Difference between revisions of "Attributes"

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Attributes determine your character's statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with different [[Starting Attributes|base attributes]].
Attributes determine your character's statistics in combat, [[gathering]], and [[crafting]]. Different [[races]] start off with different [[Starting Attributes|base attributes]].


===Strength===
===[[Strength]]===
[[Strength]] is the primary damage dealing stat for melee [[jobs]]; [[Dragoon]], [[Monk]], [[Warrior]], [[Paladin]], [[Dark Knight]], [[Samurai]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage you mitigate when you [[block]] or [[parry]] an enemy attack.
Affects physical damage dealt by [[gladiator]]'s arms, [[marauder]]'s arms, [[pugilist]]'s arms, [[lancer]]'s arms, [[arcanist]]'s arms, [[dark knight]]'s arms, [[samurai]]'s arms, [[gunbreaker]]'s arms, [[red mage]]'s arms, [[astrologian]]'s arms and [[blue mage]]'s arms.


===Dexterity===
===[[Dexterity]]===
[[Dexterity]] is the primary damage dealing stat for [[Bard]], [[Ninja]], and [[Machinist]]. Dexterity also increases the rate of your block and parry. The higher your dexterity is, the more likely you are to block or parry an enemy attack.
Affects physical ranged damage and damage dealt by [[rogue]]'s arms.


===Vitality===
===[[Vitality]]===
[[Vitality]] is the primary defensive stat for tanking classes and jobs such as [[Gladiator]] and [[Marauder]]. Higher vitality equals higher [[HP]]. As of Patch 3.2, vitality is used in the calculation of [[Attack Power]] for tank [[jobs]].
Affects maximum [[HP]].


===Intelligence===
===[[Intelligence]]===
[[Intelligence]] is the primary offensive stat for spell casting classes and jobs such as [[Black Mage]], [[Summoner]], and [[Red Mage]]. Higher intelligence corresponds to higher [[Attack Magic Potency]] and more magic damage your spells will do.
Affects attack magic potency when role is [[Tank]] or [[DPS]].


===Mind===
===[[Mind]]===
[[Mind]] is the primary stat for healers such as [[White Mage]], [[Scholar]], and [[Astrologian]]. Higher Mind means higher [[Healing Magic Potency]] and more healing your spells will do. [[Mind]] also means higher [[Attack Magic Potency]] and more damage a your spells will do.
Affects healing magic potency. Also affects attack magic potency when role is [[Healer]].


==Points==
==Points==
===HP===
===[[HP]]===
[[HP]] are your health points. As you take damage, your HP will decrease. You die when your HP reach 0. After you die, you must be resurrected by [[raise]] or return to your Home Point.
[[HP]] are your health points. As you take damage, your HP will decrease. You are KO'd when your HP reach 0. After you are KO'd, you must be resurrected via [[raise]] by another player or return to your Home Point.


===MP===
===[[MP]]===
[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [[Ether]]s, or with abilities that grant [[Refresh]].
[[MP]], or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as [[Ether]]s.


===CP===
===[[CP]]===
[[CP]], or [[crafting]] points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates to full after you complete a craft, but does not regenerate during crafting actions.
[[CP]], or [[crafting]] points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates fully after you complete a craft, but does not regenerate during crafting actions.


===GP===
===[[GP]]===
[[GP]], or [[gathering]] points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.
[[GP]], or [[gathering]] points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.


==Offensive Properties==
==Offensive Properties==
===Critical Hit Rate===
===[[Critical Hit]]===
[[Critical Hit Rate]] increases the chance of an attack doing critical damage, and also increases the damage of the critical hit.
Affects the amount of physical and magical damage dealt, as well as [[HP]] restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits.


===Determination===
===[[Determination]]===
[[Determination]] increases the amount of damage dealt by all attacks including auto-attacks, weaponskills and spells. It also increases the amount of HP recovered by spells.
Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of [[HP]] restored by healing spells.


===Direct Hit===
===[[Direct Hit Rate]]===
[[Direct Hit]] increases the chance of an attack hitting the enemy directly.
Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct.


==Defensive Properties==
==Defensive Properties==
===Defense===
===[[Defense]]===
[[Defense]] determines the amount of damage you take from physical attacks. Higher defense means less damage taken from physical attacks.
Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.


===Magic Defense===
===[[Magic Defense]]===
[[Magic Defense]] determines the amount of damage you take from magical attacks. Higher magic defense equals less damage taken from enemy spells.
Affects the amount of damage taken by magic attacks. The higher the value, the less damage taken.
 
===Tenacity===
[[Tenacity]] determines damage dealt, damage taken, and HP restored by tanks. The higher the value, the more damage dealt, the more HP restored, and the less damage taken.


==Physical Properties==
==Physical Properties==
===Attack Power===
===[[Attack Power]]===
[[Attack Power]] is the amount of damage you deal through physical attacks. Strength increases attack power for melee physical classes such as gladiator, marauder, pugilist and lancer. Dexterity increases attack power for other physical classes like archer and rogue.
Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.


===Skill Speed===
===[[Skill Speed]]===
[[Skill Speed]] reduces the cast time and cooldown of weaponskills. Higher skill speed means lower weaponskill casting time and cooldown. It also increases DoT's damage per tick.
Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.


==Mental Properties==
==Mental Properties==
===Attack Magic Potency===
===[[Attack Magic Potency]]===
[[Attack Magic Potency]] determines the amount of damage you do with your spells. Higher intelligence equals higher attack magic potency.
Affects the amount of damage dealt by magic attacks.


===Healing Magic Potency===
===[[Healing Magic Potency]]===
[[Healing Magic Potency]] determines the amount of healing you do with your healing spells such as [[Cure]] and [[Cure II]]. Higher mind corresponds to higher healing magic potency.
Affects the amount of HP restored via healing magic.


===Piety===
===[[Spell Speed]]===
Higher [[Piety]] corresponds to higher [[MP]]. More MP allows you to cast more spells during combat. It is a useful stat for [[Disciples of Magic]] classes and spell-casting jobs. In the latest expanion (4.0 Stormblood) [[Piety]] is no longer a Primary Attribute but a Secondary Attribute (Mental Property).
Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.


===Spell Speed===
==Role==
[[Spell Speed]] reduces the cast time and cooldown of your spells. Higher spell speed means lower spell cast time and cooldown. It also increases DoT and HoT's damage/healing per tick.
===[[Tenacity]]===
Affects the amount of physical and magical damage dealt and received, as well as [[HP]] restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is [[Tank]].
 
===[[Piety (Stat)|Piety]]===
Affects [[MP]] regeneration. Regeneration rate is determined by piety. Only applicable when in battle and role is [[Healer]].


==Crafting==
==Crafting==
===Craftsmanship===
===[[Craftsmanship]]===
[[Craftsmanship]] increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].
Affects the amount of progress achieved in a single synthesis step.


===Control===
===[[Control]]===
[[Control]] increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].  
Affects the amount of quality improved in a single synthesis step.


==Gathering==
==Gathering==
===Gathering===
===[[Gathering (Attribute)|Gathering]]===
[[Gathering (stat)|Gathering]] increases your likelihood of receiving an item while gathering.
Affects the rate at which items are gathered.
 
===Perception===
[[Perception]] increases the probability of the item you receive to be high quality while gathering.


==PvP Properties==
===[[Perception]]===
===Morale===
Affects the rate at which high-quality items are gathered.
[[Morale]] increases item levels of PvP gear in [[The Wolves' Den]] only. Does not work in [[Frontlines]].


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Revision as of 20:06, 12 September 2019

Thaumaturge Attributes

Attributes

Attributes determine your character's statistics in combat, gathering, and crafting. Different races start off with different base attributes.

Strength

Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, arcanist's arms, dark knight's arms, samurai's arms, gunbreaker's arms, red mage's arms, astrologian's arms and blue mage's arms.

Dexterity

Affects physical ranged damage and damage dealt by rogue's arms.

Vitality

Affects maximum HP.

Intelligence

Affects attack magic potency when role is Tank or DPS.

Mind

Affects healing magic potency. Also affects attack magic potency when role is Healer.

Points

HP

HP are your health points. As you take damage, your HP will decrease. You are KO'd when your HP reach 0. After you are KO'd, you must be resurrected via raise by another player or return to your Home Point.

MP

MP, or magic points, are required to cast spells. If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP slowly regenerates over time in and out of combat. MP can be regenerated by using items such as Ethers.

CP

CP, or crafting points, are required to use some of your crafting actions. When you have a crafting class equipped, CP bar replaces your MP bar. CP regenerates fully after you complete a craft, but does not regenerate during crafting actions.

GP

GP, or gathering points, are required to use some of your gathering actions. While you have a gathering class equipped, GP bar replaces your MP bar. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.

Offensive Properties

Critical Hit

Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits.

Determination

Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.

Direct Hit Rate

Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct.

Defensive Properties

Defense

Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.

Magic Defense

Affects the amount of damage taken by magic attacks. The higher the value, the less damage taken.

Physical Properties

Attack Power

Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.

Skill Speed

Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.

Mental Properties

Attack Magic Potency

Affects the amount of damage dealt by magic attacks.

Healing Magic Potency

Affects the amount of HP restored via healing magic.

Spell Speed

Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.

Role

Tenacity

Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.

Piety

Affects MP regeneration. Regeneration rate is determined by piety. Only applicable when in battle and role is Healer.

Crafting

Craftsmanship

Affects the amount of progress achieved in a single synthesis step.

Control

Affects the amount of quality improved in a single synthesis step.

Gathering

Gathering

Affects the rate at which items are gathered.

Perception

Affects the rate at which high-quality items are gathered.