Difference between revisions of "Parry"

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Parry is an [[attributes|attribute]] that determines the probability of blocking or parrying an enemy attack. Higher parry corresponds to higher rate of block and parry. Successfully parrying an attack reduces the damage received from that attack by 20%.
'''Parry''' is a random chance of blocking a [[Damage Types#Physical|physical attack]]. Each [[class]] or [[job]] has a 10% chance of parrying a physical attack when it hits, providing a 15% reduction in damage. Parry is distinct from [[block|blocking]] an attack, which requires having a [[shield]] equipped. Players cannot parry while casting a spell.
 
==Historical==
Parry was an [[attributes|attribute]] that determined the probability of blocking or parrying an enemy attack. Higher parry corresponded to a higher rate of blocks and parries. <br>Successfully parrying an attack reduces the damage received from that attack by 20%. In [[patch 4.0]], this attribute was replaced with [[tenacity]], a tank-specific stat.


{{attributes}}
{{attributes}}

Latest revision as of 20:19, 4 August 2024

Parry is a random chance of blocking a physical attack. Each class or job has a 10% chance of parrying a physical attack when it hits, providing a 15% reduction in damage. Parry is distinct from blocking an attack, which requires having a shield equipped. Players cannot parry while casting a spell.

Historical

Parry was an attribute that determined the probability of blocking or parrying an enemy attack. Higher parry corresponded to a higher rate of blocks and parries.
Successfully parrying an attack reduces the damage received from that attack by 20%. In patch 4.0, this attribute was replaced with tenacity, a tank-specific stat.