Difference between revisions of "Attributes"
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==Offensive Properties== | ==Offensive Properties== | ||
===[[Critical Hit]]=== | ===[[Critical Hit]]=== | ||
Affects the amount of physical and magical damage dealt, as well as [[HP]] restored. The higher the value, the higher the frequency with which your hits will be critical | Affects the amount of physical and magical damage dealt, as well as [[HP]] restored. The higher the value, the higher the frequency with which your hits will be critical '''''AND''''' the higher the potency of critical hits. | ||
<br>Heals can Critical Hit, but they cannot be Direct Hits. | |||
===[[Determination]]=== | ===[[Determination]]=== | ||
Line 40: | Line 41: | ||
===[[Direct Hit Rate]]=== | ===[[Direct Hit Rate]]=== | ||
Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct. | Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits (''the amount of increase is fixed''). The higher the value, the higher the frequency with which your hits will be direct. | ||
<br>Heals can Critical Hit, but they cannot be Direct Hits. | |||
==Defensive Properties== | ==Defensive Properties== |
Revision as of 21:56, 19 January 2022
Attributes
Attributes determine your character's statistics in combat, gathering, and crafting. Different races start off with different base attributes.
Strength
Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, arcanist's arms, dark knight's arms, samurai's arms, gunbreaker's arms, red mage's arms, astrologian's arms and blue mage's arms.
Dexterity
Affects physical ranged damage and damage dealt by rogue's arms.
Vitality
Affects maximum HP.
Intelligence
Affects attack magic potency when role is DPS.
Mind
Affects healing magic potency. Also affects attack magic potency when role is Healer.
Points
HP
HP are your health points. As you take damage, your HP will decrease. You are KO'd when your HP reach 0. After you are KO'd, you must be resurrected via raise by another player or return to your Home Point.
MP
MP, or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as Ethers.
CP
CP, or crafting points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates fully after you complete a craft, but does not regenerate during crafting actions.
GP
GP, or gathering points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.
Offensive Properties
Critical Hit
Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical AND the higher the potency of critical hits.
Heals can Critical Hit, but they cannot be Direct Hits.
Determination
Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.
Direct Hit Rate
Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits (the amount of increase is fixed). The higher the value, the higher the frequency with which your hits will be direct.
Heals can Critical Hit, but they cannot be Direct Hits.
Defensive Properties
Defense
Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.
Magic Defense
Affects the amount of damage taken by magic attacks. The higher the value, the less damage taken.
Physical Properties
Attack Power
Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.
Skill Speed
Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.
Mental Properties
Attack Magic Potency
Affects the amount of damage dealt by magic attacks.
Healing Magic Potency
Affects the amount of HP restored via healing magic.
Spell Speed
Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.
Role
Tenacity
Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.
Piety
Affects MP regeneration. Regeneration rate is determined by piety. Only applicable when in battle and role is Healer.
Crafting
Craftsmanship
Affects the amount of progress achieved in a single synthesis step. The value of this attribute is determined solely by your gear.
Control
Affects the amount of quality improved in a single synthesis step. The value of this attribute is determined solely by your gear.
Gathering
Gathering
Affects the rate at which items are successfully gathered. Too little Gathering can result in a miss instead of receiving an item.
Perception
Affects the rate at which high-quality items are gathered.