Difference between revisions of "Strength"
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Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength | Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength no longer affects [[parry]] or [[block]] percentage with [[Heavensward]]. | ||
{{attributes}} | {{attributes}} |
Revision as of 16:30, 23 July 2015
Strength is the primary damage dealing stat for melee classes, lancer, pugilist, marauder and gladiator, and jobs, dragoon, monk, warrior and paladin. Higher strength equals higher Attack Power for these melee classes. Strength no longer affects parry or block percentage with Heavensward.