Difference between revisions of "The Void Ark"
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==General Information== | ==General Information== | ||
[[The Void Ark]] is a level 60 [[raid]] released in patch 3.1. It is the first 24-player raid of [[Heavensward]] expansion. Void Ark requires the players to have item levels of 175 or higher. | [[The Void Ark]] is a level 60 [[raid]] released in patch 3.1. It is the first 24-player raid of the [[Heavensward]] expansion. Void Ark requires the players to have item levels of 175 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio). | ||
'''Rewards''': As of Patch 3.2, the weekly limitations on [[#Loot|loot]] have been lifted and players may roll on as many items as they wish. In addition to loot, players can receive a [[Mhachi Farthing]] as separate completion reward without weekly restrictions. Mhachi Farthing can be exchanged with [[Bertana]] in [[Idyllshire]] (x5,y5) for items used to enhance equipment purchased with [[Centurio Seals]], [[Allagan Tomestone of Lore]], and [[Allagan Tomestone of Scripture]]. | '''Rewards''': As of Patch 3.2, the weekly limitations on [[#Loot|loot]] have been lifted and players may roll on as many items as they wish. In addition to loot, players can receive a [[Mhachi Farthing]] as a separate completion reward without weekly restrictions. Mhachi Farthing can be exchanged with [[Bertana]] in [[Idyllshire]] (x5,y5) for items used to enhance equipment purchased with [[Centurio Seals]], [[Allagan Tomestone of Lore]], and [[Allagan Tomestone of Scripture]]. | ||
__TOC__ | __TOC__ | ||
==Unlock== | ==Unlock== | ||
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==Bosses== | ==Bosses== | ||
===Cetus=== | ===Cetus=== | ||
This fight is a simple DPS check. Cetus will randomly drop bubbles that create small persistent | This fight is a simple DPS check. Cetus will randomly drop bubbles that create small persistent AoEs on the ground. It will also cast body slam in a random area, has a room-wide electric AoE where you must be in close proximity of Cetus to avoid damage. During the fight, Cetus will spawn adds, take them down. It will also spawn smaller adds with a long-range AoE charge; the targeted raid member should go into melee range to prevent damage to other members. As these adds are up Cetus will fly across the map dropping large AoE bubbles that deal massive damage and knockback. Near the end of the fight Cetus fly into the middle of the map, stun everyone and pull half the raid party into the middle. It will create an impassable wall and spawn four adds that are linked to its core in the middle. The raid members will have a timer to destroy all the adds outside and the one inside or else they will KO. | ||
===Forward Port Ventilator=== | ===Forward Port Ventilator=== | ||
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===Irminsul and Sawtooth=== | ===Irminsul and Sawtooth=== | ||
This fight is a little confusing for first timers, one tank has to hold Irminsul, and another holds Sawtooth. The soil will shift during the fight | This fight is a little confusing for first-timers, one tank has to hold Irminsul, and another holds Sawtooth. The soil under the adds will shift during the fight, kill the adds before they are consumed, or move them away. If they are consumed the boss will get points and if it reaches the max amount, the party will wipe. Avoid being eaten, you will become infected with a plant, if you are infected it will become hard to control your character, and it will attempt to infect everyone close by with a short cone AoE. Irminsul does a circle AoE and Sawtooth occasionally swings its tail. Random raid members will be marked with a yellow circle with a large AoE radius around them, they will tether and bind nearby raid members and make them unable to perform actions. Break this by having unaffected raid members run through the tethers. Sawtooth will have red electricity around it and begin casting a long spell, everyone MUST go behind Irminsul AWAY from Sawtooth's line of sight to avoid damage, as it is a KO ability. | ||
===Cuchulainn=== | ===Cuchulainn=== | ||
Cuchulainn has multiple mechanics for his fight: | Cuchulainn has multiple mechanics for his fight: | ||
*Everyone will have a non-curable bleeding debuff. | *Everyone will have a non-curable bleeding debuff. | ||
*First, you want to stay behind him because he will cast corrosive bile which deals a moderate amount of | *First, you want to stay behind him because he will cast corrosive bile which deals a moderate amount of AoE damage in front of him. | ||
*He will then spawn five statues that raise the bleeding stack to 5, if not destroyed in time they will explode. Destroying them will also reduce the bleeding stack back to 1. | *He will then spawn five statues that raise the bleeding stack to 5, if not destroyed in time they will explode. Destroying them will also reduce the bleeding stack back to 1. | ||
*He will also throw out a large poison circle | *He will also throw out a large poison circle AoE, it's best to not stand on the raised platforms because of this. He will turn the ground green and then you must stand on a raised platform to avoid extreme damage. | ||
*He will spawn Slime adds on the platforms, and attempt to eat them. Do not let him consume them. Whoever has | *He will spawn Slime adds on the platforms, and attempt to eat them. Do not let him consume them. Whoever has enmity can pull the mobs away from his cone AoE. If he consumes an add he gains a stacking Damage Up buff. | ||
*After this phase he will cast a room wide | *After this phase he will cast a room-wide AoE, healers need to prepare AoEs because it deals moderate damage. | ||
*He will also slam his tentacles on the ground and you have to be in between the tentacles to avoid corruption damage and a | *He will also slam his tentacles on the ground and you have to be in between the tentacles to avoid corruption damage and a knockback. | ||
*He will cast black lung until the battle ends, which in addition to increasing the stack on the bleeding debuff is an | *He will cast black lung until the battle ends, which in addition to increasing the stack on the bleeding debuff is an AoE and spawns orbs. Members have to collect all the orbs or they will explode and bind everyone. | ||
===Echidna=== | ===Echidna=== | ||
This is a very straightforward fight. She has a cleave and a circle | This is a very straightforward fight. She has a cleave and a circle AoE around her called "Abyssal Sickle". She will then jump in the air and target a random raid member with a large grey AoE circle with arrows pointing to the member. Everyone has to group up on the targeted member to reduce the damage they will take. She will also cast a room-wide petrifying AoE, to avoid it look away from her. She also casts two rectangular line AoEs with gaps in between and to the opposite sides of them. She will jump into the air and create multiple large circle AoEs which deal massive damage if caught. | ||
Around 70% and 40% she splits into three, each mob will target a tank from each raid party. It is good to set waymarks | Around 70% and 40% she splits into three, each mob will target a tank from each raid party. It is good to set waymarks on opposite sides of the map to avoid their tether, which creates a stacking defense if they are too close to each other. The main body part will also cast the petrifying AoE. If you do not kill them in time the party will wipe. She also spawns adds twice throughout the fight. | ||
==Loot== | ==Loot== | ||
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There has been a rumor spreading amongst the sky pirates of a ghost ship wandering across the skies – an ark filled with evil power that was created long ago by mages to run from cataclysm. | There has been a rumor spreading amongst the sky pirates of a ghost ship wandering across the skies – an ark filled with evil power that was created long ago by mages to run from cataclysm. | ||
In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the "sky pirate." These airborne buccaneers sail the endless | In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the "sky pirate." These airborne buccaneers sail the endless Sea of Clouds in search of hidden lands to explore, and forgotten treasures to plunder. | ||
At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...? | At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...? |
Revision as of 12:33, 17 February 2020
The Void Ark
- Level
- 60 (Sync: 60)
- Item Level
- 175
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Roulette
- Alliance Raids
- Req. quest
- To Rule the Skies
- Patch
- 3.1
“In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the "sky pirate." These airborne buccaneers sail the endless sea of clouds in search of hidden lands to explore, and forgotten treasures to plunder.
At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...?— In-game description
The Void Ark is a level 60 raid introduced in patch 3.1 with Heavensward.
General Information
The Void Ark is a level 60 raid released in patch 3.1. It is the first 24-player raid of the Heavensward expansion. Void Ark requires the players to have item levels of 175 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).
Rewards: As of Patch 3.2, the weekly limitations on loot have been lifted and players may roll on as many items as they wish. In addition to loot, players can receive a Mhachi Farthing as a separate completion reward without weekly restrictions. Mhachi Farthing can be exchanged with Bertana in Idyllshire (x5,y5) for items used to enhance equipment purchased with Centurio Seals, Allagan Tomestone of Lore, and Allagan Tomestone of Scripture.
Unlock
- Quest To Rule the Skies
- Quest-giver Location: Utata - The Sea of Clouds (x25,y5)
- Prerequisite Quest: Sky Pirates
Bosses
Cetus
This fight is a simple DPS check. Cetus will randomly drop bubbles that create small persistent AoEs on the ground. It will also cast body slam in a random area, has a room-wide electric AoE where you must be in close proximity of Cetus to avoid damage. During the fight, Cetus will spawn adds, take them down. It will also spawn smaller adds with a long-range AoE charge; the targeted raid member should go into melee range to prevent damage to other members. As these adds are up Cetus will fly across the map dropping large AoE bubbles that deal massive damage and knockback. Near the end of the fight Cetus fly into the middle of the map, stun everyone and pull half the raid party into the middle. It will create an impassable wall and spawn four adds that are linked to its core in the middle. The raid members will have a timer to destroy all the adds outside and the one inside or else they will KO.
Forward Port Ventilator
Each group will take one of the buttons, and attack the adds on either side. Prioritize the Pagan's Knots first, and clear other adds as you can. If the Knots take too long to die, they will put poison in the air. You can clear this standing on the buttons. Do not stand on the buttons when there is static or you will die.
Irminsul and Sawtooth
This fight is a little confusing for first-timers, one tank has to hold Irminsul, and another holds Sawtooth. The soil under the adds will shift during the fight, kill the adds before they are consumed, or move them away. If they are consumed the boss will get points and if it reaches the max amount, the party will wipe. Avoid being eaten, you will become infected with a plant, if you are infected it will become hard to control your character, and it will attempt to infect everyone close by with a short cone AoE. Irminsul does a circle AoE and Sawtooth occasionally swings its tail. Random raid members will be marked with a yellow circle with a large AoE radius around them, they will tether and bind nearby raid members and make them unable to perform actions. Break this by having unaffected raid members run through the tethers. Sawtooth will have red electricity around it and begin casting a long spell, everyone MUST go behind Irminsul AWAY from Sawtooth's line of sight to avoid damage, as it is a KO ability.
Cuchulainn
Cuchulainn has multiple mechanics for his fight:
- Everyone will have a non-curable bleeding debuff.
- First, you want to stay behind him because he will cast corrosive bile which deals a moderate amount of AoE damage in front of him.
- He will then spawn five statues that raise the bleeding stack to 5, if not destroyed in time they will explode. Destroying them will also reduce the bleeding stack back to 1.
- He will also throw out a large poison circle AoE, it's best to not stand on the raised platforms because of this. He will turn the ground green and then you must stand on a raised platform to avoid extreme damage.
- He will spawn Slime adds on the platforms, and attempt to eat them. Do not let him consume them. Whoever has enmity can pull the mobs away from his cone AoE. If he consumes an add he gains a stacking Damage Up buff.
- After this phase he will cast a room-wide AoE, healers need to prepare AoEs because it deals moderate damage.
- He will also slam his tentacles on the ground and you have to be in between the tentacles to avoid corruption damage and a knockback.
- He will cast black lung until the battle ends, which in addition to increasing the stack on the bleeding debuff is an AoE and spawns orbs. Members have to collect all the orbs or they will explode and bind everyone.
Echidna
This is a very straightforward fight. She has a cleave and a circle AoE around her called "Abyssal Sickle". She will then jump in the air and target a random raid member with a large grey AoE circle with arrows pointing to the member. Everyone has to group up on the targeted member to reduce the damage they will take. She will also cast a room-wide petrifying AoE, to avoid it look away from her. She also casts two rectangular line AoEs with gaps in between and to the opposite sides of them. She will jump into the air and create multiple large circle AoEs which deal massive damage if caught.
Around 70% and 40% she splits into three, each mob will target a tank from each raid party. It is good to set waymarks on opposite sides of the map to avoid their tether, which creates a stacking defense if they are too close to each other. The main body part will also cast the petrifying AoE. If you do not kill them in time the party will wipe. She also spawns adds twice throughout the fight.
Loot
Cetus Loot
Irminsul and Sawtooth Loot
Cuchulainn Loot
Echidna Loot
Guaranteed:
Rolled on:
Images
Gear Images
Dungeon Images
Lore
With advances in the usage of airships and amidst the arrival of the so-called “Great Sky Age,” there are those who ride their own airships through the skies seeking hidden lands and mystery. They are known as “sky pirates.”
There has been a rumor spreading amongst the sky pirates of a ghost ship wandering across the skies – an ark filled with evil power that was created long ago by mages to run from cataclysm.
In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the "sky pirate." These airborne buccaneers sail the endless Sea of Clouds in search of hidden lands to explore, and forgotten treasures to plunder.
At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...?