Difference between revisions of "Attributes"

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[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]
[[file:thaumaturge attributes.jpg|thumb|400px|Thaumaturge Attributes]]
==Attributes==
==Attributes==
Attributes determine your character's statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with different [[Starting Attributes|base attributes]]. Players commonly refer to these as "main stats" or "core stats."
Attributes determine your character's statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with very slightly different [[Starting Attributes|base attributes]]. Players commonly refer to these as "main stats" or "core stats."


===[[Strength]]===
===[[Strength]]===

Revision as of 17:04, 13 December 2022

Thaumaturge Attributes

Attributes

Attributes determine your character's statistics in combat, gathering, and crafting. Different races start off with very slightly different base attributes. Players commonly refer to these as "main stats" or "core stats."

Strength

Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, arcanist's arms, dark knight's arms, samurai's arms, gunbreaker's arms, red mage's arms, astrologian's arms and blue mage's arms.

Dexterity

Affects physical ranged damage and damage dealt by rogue's arms.

Vitality

Affects maximum HP.

Intelligence

Affects attack magic potency when role is Tank role.png Tank or DPS role.png DPS.

Mind

Affects healing magic potency. Also affects attack magic potency when role is Healer role.png Healer.

Points

HP

HP are your health points. As you take damage, your HP will decrease. You are KO'd when your HP reach 0. After you are KO'd, you must be resurrected via raise by another player or return to your Home Point.

MP

MP, or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as Ethers.

As of Patch 5.0 (Shadowbringers), the MP cap for all levels is 10,000.

Meldable Stats

These are commonly referred to by players as "substats."

Critical Hit

Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical AND the higher the potency of critical hits.
Heals can Critical Hit, but they cannot be Direct Hits.

Determination

Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.

Direct Hit Rate

Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits (the percentage of extra damage is fixed). The higher the value, the higher the frequency with which your hits will be direct.
Heals can Critical Hit, but they cannot be Direct Hits.

Skill Speed

Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks (but not abilities or spells). The higher the value, the shorter the timers/higher the potency.

Spell Speed

Affects both the casting and recast timers for spells (not attacks or abilities). The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.

Role

Tenacity

Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank role.png Tank.

Piety

Affects MP regeneration. Regeneration rate is determined by piety. Only applicable when in battle and role is Healer role.png Healer.

Other Properties

Attack Power

Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.

Attack Magic Potency

Affects the amount of damage dealt by magic attacks.

Healing Magic Potency

Affects the amount of HP restored via healing magic.

Defense

Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.

Magic Defense

Affects the amount of damage taken by magic attacks. The higher the value, the less damage taken.

Crafting

Craftsmanship

Affects the amount of progress achieved in a single synthesis step. The value of this attribute is determined solely by your gear.

Control

Affects the amount of quality improved in a single synthesis step. The value of this attribute is determined solely by your gear.

CP

CP, or crafting points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates fully after you complete a craft, but does not regenerate during crafting actions.

Gathering

Gathering

Affects the rate at which items are successfully gathered. Too little Gathering can result in a miss instead of receiving an item.

Perception

Affects the rate at which Gatherer's Boon is triggered.

GP

GP, or gathering points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.