Difference between revisions of "Strength"

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Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]] and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength no longer affects [[parry]] or [[block]] percentage with [[Heavensward]]. Also has no effect for [[rogue]] and [[ninja]], despite them being melee. They use [[dexterity]] instead.
Strength is the primary damage dealing [[attributes|stat]] for melee [[classes]], [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]], and [[jobs]], [[dragoon]], [[monk]], [[warrior]], [[samurai]], and [[paladin]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength no longer affects [[parry]] or [[block]] percentage with [[Heavensward]]. Also has no effect for [[rogue]] and [[ninja]], despite them being melee. They use [[dexterity]] instead.


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Revision as of 18:37, 5 July 2017

Strength is the primary damage dealing stat for melee classes, lancer, pugilist, marauder and gladiator, and jobs, dragoon, monk, warrior, samurai, and paladin. Higher strength equals higher Attack Power for these melee classes. Strength no longer affects parry or block percentage with Heavensward. Also has no effect for rogue and ninja, despite them being melee. They use dexterity instead.