Difference between revisions of "Strength"

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Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage your mitigate when you [[block]] or [[parry]] an enemy attack.
Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength no longer affects [[parry]] or [[block]] percentage with [[Heavensward]].


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Revision as of 16:30, 23 July 2015