitality +154, Mind +162, Critical Hit +107, Piety +153
Ivalician Astrologer's Slops Ivalician astrologers slops icon1.png 70 330 CNJ, WHM, SCH, AST Legs 415 727 2 Vitality +250, Mind +264, Determination +174, Spell Speed +249
Ivalician Astrologer's Tunic Ivalician astrologers tunic icon1.png 70 330 CNJ, WHM, SCH, AST Body 415 727 2 Vitality +250, Mind +264, Determination +249, Piety +174
Ivalician Enchanter's Gloves Ivalician enchanters gloves icon1.png 70 330 THM, ACN, BLM, SMN, RDM Hands 297 519 2 Vitality +154, Intelligence +162, Determination +107, Direct Hit Rate +153
Ivalician Enchanter's Slops Ivalician enchanters slops icon1.png 70 330 THM, ACN, BLM, SMN, RDM Legs 415 727 2 Vitality +250, Intelligence +264, Critical Hit +249, Direct Hit Rate +174
Ivalician Enchanter's Tunic Ivalician enchanters tunic icon1.png 70 330 THM, ACN, BLM, SMN, RDM Body 415 727 2 Vitality +250, Intelligence +264, Critical Hit +249, Spell Speed +174
Ivalician Fusilier's Gloves Ivalician fusiliers gloves icon1.png 70 330 ARC, BRD, MCH Hands 408 408 2 Dexterity +162, Vitality +171, Critical Hit +153, Determination +107
Ivalician Fusilier's Jacket Ivalician fusiliers jacket icon1.png 70 330 ARC, BRD, MCH Body 571 571 2 Dexterity +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Fusilier's Slops Ivalician fusiliers slops icon1.png 70 330 ARC, BRD, MCH Legs 571 571 2 Dexterity +264, Vitality +278, Skill Speed +249, Direct Hit Rate +174
Ivalician Lancer's Gauntlets Ivalician lancers gauntlets icon1.png 70 330 LNC, DRG Hands 519 408 2 Strength +162, Vitality +171, Critical Hit +153, Direct Hit Rate +107
Ivalician Lancer's Trousers Ivalician lancers trousers icon1.png 70 330 LNC, DRG Legs 727 571 2 Strength +264, Vitality +278, Critical Hit +249, Direct Hit Rate +174
Ivalician Lancer's Tunic Ivalician lancers tunic icon1.png 70 330 LNC, DRG Body 727 571 2 Strength +264, Vitality +278, Determination +174, Skill Speed +249
Ivalician Martialist's Dogi Ivalician martialists dogi icon1.png 70 330 ROG, NIN Body 571 571 2 Dexterity +264, Vitality +278, Critical Hit +174, Determination +249
Ivalician Martialist's Kote Ivalician martialists kote icon1.png 70 330 ROG, NIN Hands 408 408 2 Dexterity +162, Vitality +171, Skill Speed +107, Direct Hit Rate +153
Ivalician Martialist's Tsutsu-hakama Ivalician martialists tsutsu-hakama icon1.png 70 330 ROG, NIN Legs 571 571 2 Dexterity +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Samurai's Dogi Ivalician samurais dogi icon1.png 70 330 PGL, MNK, SAM Body 571 571 2 Strength +264, Vitality +278, Skill Speed +249, Direct Hit Rate +174
Ivalician Samurai's Kote Ivalician samurais kote icon1.png 70 330 PGL, MNK, SAM Hands 408 408 2 Strength +162, Vitality +171, Determination +107, Skill Speed +153
Ivalician Samurai's Tsutsu-hakama Ivalician samurais tsutsu-hakama icon1.png 70 330 PGL, MNK, SAM Legs 571 571 2 Strength +264, Vitality +278, Critical Hit +249, Determination +174
Ivalician Squire's Gauntlets Ivalician squires gauntlets icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Hands 741 741 2 Strength +162, Vitality +171, Critical Hit +153, Determination +107
Ivalician Squire's Trousers Ivalician squires trousers icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Legs 1038 1038 2 Strength +264, Vitality +278, Determination +174, Tenacity +249
Ivalician Squire's Tunic Ivalician squires tunic icon1.png 70 330 GLA, MRD, PLD, WAR, DRK Body 1038 1038 2 Strength +264, Vitality +278, Determination +174, Skill Speed +249

Rewards

You can receive only one reward item per week for completing duties in the Royal City of Rabanastre.

In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.

If time expires and a reward item is obtained automatically, this will also count toward the weekly limit.

  • Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Completion Reward

Upon completing the Royal City of Rabanastre, players can also earn a separate reward once per week. This reward can be exchanged with Eschina in Rhalgr's Reach (X:13.8 Y:11.7) for items used to enhance equipment purchased with Allagan tomestones of creation.

In addition, players will also receive one cracked cluster per week upon completing this duty.


Images

Gear Images

The Royal City of Rabanastre Gear1.jpg

Dungeon Images

Notes

The story for this exciting new raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. Prepare for a new chapter in this grand adventure!