Difference between revisions of "The Tower at Paradigm's Breach"
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<p>Several players have reported symptoms such as nausea, headaches, dizziness, migraines, vomiting, etc from this raid.</p> | <p>Several players have reported symptoms such as nausea, headaches, dizziness, vertigo, migraines, vomiting, etc from this raid.</p> | ||
<p>It also contains flashing lights and patterns, and has been reported to trigger seizures in players with photosensitive epilepsy.</p> | <p>It also contains flashing lights and patterns, and has been reported to trigger seizures in players with photosensitive epilepsy.</p> | ||
<p>Players susceptible to these conditions are advised not to play this raid until problematic effects are toned down in a patch or hotfix.</p> | <p>Players susceptible to these conditions are advised not to play this raid until problematic effects are toned down in a patch or hotfix.</p> |
Revision as of 23:52, 23 April 2021
The Tower at Paradigm's Breach
- Level
- 80 (Sync: 80)
- Item Level
- 495
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Roulette
- Alliance Raids
- Tomestones
- Req. quest
- Brave New World
- Patch
- 5.5
“The white-garbed 2P's discovery was the first domino to fall in a series of conflicts that have only escalated since the arrival of the black-shrouded 2B, the pattern they form growing ever more complex. The time of revelation may be at hand, but is this tale one of hope...or despair?
— In-game description
The Tower at Paradigm's Breach is a level 80 raid introduced in patch 5.5 with Shadowbringers.
It is the third part of YoRHa: Dark Apocalypse.
Unlock
Complete the level 80 quest Brave New World. Start the quest by speaking to Dig Site Chief in The Puppets' Bunker (X:9.8 Y:14.3). Players must first complete the quest Chronicles of a New Era quest Konogg, Alone.
Objectives
- Clear staging node A: 0/1
- Clear staging node B: 0/1
- Clear staging node C: 0/1
- Clear staging node D: 0/1
- Clear the ascension platform: 0/1
- Clear beyond: 0/1
Bosses
- Roar - raid-wide damage
- Colossal Impact (hands wide and red mouth) - line AOE down middle of arena
- Colossal Impact (hands in fists) - line AOE down either side of arena
- Magic Artillery Beta - splash damange on 3 tanks, tankbuster??
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
Both bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - black and yellow balls appear and will spit out red balls which float towards players
- Magic Artillery Alpha - AoE markers on several players
- Light Leap - two proximity AoEs appear on left and right and boss prepares to jump onto the arena, boxes will also appear on the arena too
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
- Lunge - knockback off the arena, uses the boxes that generated from Light Leap to stop you falling off
Both bosses will cast Lunge one after the other.
- Roar - raid-wide damage
- Replicate - another two bosses will appear on both sides of the arena
- Stacking the Deck - ?
All 3 bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - Different to first cast, these are line AOEs from one side of arena to the other, wait for first cast to go off and then move to miss second cast
- Magic Artillery Alpha - AoE markers on several players
- Light Leap - two proximity AoEs appear on left and right and boss prepares to jump onto the arena, boxes will also appear on the arena too
- Replicate - another boss will appear on another side of the arena
- Stacking the Deck - ?
- Lunge - knockback off the arena, uses the boxes that generated from Light Leap to stop you falling off
Both bosses will cast Lunge one after the other Note: Once the first boss has cast Lunge, and the second boss has started to cast Lunge, the first boss will start casting Colossal Impact (so you will need to position in front of a block that keeps you out the Colossal Impact damage area.
- Magic Artillery Beta - splash damange on 3 tanks, tankbuster??
- Spheroids - black and yellow balls appear and will spit out red balls which float towards players
- Colossal Impact - is cast while dodging balls from Spheroids cast (version may depend, either middle AoE or side AoE cast)
- Roar - raid-wide damage
- Replicate - another two bosses will appear on both sides of the arena
- Stacking the Deck - ?
Both bosses will cast either version of the Colossal Impact one after the other (the variation may depend on the Stacking the Deck cast.
- Spheroids - Line AOEs from one side of arena to the other, wait for first cast to go off and then move to miss second cast
- Magic Artillery Alpha - AoE markers on several players
Actions then seem to repeat from here going back into Replicate (one boss), Stacking the Deck and Lunge with a mixture of Colossal Impact.
Hansel & Gretel
Two casts will go off Upgraded Shield and Upgraded Lance
- Upgraded Shield - creates a shield around one of the bosses and reflects any damage
- Upgraded Lance - increases the damage of the bosses attacks
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Bloody Sweep - both bosses do a battle cry and move to an area on the arena to cast next joint spell
- Bloody Sweep - bosses cast line AOE on arena (safe spot is opposite end of arena)
Bosses will cast Upgraded Shield and Upgraded Lance again
- Seed of Magic Alpha - AOE markers on several players
- Riot of Magic - splash damage marker on 1 player requiring stacking to soak
- Tandem Assault: Passing Lance - both bosses do a battle cry and head to an area on the area to cast next joint spell
- Passing Lance - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena)
Bosses will cast Upgraded Shield and Upgraded Lance again
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Bloody Sweep - both bosses do a battle cry and move to an area on the arena to cast next joint spell
- Bloody Sweep - bosses cast line AOE on arena (safe spot is opposite end of arena)
Note: The blue/red opposite marker is active so the safe spot is between the two bosses not at the opposite end of the arena
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Breakthrough - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on.
Bosses will cast Upgraded Shield and Upgraded Lance again
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Wail - raid-wide AOE
- Crippling Blow - tankbuster
- Tandem Assault: Passing Lance - both bosses do a battle cry and head to an area on the area to cast next joint spell
Note: Seed of Magic Alpha and Riot of Magic are also cast but there seems to be no cast marker on boss's bar for this
- Passing Lance - fire balls appear down middle of arena with a gap (safe space is in the gap but closest to edge of arena)
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Hungry Lance - two large AOE cone markers appear outwards from bosses - head to safe spot
Bosses will cast Upgraded Shield and Upgraded Lance again
- Seed of Magic Beta - Possibly splash damage on few players and bosses move to middle of room
- Wandering Trail - yellow spinning discs appear on the arena and move around causing damage to those in them
- Tandem Assault: Breakthrough - a proximity AOE will start and each boss will move to an end of the arena, once cast is complete they bang together (you need to be in line with their shields to be safe), the side their lances are on will be the side to take heavy damage, so watch for this and choose correct side to be on.
Bosses will cast Upgraded Shield and Upgraded Lance again
As you can see the boss actions start to repeat ... be mindful of the opposite marker with reverses their casts. Once 1 of the bosses dies - the boss leftover will continue to cast Lamentation which causes moderate raid-wide damage and splash puddles until it's dead.
Red Girl
Part 1
- Cruelty - raid-wide damage
- Shockwave - Some players are marked with a white marker AoE or black marker AoE
- Generate: Barrier - A barrier appears dividing the arena up into four. The barrier is made up of black and white blocks. The players that were marked with the black or white marker can delete the opposite colour of the barrier (so if you have a white AoE marker, you can stand next to a black part of the barrier to delete it).
- Second part of this cast - is that white or black arrows appear at the end of the arena and you must hide behind the block of the same colour to avoid damage (so hide behind a white block to avoid white arrows, and black block to avoid black arrows) As this cast is going off the boss will cast Generate: Barrier again - replacing some blocks in the barrier.
Part 2
- Cruelty - raid-wide damage
- Generate: Barrier - this will create a middle-sized square in the middle of the arena (again made up on black and white blocks)
- Recreate Meteor - Meteor cast will start to generate in the middle of the square
- Shockwave - Some players are marked with a white marker AoE or black marker AoE
- Players should position the white (or black) AoE markers on the barrier so any trapped players can get out and then for white meteor hide behind white blocks to avoid damage, and again for black meteor, hide behind black blocks
- Manipulate Energy - Tankbuster on all 3 tanks
Part 3
- Cruelty - raid-wide damage
- Replicate - An additional smaller 7 x Red Girls will appear on the arena and spit out purple bubbles in a cone shape in front of them. Hide behind them and rotate with them so you miss the damage
- Manipulate Energy - Tankbuster on all 3 tanks
- Sublime Transcendence - raid-wide damage and the boss will disppear of the arena and reappear larger off the arena
- You will then be taken to another map and transformed into a little spaceship. You will have two actions - 1 to shoot, and 2 to change colour.
- The idea is to use bullets of the opposite colour to do damage
- To avoid damage you can change to be the colour of the damage and you won't take damage
- Once the Red Sphere is dead you will be teleported back to the main arena
Part 4
- Cruelty - raid-wide damage
- Child's Play - Some players will be chained and will be forced to move in the same direction as the arrows on the boss, and large black AoE markers will appear on the ground. Position so you don't end up walking into their target area
- Shockwave - Some players are marked with a white marker AoE or black marker AoE
- Boss will cast another Child's Play so chained players need to dodge the black marker AoEs from the cast, and from the players affected by Shockwave
- Cruelty - raid-wide damage
Part 5
- Cruelty - raid-wide damage
- Generate: Barrier - this will drop another barrier that splits the arena up into 4 but there are blocks missing this time (and no Shockwave cast on players to delete blocks) and the black and white arrows will start to cast just after barrier appears so you need to position behind a black or white block that protects you from both colours - three sets of arrows will cast one after the other, parts of the barrier will disppear after being hit, and some will also reappear too.
- Recreate Meteor in the middle of the above cast (just after the 2nd set of arrows) two meteors will start to fall - one white and one black - you need to hide behind a block of the same color that is close that that meteor
Part 6
- Cruelty - raid-wide damage
- The boss will then say "You will never compare to us." and appear on all 4 sides of the arena. She then casts Replicate and doesn't cast but Child's Play is cast but on the Red Girls that appeared from Replicate so they will spit out their bubbles in the cone and then Child's Play will move them and they will continue to cast.
- Manipulate Energy - Tankbuster on all 3 tanks
The boss will then start to repeat actions as above.
41626572726174696F6E: False Idol & Her Inflorescence
Boss 1: False Idol
Part 1
- Screaming Score - raid-wide damage
- Made Magic - A red wheel will appear and start turning towards one side of the arena ,look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa)
- Lighter Note - AoE's will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows
- Rhythm Rings - Rings will appear in front of the boss and purple bullets will slowly fall, get out of the way of them as beams will fire the entire part of the arena
- There will be two rounds of this, and boss will also cast Seeds of Magic which are small AoE puddles from the sky that fall
Part 2
- Made Magic - A red wheel will appear and start turning towards one side of the arena ,look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa)
- Screaming Score - raid-wide damage
- Darker Note - all three tanks get a pink AoE damage marker
- Lighter Note - AoE's will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows
- Made Magic - A red wheel will appear and start turning towards one side of the arena ,look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa)
- Eminence - raid-wide damage and a "down for the count" buff applied, followed by cutscene and transition into next phase/boss
Boss 2: Her Inflorescence
Part 1
- Pervasion - the floor will become transparent, getting you ready for next cast
- Recreate Structure - a building below the floor will have a 5 circle countdown and you can see where/when it is going to come up - dodge as necessary
- This will repeat a couple of times
- Recreate Signal - changes the arena to a train track
- Mixed Signals - makes the signals red and green, stand on a red to miss the incoming trains
- This will repeat a couple of times and then the arena will reset back
- Lighter Note - AoE's will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows
- Screaming Score - raid-wide damage
- Darker Note - all three tanks get a pink AoE damage marker
- Heavy Arms - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides
- Distortion - players get a circle surrounding them - half white/half black
- Final Song - a large ring will start to drop in the centre - you need to match your half of colour to it to avoid damage
- Pillar Impact - you need to stand next to the first pillar as its a knockback, if you position correctly you should get knockbacked to the other pillar that is also about to drop second and then it will knockback you again.
- Towerfall - both towers will start to fall and eventually fall so move out of the away
Part 2
- Recreate Signal - this time only 1 train track appears just off the arena
- Mixed Signals - calls a train to the track and it will stop, Red Girls will get off and start sending out purple balls which should be avoided
- Distortion - players get a circle surrounding them - half white/half black
- Final Song - a large ring will start to drop in the centre - you need to match your half of colour to it to avoid damage
- Heavy Arms - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides
- Lighter Note - AoE's will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows
- Heavy Arms - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides
- Recreate Signal - changes the arena to a train track
- Mixed Signals - makes the signals red and green, stand on a red to miss the incoming trains
Note: The boss will cast Rhythm Rings before the trains arrive, blocking your view of what is to come, so be ready to check and move out of the way.
- Rhythm Rings - Rings will appear on the side of the arena and purple bullets will slowly fall, get out of the way of them as beams will fire the entire part of the arena
- Screaming Score - raid-wide damage
The mechanics then repeat until the boss is dead.
Loot
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Rewards
You can receive only one reward item per week for completing duties in The Tower at Paradigm's Breach. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
- Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing the Tower at Paradigm's Breach, players can also earn a separate reward once per week: two Cracked Stellaclusters and one Breach Coin. The Breach Coin can be exchanged with Fathard in Eulmore (X:10.2 Y:11.7) for items used to enhance equipment purchased with Allagan Tomestone of Revelation.
YoRHa Type-55 Armor
- See also: YoRHa Type-55 Armor
Obsolete Android's Armor
- See also: Obsolete Android's Armor
Other
- Cracked Stellacluster
- Breach Coin
- 9S Automaton - Minion
- Smaller Stubby - Minion
- 2B Card - Triple Triad Card
- Modern Aesthetics - Battle-ready Bobs
- Modern Aesthetics - Scanning for Style
- Mourning Orchestrion Roll
- Emil (Despair) Orchestrion Roll
- The Sound of the End Orchestrion Roll
- Kainé (Final Fantasy Main Theme Version) Orchestrion Roll
- The Sound of the End: 8bit Orchestrion Roll
Images
Gear Images
Dungeon Images
Notes
- This exciting new raid was developed by NieR series producer Yosuke Saito, and scenario writer and director YOKO TARO, with music composed by Keiichi Okabe.
- The False Idol's boss title, "41626572726174696F6E", is hexadecimal code for "Aberration".