Difference between revisions of "Dexterity"

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Dexterity is the primary damage dealing [[attributes|stat]] for ranged [[classes]] and [[jobs]] like [[archer]] and [[bard]]. Higher dexterity means higher [[Attack Power|attack power]] for archer and bard. Dexterity also increases the rate of your [[block]] and [[parry]]. The higher your dexterity is, the more likely you are to block or parry an enemy attack. Dexterity could be a valuable defensive stat for tanking classes and jobs such as [[marauder]], [[gladiator]], [[warrior]] and [[paladin]].
Dexterity is the primary damage dealing [[attributes|stat]] for [[Archer]], [[Rogue]], [[Bard]] and [[Ninja]]. Higher dexterity means higher [[Attack Power|attack power]] for archer, rogue, ninja and bard. Dexterity also increases the rate of your [[block]] and [[parry]]. The higher your dexterity is, the more likely you are to block or parry an enemy attack. Dexterity could be a valuable defensive stat for tanking classes and jobs such as [[marauder]], [[gladiator]], [[warrior]] and [[paladin]].


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Revision as of 04:18, 27 October 2014

Dexterity is the primary damage dealing stat for Archer, Rogue, Bard and Ninja. Higher dexterity means higher attack power for archer, rogue, ninja and bard. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack. Dexterity could be a valuable defensive stat for tanking classes and jobs such as marauder, gladiator, warrior and paladin.