|
|
Line 340: |
Line 340: |
|
| |
|
| ===Completion Reward=== | | ===Completion Reward=== |
| Upon completing The Orbonne Monastery, players can also earn 2 [[Cracked Cluster]]s and one other reward once per week. This reward can be exchanged with [[Eschina]] in [[Rhalgr's Reach]] (X:13.8 Y:11.8) for items used to enhance equipment purchased with [[Allagan Tomestones of Genesis]]. | | Upon completing The Orbonne Monastery, players can also earn 2 [[Cracked Cluster]]s and one [[Mullondeis Coin]] once per week. This reward can be exchanged with [[Eschina]] in [[Rhalgr's Reach]] (X:13.8 Y:11.8) for items used to enhance equipment purchased with [[Allagan Tomestones of Genesis]]. |
|
| |
|
| ==Images== | | ==Images== |
Revision as of 01:40, 1 March 2019
“
Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.
— In-game description
The Orbonne Monastery is a level 70 raid introduced in patch 4.5 with Stormblood.
Objectives
Bosses
Mustadio
- Energy Burst: Raid-wide AoE
- Arm Shot: Tank Buster
- Leg Shot: Places a land mine beneath three random players. If a player runs into a mine, it explodes for high damage and inflicts Paralysis.
- Left/Right Handgonne: Hits a ~270-degree angle to the boss's left or right. Usually used twice in a row.
- Maintenance: Boss tethers two to six robots inside and around the arena. Outside robots attack a line directly across the arena. Inside robots attack the quadrant they're in.
- Ballistic Missile: Player-targeted AoE on one random player from each Alliance.
- Searchlight: Floor markers track targets and detonate, similar to Phantom Train's spotlights.
- Analysis + Last Testament: Ground, circle marker placed on each player with an opening on a side. Boss jumps out of the arena and appears randomly on the outside. Position character such that circle-marker hole faces the boss when cast finishes. The first time Mustadio casts this attack, a cutscene plays showing him lining up his shot while simultaneously allowing the players to determine his position. Afterward without the cutscene, less time is available to locate the boss and position accordingly.
Agrias
NOTE: Throughout the fight, two types of special AoEs will spawn, each giving a specific Duty Action. Shieldbearer makes the user immune to damage from the front. Moving or using other abilities while Shieldbearer is active will end the effect. Swordbearer grants a short 180 degree arc attack that deals high damage to shielded enemies.
- Divine Light: Raid wide damage.
- Thunder Slash: AoE/cleave targeted on main tank.
- Judgment Blade: AoE Knockback and inflicts Vulnerability Up. To avoid, step into one of the light pillars, face the boss, and use the Duty action Holy Shield.
- Cleansing Blade: Six player-targeted AoEs on two players from each alliance.
- Cleansing Strike: One random Alliance is pulled into another area where they are inflicted with a 1-minute Doom debuff and must slay all of the Tainted Soul and Taintless Soul adds that spawn. Tainted Souls slowly move toward the center of the area, where they explode for high damage and inflict Vulnerability Up. Taintless Souls stay put, but are highly resistant to any attack that isn't from the Sword duty action, and if left alone, will cast an attack that deals high damage.
- Consecration: Used immediately after Cleansing Strike. Two Swordbearer circles will spawn, and one of the two remaining alliances will be trapped within Halidom adds and pulled to specific areas around the arena. Several untargetable Ephemeral Knight adds will launch line attacks across the arena, through each add. The remaining alliance's goal is to use the Sword duty action to destroy the adds.
- Hallowed Bolt: Two random players are marked for an AoE attack that hits twice in succession: Once as a circle AoE centered on the player, and once as a ring AoE centered on the player (or vice versa).
- Heavenly Judgment: Agrias begins charging up a Holy Blade meter. Two Sword Knight adds and one Shield Knight add spawn, along with two Shieldbearer circles. The two Sword Knights will cast Mortal Blow, dealing damage in a massive circle around them. Meanwhile, a Swordbearer circle will spawn, alongside four Emblazoned Shield adds that tether to the Shield Knight and make it Invulnerable. If Agrias's Holy Blade meter reaches 100, Heavenly Judgment will wipe the raid.
- Divine Ruination: One random player from each alliance becomes tethered to Agrias, while two Shieldbearer circles spawn. After a short delay, Agrias will launch a highly-damaging attack at the tethered players.
The Thunder God
Note: Auto-attacks will hit the highest hate member of each party.
- Swords stabbed in ground: Get close, AoE hits far away
- Swords held sideways: Get away, AoE hits close
- Swords raised over platforms: Stay off the covered platforms. Later in the fight he may delay covering the platforms, or move the swords to a different platform.
- Cleansing Strike: Reduces entire alliance to 1 HP with Doom effect. Doom can only be cleansed by healing party members to full.
- Duskblade: Creates a circle on each of the six platforms. Three people must be standing in each circle or heavy aoe damage + bleed will hit the alliance.
- Shadowblade: Targets 3 or 6 players with a black & red marker and an AoE circle. Players must drop the AoEs on platforms (like Ozma: 1 platform clockwise if 3, or on the same platform + the platform clockwise if 6). If 3, group can stay put; if 6, group should move between platforms. Spheres will grow from the spot the orb is dropped, and will deal heavy aoe damage if they intersect.
- Crush Helm: Each party's tank receives 4 stacks of Vulnerability Up, followed by a tank buster.
- Crush Shield: Creates a tether that repeatedly applies a strong Vulnerability Up effect, followed by damage. Non-tank party members have to pass the tether around so they receive the Vuln Up stack without taking the damage. If it's passed to the tank, they will die to auto-attacks.
- Crush Weapon: Creates a ground aoe that chases its target, firing multiple times very quickly.
- Adds phase: Adds must be all be killed before his mana bar reaches 100% or it will result in a wipe. They have a two-round AoE, where the first hit can have safe-zone either close or far away; second hit will be the opposite. Deals damage + lightning DoT.
- Balance Asunder: Heavy raid-wide damage based on how far the mana bar filled during add phase. Will wipe alliance at 100%.
Ultima, The High Seraph
Phase 1:
- Ultima is chained to the wall in phase 1 and will not move.
- Holy IV: Targets the ground under X party members with an AoE circle. High light damage.
- Auralight: Creates a circle around Ultima, plus three wide line AoEs coming out of Ultima. The line AoEs leave behind an impassable wall for a few seconds that restrict player movement.
- Grand Cross: Drops 3 auracite shards that will create a cross-shaped AoE (N/E/S/W) centered on themselves. Players should position themselves to not be aligned with them.
- Demi-Aquarius: Summons Demi-Famfrit, who will cast Dark Ewers to fly around the arena. Ultima will use Auralight, so players should run to the area that will have the most space to run around once Auralight's walls are up to avoid Dark Ewer.
- Demi-Aries: Summons Demi-Belias to cast Time Eruption. Stand on a slow clock until the fast clocks detonate, then move to a fast one. Ultima will cast Holy IV, so players may need to spread out or run away while the explosions are going off.
- Demi-Leo: Summons Demi-Hashmal who will create and cut down two Control Towers. Ultima will cast Holy IV again, so players may need to dodge it while avoiding the falling towers.
Ultima will then re-summon all 3 for a two-round combo attack:
- First: Time Eruption, Earth Hammer, and Dark Cannonade will all go off at the same time, so players must stay away from the hammer, move from a slow clock to a fast clock, and gather together if they have the red marker to prevent knock-up.
- Second: Dark Ewer, Extreme Edge, and Eruption will happen at the same time. Players must avoid the Dark Ewers, move to the safe (no flame) side of Extreme Edge, and dodge Eruption floor markers.
Phase 2:
- Ultima will begin casting Ultimate Illusion, and a safe bubble will appear that all players should move into.
- For the duration of phase 2, players will receive constant AoE damage that healers need to heal through.
- Ultima will transform and invade the bubble, becoming a targetable Ruination. Players must pass a DPS check to push it back before the bubble breaks.
- Ultimate Illusion will continue dealing damage until the players are dropped into a new battlefield for phase 3.
Phase 3:
- If the alliance wipes, the fight will begin at Phase 3 from now on.
- Redemption: High-damage tank buster.
- Demi-Virgo: Summons untargetable adds that will cast line AoEs across the arena.
- Eastward/Westward March: Shifts all adds East or West right before their line AoEs go off. Players should position themselves assuming the AoEs will move.
- Grand Cross: The same as before, but will be combined with an Eastward or Westward March pushing the auracites before their AoEs.
- Ground Arrows: Small arrows appear on the ground and move in the direction they're pointing. One player must follow each arrow or it will detonate, damaging the raid. Successful completion rewards the player with a damage buff.
- Cataclysm: Knocks all alliance members to the back of the arena, stuns them, places an Acceleration Bomb on them, and creates a mini-maze to Ultima. Players must navigate the maze, pausing when the Acceleration Bomb timer runs out. If they take too long, an AoE starting at the back of the arena will move forward and kill them. While the maze is active, all player abilities are disabled except when inside Ultima's hitbox. Once Ultima has been reached, she will target a few players with AoEs; the targeted players must run back into the maze to avoid splashing damage onto the raid.
Loot
Mustadio Loot
Item
|
Icon
|
Level
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Materia Slots
|
Stats and Attributes
|
Ivalician Brave's Belt |
|
70 |
390 |
PGL, MNK, SAM |
Waist |
405 |
405 |
1 |
Strength +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
|
Ivalician Brave's Circlet |
|
70 |
390 |
PGL, MNK, SAM |
Head |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Brave's Gauntlets |
|
70 |
390 |
PGL, MNK, SAM |
Hands |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Holy Knight's Belt |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Waist |
737 |
737 |
1 |
Strength +163, Vitality +183, Determination +144, Tenacity +101
|
Ivalician Holy Knight's Circlet |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Head |
850 |
850 |
2 |
Strength +218, Vitality +244, Determination +193, Skill Speed +135
|
Ivalician Holy Knight's Gloves |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Hands |
850 |
850 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Mercenary's Belt |
|
70 |
390 |
ROG, NIN |
Waist |
405 |
405 |
1 |
Dexterity +163, Vitality +183, Determination +144, Direct Hit Rate +101
|
Ivalician Mercenary's Circlet |
|
70 |
390 |
ROG, NIN |
Head |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Mercenary's Gauntlets |
|
70 |
390 |
ROG, NIN |
Hands |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
|
Ivalician Mystic's Belt |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Waist |
295 |
516 |
1 |
Vitality +164, Mind +163, Spell Speed +101, Piety +144
|
Ivalician Mystic's Halfgloves |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Hands |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Piety +193
|
Ivalician Mystic's Hat |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Head |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Determination +193
|
Ivalician Oracle's Belt |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Waist |
295 |
516 |
1 |
Vitality +164, Intelligence +163, Determination +144, Direct Hit Rate +101
|
Ivalician Oracle's Halfgloves |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Hands |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Spell Speed +135, Direct Hit Rate +193
|
Ivalician Oracle's Mask |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Head |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Royal Knight's Belt |
|
70 |
390 |
LNC, DRG |
Waist |
516 |
405 |
1 |
Strength +163, Vitality +183, Determination +144, Direct Hit Rate +101
|
Ivalician Royal Knight's Circlet |
|
70 |
390 |
LNC, DRG |
Head |
595 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Royal Knight's Gloves |
|
70 |
390 |
LNC, DRG |
Hands |
595 |
467 |
2 |
Strength +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
|
Ivalician Sky Pirate's Belt |
|
70 |
390 |
ARC, BRD, MCH |
Waist |
405 |
405 |
1 |
Dexterity +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
|
Ivalician Sky Pirate's Hat |
|
70 |
390 |
ARC, BRD, MCH |
Head |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +135, Direct Hit Rate +193
|
Ivalician Sky Pirate's Plunder |
|
70 |
390 |
ARC, BRD, MCH |
Hands |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Determination +193, Direct Hit Rate +135
|
Agrias Loot
Item
|
Icon
|
Level
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Materia Slots
|
Stats and Attributes
|
Ivalician Brave's Circlet |
|
70 |
390 |
PGL, MNK, SAM |
Head |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Brave's Greaves |
|
70 |
390 |
PGL, MNK, SAM |
Feet |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Brave's Trousers |
|
70 |
390 |
PGL, MNK, SAM |
Legs |
654 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Holy Knight's Boots |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Feet |
850 |
850 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Holy Knight's Circlet |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Head |
850 |
850 |
2 |
Strength +218, Vitality +244, Determination +193, Skill Speed +135
|
Ivalician Holy Knight's Trousers |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Legs |
1190 |
1190 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Determination +313
|
Ivalician Mercenary's Circlet |
|
70 |
390 |
ROG, NIN |
Head |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Mercenary's Greaves |
|
70 |
390 |
ROG, NIN |
Feet |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Mercenary's Trousers |
|
70 |
390 |
ROG, NIN |
Legs |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Determination +219
|
Ivalician Mystic's Bottoms |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Legs |
476 |
833 |
2 |
Vitality +356, Mind +353, Determination +313, Spell Speed +219
|
Ivalician Mystic's Hat |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Head |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Determination +193
|
Ivalician Mystic's Shoes |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Feet |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Piety +193
|
Ivalician Oracle's Bottoms |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Legs |
476 |
833 |
2 |
Vitality +356, Intelligence +353, Critical Hit +313, Determination +219
|
Ivalician Oracle's Mask |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Head |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Oracle's Shoes |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Feet |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Determination +193, Spell Speed +135
|
Ivalician Royal Knight's Boots |
|
70 |
390 |
LNC, DRG |
Feet |
595 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Royal Knight's Circlet |
|
70 |
390 |
LNC, DRG |
Head |
595 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
|
Ivalician Royal Knight's Trousers |
|
70 |
390 |
LNC, DRG |
Legs |
833 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
Ivalician Sky Pirate's Hat |
|
70 |
390 |
ARC, BRD, MCH |
Head |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +135, Direct Hit Rate +193
|
Ivalician Sky Pirate's Shoes |
|
70 |
390 |
ARC, BRD, MCH |
Feet |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Determination +135, Skill Speed +193
|
Ivalician Sky Pirate's Trousers |
|
70 |
390 |
ARC, BRD, MCH |
Legs |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
The Thunder God Loot
Item
|
Icon
|
Level
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Materia Slots
|
Stats and Attributes
|
Ivalician Brave's Belt |
|
70 |
390 |
PGL, MNK, SAM |
Waist |
405 |
405 |
1 |
Strength +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
|
Ivalician Brave's Greaves |
|
70 |
390 |
PGL, MNK, SAM |
Feet |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Brave's Jacket |
|
70 |
390 |
PGL, MNK, SAM |
Body |
654 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Holy Knight's Armor |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Body |
1190 |
1190 |
2 |
Strength +353, Vitality +396, Skill Speed +219, Tenacity +313
|
Ivalician Holy Knight's Belt |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Waist |
737 |
737 |
1 |
Strength +163, Vitality +183, Determination +144, Tenacity +101
|
Ivalician Holy Knight's Boots |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Feet |
850 |
850 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Mercenary's Belt |
|
70 |
390 |
ROG, NIN |
Waist |
405 |
405 |
1 |
Dexterity +163, Vitality +183, Determination +144, Direct Hit Rate +101
|
Ivalician Mercenary's Greaves |
|
70 |
390 |
ROG, NIN |
Feet |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Mercenary's Jacket |
|
70 |
390 |
ROG, NIN |
Body |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +219, Determination +313
|
Ivalician Mystic's Belt |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Waist |
295 |
516 |
1 |
Vitality +164, Mind +163, Spell Speed +101, Piety +144
|
Ivalician Mystic's Coat |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Body |
476 |
833 |
2 |
Vitality +356, Mind +353, Critical Hit +313, Piety +219
|
Ivalician Mystic's Shoes |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Feet |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Piety +193
|
Ivalician Oracle's Belt |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Waist |
295 |
516 |
1 |
Vitality +164, Intelligence +163, Determination +144, Direct Hit Rate +101
|
Ivalician Oracle's Coat |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Body |
476 |
833 |
2 |
Vitality +356, Intelligence +353, Critical Hit +219, Spell Speed +313
|
Ivalician Oracle's Shoes |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Feet |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Determination +193, Spell Speed +135
|
Ivalician Royal Knight's Armor |
|
70 |
390 |
LNC, DRG |
Body |
833 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Royal Knight's Belt |
|
70 |
390 |
LNC, DRG |
Waist |
516 |
405 |
1 |
Strength +163, Vitality +183, Determination +144, Direct Hit Rate +101
|
Ivalician Royal Knight's Boots |
|
70 |
390 |
LNC, DRG |
Feet |
595 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Sky Pirate's Belt |
|
70 |
390 |
ARC, BRD, MCH |
Waist |
405 |
405 |
1 |
Dexterity +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
|
Ivalician Sky Pirate's Jacket |
|
70 |
390 |
ARC, BRD, MCH |
Body |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
Ivalician Sky Pirate's Shoes |
|
70 |
390 |
ARC, BRD, MCH |
Feet |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Determination +135, Skill Speed +193
|
Ultima, The High Seraph Loot
Item
|
Icon
|
Level
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Materia Slots
|
Stats and Attributes
|
Ivalician Brave's Gauntlets |
|
70 |
390 |
PGL, MNK, SAM |
Hands |
467 |
467 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
|
Ivalician Brave's Jacket |
|
70 |
390 |
PGL, MNK, SAM |
Body |
654 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Brave's Trousers |
|
70 |
390 |
PGL, MNK, SAM |
Legs |
654 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Holy Knight's Armor |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Body |
1190 |
1190 |
2 |
Strength +353, Vitality +396, Skill Speed +219, Tenacity +313
|
Ivalician Holy Knight's Gloves |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Hands |
850 |
850 |
2 |
Strength +218, Vitality +244, Critical Hit +193, Determination +135
|
Ivalician Holy Knight's Trousers |
|
70 |
390 |
GLA, MRD, PLD, WAR, DRK |
Legs |
1190 |
1190 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Determination +313
|
Ivalician Mercenary's Gauntlets |
|
70 |
390 |
ROG, NIN |
Hands |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
|
Ivalician Mercenary's Jacket |
|
70 |
390 |
ROG, NIN |
Body |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +219, Determination +313
|
Ivalician Mercenary's Trousers |
|
70 |
390 |
ROG, NIN |
Legs |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Determination +219
|
Ivalician Mystic's Bottoms |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Legs |
476 |
833 |
2 |
Vitality +356, Mind +353, Determination +313, Spell Speed +219
|
Ivalician Mystic's Coat |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Body |
476 |
833 |
2 |
Vitality +356, Mind +353, Critical Hit +313, Piety +219
|
Ivalician Mystic's Halfgloves |
|
70 |
390 |
CNJ, WHM, SCH, AST |
Hands |
340 |
595 |
2 |
Vitality +219, Mind +218, Critical Hit +135, Piety +193
|
Ivalician Oracle's Bottoms |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Legs |
476 |
833 |
2 |
Vitality +356, Intelligence +353, Critical Hit +313, Determination +219
|
Ivalician Oracle's Coat |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Body |
476 |
833 |
2 |
Vitality +356, Intelligence +353, Critical Hit +219, Spell Speed +313
|
Ivalician Oracle's Halfgloves |
|
70 |
390 |
THM, ACN, BLM, SMN, RDM, BLU |
Hands |
340 |
595 |
2 |
Vitality +219, Intelligence +218, Spell Speed +135, Direct Hit Rate +193
|
Ivalician Royal Knight's Armor |
|
70 |
390 |
LNC, DRG |
Body |
833 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
|
Ivalician Royal Knight's Gloves |
|
70 |
390 |
LNC, DRG |
Hands |
595 |
467 |
2 |
Strength +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
|
Ivalician Royal Knight's Trousers |
|
70 |
390 |
LNC, DRG |
Legs |
833 |
654 |
2 |
Strength +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
Ivalician Sky Pirate's Jacket |
|
70 |
390 |
ARC, BRD, MCH |
Body |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
Ivalician Sky Pirate's Plunder |
|
70 |
390 |
ARC, BRD, MCH |
Hands |
467 |
467 |
2 |
Dexterity +218, Vitality +244, Determination +193, Direct Hit Rate +135
|
Ivalician Sky Pirate's Trousers |
|
70 |
390 |
ARC, BRD, MCH |
Legs |
654 |
654 |
2 |
Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
|
Rewards
You can receive only one gear reward per week for completing duties in The Orbonne Monastery. In the event you are awarded an item from the loot list, you will automatically Pass on any remaining items.
- Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing The Orbonne Monastery, players can also earn 2 Cracked Clusters and one Mullondeis Coin once per week. This reward can be exchanged with Eschina in Rhalgr's Reach (X:13.8 Y:11.8) for items used to enhance equipment purchased with Allagan Tomestones of Genesis.
Images
Gear Images
Dungeon Images
Notes
The story for this exciting new raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. Prepare yourself for the exciting grand finale of Return to Ivalice!