Difference between revisions of "New Game Plus"
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'''Stormblood''' | '''Stormblood''' | ||
{| {{STDT|sortable pve align-left}} | |||
!style="width:200px;"|Thumbnail | |||
!style="width:200px;"|Chapter | |||
!style="width:50px;"|Level | |||
!style="width:150px;"|Starting Quest | |||
!style="width:150px;"|Ending Quest | |||
!style="width:150px;"|Unlock | |||
!Description | |||
|- | |||
| [[File:SB part 1 NG.png|200px|link=]] || '''Stormblood - Part 1''' || 60-64 || {{questlink|main|Beyond the Great Wall}} || {{questlink|main|All the Little Angels}} || {{questlink|main|Stormblood (Quest)}} || With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen. | |||
|- | |||
| [[File:SB part 2 NG.png|200px|link=]] || '''Stormblood - Part 2''' || 65-70 || {{questlink|main|Here There Be Xaela}} || {{questlink|main|Stormblood (Quest)}} || {{questlink|main|Stormblood (Quest)}} || Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom's rightful ruler. | |||
|- | |||
| [[File:SB part 3 NG.png|200px|link=]] || '''Stormblood - Part 3''' || 70 || {{questlink|main|Arenvald's Adventure}} || {{questlink|main|Emissary of the Dawn}} || {{questlink|main|Emissary of the Dawn}} || The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality? | |||
|- | |||
| [[File:SB part 4 NG.png|200px|link=]] || '''Stormblood - Part 4''' || 70 || {{questlink|main|Sisterly Act}} || {{questlink|main|A Requiem for Heroes}} || {{questlink|main|A Requiem for Heroes}} || The shadow of mystery deepens as the man who wears Zenos's face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination. | |||
|} | |||
'''Shadowbringers''' | '''Shadowbringers''' | ||
{| {{STDT|sortable pve align-left}} | |||
!style="width:200px;"|Thumbnail | |||
!style="width:200px;"|Chapter | |||
!style="width:50px;"|Level | |||
!style="width:150px;"|Starting Quest | |||
!style="width:150px;"|Ending Quest | |||
!style="width:150px;"|Unlock | |||
!Description | |||
|- | |||
| [[File:ShB part 1 NG.png|200px|link=]] || '''Shadowbringers - Part 1''' || 70-76 || {{questlink|main|The Syrcus Trench}} || {{questlink|main|Out of the Wood}} || {{questlink|main|Shadowbringers (Quest)}} || Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First. | |||
|- | |||
| [[File:ShB part 2 NG.png|200px|link=]] || '''Shadowbringers - Part 2''' || 76-80 || {{questlink|main|When It Rains}} || {{questlink|main|Shadowbringers (Quest)}} || {{questlink|main|Shadowbringers (Quest)}} || Though the Warriors of Darkness have succeeded in restoring the night to the Rak'tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy. | |||
|- | |||
| [[File:ShB part 3 NG.png|200px|link=]] || '''Shadowbringers - Part 3''' || 80 || {{questlink|main|Shaken Resolve}} || {{questlink|main|Reflections in Crystal}} || {{questlink|main|Reflections in Crystal}} || Deep within the city of Amaurot, the Ascian Emet-Selch is at last brought low. You return to the Crystarium victorious, the people celebrating beneath a blessedly clear sky. Though your comrades are not yet able to return to the Source, they bid you cross the rift and relay word of your success to Tataru and the others. | |||
|- | |||
| [[File:ShB part 4 NG.png|200px|link=]] || '''Shadowbringers - Part 4''' || 80 || {{questlink|main|Alisaie's Quest}} || {{questlink|main|Death Unto Dawn}} || {{questlink|main|Death Unto Dawn}} || As the Scions were preparing to return to the Source, a new threat was presented with the sudden appearance of the Ascian Elidibus. He assumed the guise of the original Warrior of Light, and following a climactic struggle, it was you that stood victorious. With peace restored, the Scions bid farewell to their friends on the First, and finally made the journey home. However, they soon discover that events unfolding in distant lands may spell disaster not only for Eorzea, but the entire world... | |||
|} | |||
'''Endwalker''' | '''Endwalker''' | ||
{| {{STDT|sortable pve align-left}} | |||
!style="width:200px;"|Thumbnail | |||
!style="width:200px;"|Chapter | |||
!style="width:50px;"|Level | |||
!style="width:150px;"|Starting Quest | |||
!style="width:150px;"|Ending Quest | |||
!style="width:150px;"|Unlock | |||
!Description | |||
|- | |||
| [[File:EW part 1 NG.png|200px|link=]] || '''Endwalker - Part 1''' || 80-84 || {{questlink|main|The Next Ship to Sail}} || {{questlink|main|Returning Home}} || {{questlink|main|Endwalker (Quest)}} || Across the realm, ominous towers of the Telophoroi's making strike into the heavens, fueled by the pillaged piety of captured innocents. The Final Days─an apocalyptic threat unknown to living memory─loom on the horizon. Yet Sharlayan, the veritable capital of knowledge, would rebuke the Eorzean Alliance's plea for assistance... Undaunted, the Scions set forth to discover what wisdom could possibly lurk in turning a blind eye to calamity. | |||
|- | |||
| [[File:EW part 2 NG.png|200px|link=]] || '''Endwalker - Part 2''' || 85-90 || {{questlink|main|Skies Aflame}} || {{questlink|main|Endwalker (Quest)}} || {{questlink|main|Endwalker (Quest)}} || With the intent of thwarting Fandaniel's nefarious machinations once and for all, you defeated the god of Darkness, Zodiark─and in doing so unwittingly played right into the Ascian's clever hands. The coming end is now inevitable. As skies bleed and meteors rain, what hope can be found in the chaos? You can only keep walking onwards, trusting in the path of Light... | |||
|} | |||
===Chronicles of a New Era=== | ===Chronicles of a New Era=== |
Revision as of 05:30, 24 October 2023
- The correct title of this article is New Game+. The substitution or omission of the + is because of technical restrictions.
“This brand-new system will allow for replay of previously completed quests while retaining one's current progression and job level.
Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.— Official Description
New Game+ is a feature introduced in Shadowbringers patch 5.1
Requirements
After completing the Main Scenario Quest The Ultimate Weapon, speak with the Wistful Whitebeard in Western Thanalan (X:12.0 Y:14.0).
Accessing New Game+
From the main menu, select Duty, then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.
Suspending New Game+
Certain game features will become unavailable while playing in New Game+ mode.
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.
The following restrictions will be in effect while playing in New Game+ mode.
- You cannot register for new duties you have yet to complete.
- You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.
- While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.
- You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.
- You cannot access The Unending Journey.
Chapters
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
Main Scenario
A Realm Reborn
Note that the quest chain in "A Realm Reborn - Part 1" is determined by the player character's starting city. Player cannot initiate a quest chain of a different starting city from their character's.
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
A Realm Reborn - Part 1 (Gridania) | 4-15 | To the Bannock | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Limsa Lominsa) | 4-15 | On to Summerford | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 1 (Ul'dah) | 4-15 | We Must Rebuild | Call of the Sea | The Ultimate Weapon | Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer's journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light... | |
A Realm Reborn - Part 2 | 15-24 | It's Probably Pirates | Back from the Wood | The Ultimate Weapon | In the midst of touring the three city-states and witnessing the myriad problems besetting the realm, the adventurer has a chance encounter with a member of the enigmatic Scions of the Seventh Dawn. An invitation to their base of operations, the Waking Sands, promises to shed light upon the mystery of the Echo and more. | |
A Realm Reborn - Part 3 | 24-34 | Shadow of Darkness | Lord of Crags | The Ultimate Weapon | The adventurer's victory over Ifrit, the Lord of the Inferno, prompts comparisons to be made to the fabled Warrior of Light. Yet even as the feat draws the admiration of the masses, so too does it draw the ire of the shadowy Ascians. To what end these masked individuals scheme remains to be seen, the search for answers beginning with the one named Lahabrea. | |
A Realm Reborn - Part 4 | 34-50 | All Good Things | The Ultimate Weapon | The Ultimate Weapon | With the hard-won aid of the Company of Heroes, the adventurer succeeds in vanquishing Titan, the Lord of Crags. And though she arrives too late to aid in the battle, Y'shtola chances to discover that the Garlean Empire is in league with the Ascians, an unsettling revelation that serves to compound the intrigue. | |
A Realm Reborn - Part 5 | 50 | The Price of Principles | Brave New Companions | Brave New Companions | At the end of a large-scale operation marshaling the combined might of the three city-states, the Warrior of Light emerges triumphant in the Praetorium. The Empire's stranglehold over the realm thus broken, the leaders of Eorzea declare that the Seventh Astral Era has dawned. But the celebration would prove short-lived, for there can be no light without shadow. | |
A Realm Reborn - Part 6 | 50 | Traitor in the Midst | Before the Dawn | Before the Dawn | The Seventh Astral Era is meant to be a time of peace, and yet Eorzea remains rife with turmoil; from rampaging primals to unruly refugees, myriad are the problems demanding urgent answers. In response, Alphinaud forms the Crystal Braves, an ambitious company that will serve the realm as a whole rather than any one nation. |
Heavensward
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Heavensward - Part 1 | 50-54 | Coming to Ishgard | Heart of Ice | Heavensward | Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? | |
Heavensward - Part 2 | 54-60 | The Wyrm's Lair | Heavensward | Heavensward | Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man's treachery was this bloody conflict, and by man's hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard's greatest champion, the Azure Dragoon, on a mission to crush the serpent's head. | |
Heavensward - Part 3 | 60 | An Uncertain Future | Litany of Peace | Litany of Peace | Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light's return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core. | |
Heavensward - Part 4 | 60 | Promises Kept | The Far Edge of Fate | The Far Edge of Fate | After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. |
Stormblood
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Stormblood - Part 1 | 60-64 | Beyond the Great Wall | All the Little Angels | Stormblood | With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen. | |
Stormblood - Part 2 | 65-70 | Here There Be Xaela | Stormblood | Stormblood | Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom's rightful ruler. | |
Stormblood - Part 3 | 70 | Arenvald's Adventure | Emissary of the Dawn | Emissary of the Dawn | The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality? | |
Stormblood - Part 4 | 70 | Sisterly Act | A Requiem for Heroes | A Requiem for Heroes | The shadow of mystery deepens as the man who wears Zenos's face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination. |
Shadowbringers
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Shadowbringers - Part 1 | 70-76 | The Syrcus Trench | Out of the Wood | Shadowbringers | Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First. | |
Shadowbringers - Part 2 | 76-80 | When It Rains | Shadowbringers | Shadowbringers | Though the Warriors of Darkness have succeeded in restoring the night to the Rak'tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy. | |
Shadowbringers - Part 3 | 80 | Shaken Resolve | Reflections in Crystal | Reflections in Crystal | Deep within the city of Amaurot, the Ascian Emet-Selch is at last brought low. You return to the Crystarium victorious, the people celebrating beneath a blessedly clear sky. Though your comrades are not yet able to return to the Source, they bid you cross the rift and relay word of your success to Tataru and the others. | |
Shadowbringers - Part 4 | 80 | Alisaie's Quest | Death Unto Dawn | Death Unto Dawn | As the Scions were preparing to return to the Source, a new threat was presented with the sudden appearance of the Ascian Elidibus. He assumed the guise of the original Warrior of Light, and following a climactic struggle, it was you that stood victorious. With peace restored, the Scions bid farewell to their friends on the First, and finally made the journey home. However, they soon discover that events unfolding in distant lands may spell disaster not only for Eorzea, but the entire world... |
Endwalker
Thumbnail | Chapter | Level | Starting Quest | Ending Quest | Unlock | Description |
---|---|---|---|---|---|---|
Endwalker - Part 1 | 80-84 | The Next Ship to Sail | Returning Home | Endwalker | Across the realm, ominous towers of the Telophoroi's making strike into the heavens, fueled by the pillaged piety of captured innocents. The Final Days─an apocalyptic threat unknown to living memory─loom on the horizon. Yet Sharlayan, the veritable capital of knowledge, would rebuke the Eorzean Alliance's plea for assistance... Undaunted, the Scions set forth to discover what wisdom could possibly lurk in turning a blind eye to calamity. | |
Endwalker - Part 2 | 85-90 | Skies Aflame | Endwalker | Endwalker | With the intent of thwarting Fandaniel's nefarious machinations once and for all, you defeated the god of Darkness, Zodiark─and in doing so unwittingly played right into the Ascian's clever hands. The coming end is now inevitable. As skies bleed and meteors rain, what hope can be found in the chaos? You can only keep walking onwards, trusting in the path of Light... |
Chronicles of a New Era
Raids
Alliance Raids
Trials
Side Story
Hildibrand, Agent of Enquiry
Chronicles of Light
Saint Endalim's Scholasticate
Role Quests
Void Quests
Variant Dungeons
Tales from the Calamity
Tank Quests
Tank
Gladiator / Paladin
Marauder / Warrior
Dark Knight
Gunbreaker
Healer Quests
Healer
Conjurer / White Mage
Scholar
Astrologian
DPS Quests
DPS
- Physical DPS Role Quests (Shadowbringers)
- Magical Ranged DPS Role Quests (Shadowbringers)
- Melee DPS Role Quests (Endwalker)
- Physical Ranged DPS Role Quests (Endwalker)
- Magical Ranged DPS Role Quests (Endwalker)
Pugilist / Monk
Lancer / Dragoon
Rogue / Ninja
Samurai
Archer / Bard
Machinist
Dancer
Thaumaturge / Black Mage
Arcanist / Summoner
Red Mage
Blue Mage (Limited Job)
Crafter Quests
- Carpenter - Part 1
- Carpenter - Part 2
- Carpenter - Part 3
- Blacksmith - Part 1
- Blacksmith - Part 2
- Blacksmith - Part 3
- Armorer - Part 1
- Armorer - Part 2
- Armorer - Part 3
- Goldsmith - Part 1
- Goldsmith - Part 2
- Goldsmith - Part 3
- Leatherworker - Part 1
- Leatherworker - Part 2
- Leatherworker - Part 3
- Weaver - Part 1
- Weaver - Part 2
- Weaver - Part 3
- Alchemist - Part 1
- Alchemist - Part 2
- Alchemist - Part 3
- Culinarian - Part 1
- Culinarian - Part 2
- Culinarian - Part 3