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Patch 3.2
{{Area infobox
| name = Hall of the Novice
| icon = Npcs offering quests related to the Hall of the Novice icon.png
| type = landmark
| within = Skull Valley
| aetheryte1 =
| aetheryte2 =
| aetheryte3 =
| description = Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.
| weather =
| map = Hall of the Novice map.png
| levels =
| connections =
| loading-screen =
| screenshot = Hall of the Novice1.png
| release = heavensward
}}
==Additional Information==
The '''Hall of the Novice''' can be found in [[Western La Noscea]] at (x28,y24).
__TOC__
==Entry Requirements==
<div>Upon reaching level 15 with at least one combat [[class]], players can speak with {{map icon|smith}} The Smith [[NPC]]s located at the {{map icon|avguild}} [[Adventurers' Guild]] in each city and several other locations to register for Hall of the Novice training. The {{questlink|main|Main Scenario Quests}} will also lead to the Smith near the first dungeon you are expected to complete. Once this is done, Hall of the Novice training can be accessed through the Duty tab in the {{STFI|Action|icon=Action_Command.png|size=small|link=Action}} [[Action]] bar.</div>


Players will be able to train in two ways; training which doesn’t involve roles, and training for each role. Training which doesn’t involve roles will be available right before entering Sastasha which involved dodging area of effect attacks. After this players will be able to start training for each roles which has about seven tasks each. There is also something like a graduation, and players will be rewarded with gear when completing it. There will be a specific building for this. There will be explanation for terms such as “DoTs”.
Registration locations:
*[[New Gridania]] (x11,y13)
*[[Limsa Lominsa Upper Decks]] (x11,y11)
*[[Ul'dah - Steps of Nald]] (x11.8,y:9)
*[[South Shroud]] (x19,y18)
*[[Central Shroud]] (x10,y22)
*[[Central Shroud]] (x19,y28)
*[[Western La Noscea]] (x28,y24)
*[[Western Thanalan]] (x27,y16)
*[[Eastern Thanalan]] (x14,y30)
 
==Types of Training==
Players can undertake several training exercises depending on the role of their current [[class]] or [[job]] and three general Tactical Training. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.
 
Class/job roles are as follows:
*{{tank}} '''Tank''': {{GLA}} [[Gladiator]] / {{PLD}} [[Paladin]] / {{MRD}} [[Marauder]] / {{WAR}} [[Warrior]] / {{DRK}} [[Dark Knight]]
*{{dps}} '''DPS''': {{PGL}} [[Pugilist]] / {{MNK}} [[Monk]] / {{ROG}} [[Rogue]] / {{NIN}} [[Ninja]] / {{LNC}} [[Lancer]] / {{DRG}} [[Dragoon]] / {{ARC}} [[Archer]] / {{BRD}} [[Bard]] / {{ACN}} [[Arcanist]] / {{SMN}} [[Summoner]] / {{THM}} [[Thaumaturge]] / {{BLM}} [[Black Mage]] / {{MCH}} [[Machinist]]
*{{healer}} '''Healer''': {{CNJ}} [[Conjurer]] / {{WHM}} [[White Mage]] / {{SCH}} [[Scholar]] / {{AST}} [[Astrologian]]
 
[[Jobs]] introduced in ''[[Stormblood]]'' and later [[expansions]] cannot participate in the Hall of the Novice, which was added during ''[[Heavensward]]''.
 
==Tactical Training Exercises==
[[File:Tactical Training Exercises1.png|right|350px]]
Added in [[Patch 7.1]].
 
Through tactical training, players will have a chance to learn about various party mechanics, enemy attacks, and effect markers commonly seen when undertaking duties.
 
The combat guide found in the Hall of the Novice also offers a brief overview of these topics.
 
After completing tactical training exercises 1 through 3, you will receive a {{item icon|Neophyte's Ring}}, which grants increased experience points to Disciples of War and Magic up to level 60.
 
===Undertaking Training Exercises===
After completing the main scenario quest {{questlink|main|Hearts on Fire}}, speak with a [[The Smith|Smith]] at an [[Adventurers' Guild]] with a Disciple of War or Magic level 49 or above. You may also access these exercises via Hall of the Novice under the Duty section of the main menu.
 
The option "Display Completed Exercises" in the Hall of the Novice window has been replaced with "Display All Exercises."
 
==Hall of the Novice Loot==
The loot that the player receives depends on the role they complete an exercise in. Completing an exercise again will reward its loot again.
 
===Tank Loot===
{| {{STDT|equip align-center sortable}}
{{armor table header}}
{{armor table row|Brand-new Cuirass}}
{{armor table row|Brand-new Gauntlets}}
{{armor table row|Brand-new Trousers}}
{{armor table row|Brand-new Sabatons}}
|}
 
===Disciples of War Loot===
{| {{STDT|equip align-center sortable}}
{{armor table header}}
{{armor table row|Brand-new Tabard}}
{{armor table row|Brand-new Gloves}}
{{armor table row|Brand-new Skirt}}
{{armor table row|Brand-new Boots}}
|}
 
===Disciples of Magic Loot===
{| {{STDT|equip align-center sortable}}
{{armor table header}}
{{armor table row|Brand-new Robe}}
{{armor table row|Brand-new Halfgloves}}
{{armor table row|Brand-new Waistwrap}}
{{armor table row|Brand-new Thighboots}}
|}
 
===All Roles Loot===
{| {{STDT|equip align-center sortable}}
{{armor table header}}
{{armor table row|Brand-new Ring}}
{{armor table row|Neophyte's Ring}}
|}
 
==Hall of the Novice Role Exercises==
=== Tank Exercises ===
{| {{STDT|tanker-role align-center}}
! Exercise !! Description
|-
|[[Tank Training - Exercise 1: Avoid Area of Effect Attacks]] || Master moving out of the way of attacks from caster and melee targets.
|-
|[[Tank Training - Exercise 2: Execute a Combo to Increase Enmity]] || Practice your class's specific attack combo designed to generate enmity.
|-
|[[Tank Training - Exercise 3: Execute a Combo in Battle]] || Use your expertise from the previous training exercise on live targets.  
|-
|[[Tank Training - Exercise 4: Accrue Enmity from Multiple Targets]] || Practice using your area of effect attack against multiple dummy targets.
|-
|[[Tank Training - Exercise 5: Engage Multiple Targets]] || Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members.
|-
|[[Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity]] || Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group.
|-
|[[Tank Training - Exercise 7: Engage Enemy Reinforcements]] || Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies.
|-
|[[Tank Training - Exercise 8: Final Exercise]] || Put all of your training to use in one final exercise.
|}
 
=== DPS Exercises ===
{| {{STDT|dps-role align-center}}
! Exercise !! Description
|-
|[[DPS Training - Exercise 1: Avoid Area of Effect Attacks]] || Master moving out of the way of attacks from caster and melee targets.
|-
|[[DPS Training - Exercise 2: Assist Allies in Defeating a Target]] || Use your offensive skills to bring the enemy down.
|-
|[[DPS Training - Exercise 3: Defeat an Occupied Target]] || Take down multiple enemies in specific order.
|-
|[[DPS Training - Exercise 4: Avoid Engaged Targets]] || Avoid the targeted attacks from an enemy that's engaged with a different party member.
|-
|[[DPS Training - Exercise 5: Engage Enemy Reinforcements]] || Defeat the reinforcements before they bring down a party member.
|-
|[[DPS Training - Exercise 6: Interact with the Battlefield ]] || Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield.
|-
|[[DPS Training - Exercise 7: Final Exercise]] || Put all of your training to use in one final exercise.
|}
 
=== Healer Exercises ===
{| {{STDT|healer-role align-center}}
! Exercise !! Description
|-
|[[Healer Training - Exercise 1: Avoid Area of Effect Attacks]] || Master moving out of the way of attacks from caster and melee targets
|-
|[[Healer Training - Exercise 2: Heal an Ally]] || Use your classes healing abilities to keep your party members alive.
|-
|[[Healer Training - Exercise 3: Heal Multiple Allies]] || Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically.
|-
|[[Healer Training - Exercise 4: Avoid Engaged Targets]] || Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members.
|-
|[[Healer Training - Exercise 5: Final Exercise]] || Put all of your training to use in one final exercise.
|}
 
=== Tactical Exercises ===
{| {{STDT|pve align-center}}
! Exercise !! Description
|-
|[[Tactical Training - Exercise 1: React to Attack Markers]] || Learn how to react to different attack markers on players.
|-
|[[Tactical Training - Exercise 2: React to Floor Markers]] || Practice avoiding out of the way of AoE attacks with floor markers.
|-
|[[Tactical Training - Exercise 3: React to Advanced Visual Indicators]] || Find out what special attacks with advanced markers exist and how to dodge them.
|}
 
==Images==
<gallery heights=200px mode=packed>
Hall of the Novice img1.jpg
Hall of the Novice img2.jpg
Hall of the Novice img3.jpg
Hall of the Novice img4.jpg
Hall of the Novice img5.jpg|[[Patch 7.1]] update
</gallery>
 
[[Category:Hall of the Novice]] [[Category:Game mechanics]] [[Category:Features]] [[Category:Patch 3.2 Features]]

Latest revision as of 06:24, 22 November 2024

Npcs offering quests related to the Hall of the Novice icon.png

Hall of the Novice

Hall of the Novice map.png
Map of Hall of the Novice

Type
Landmark
Within
Skull Valley

Hall of the Novice1.png
Hall of the Novice

Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.

— In-game description

Hall of the Novice is a landmark in Skull Valley, Western La Noscea.

Additional Information

The Hall of the Novice can be found in Western La Noscea at (x28,y24).

Entry Requirements

Upon reaching level 15 with at least one combat class, players can speak with
The Smith (map icon).png
The Smith NPCs located at the
Adventurers guild icon1.png
Adventurers' Guild in each city and several other locations to register for Hall of the Novice training. The Main Scenario QuestMain Scenario Quests will also lead to the Smith near the first dungeon you are expected to complete. Once this is done, Hall of the Novice training can be accessed through the Duty tab in the Action Command.png  Action bar.

Registration locations:

Types of Training

Players can undertake several training exercises depending on the role of their current class or job and three general Tactical Training. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.

Class/job roles are as follows:

Jobs introduced in Stormblood and later expansions cannot participate in the Hall of the Novice, which was added during Heavensward.

Tactical Training Exercises

Tactical Training Exercises1.png

Added in Patch 7.1.

Through tactical training, players will have a chance to learn about various party mechanics, enemy attacks, and effect markers commonly seen when undertaking duties.

The combat guide found in the Hall of the Novice also offers a brief overview of these topics.

After completing tactical training exercises 1 through 3, you will receive a Neophytes ring icon1.png  Neophyte's Ring, which grants increased experience points to Disciples of War and Magic up to level 60.

Undertaking Training Exercises

After completing the main scenario quest Main Scenario QuestHearts on Fire, speak with a Smith at an Adventurers' Guild with a Disciple of War or Magic level 49 or above. You may also access these exercises via Hall of the Novice under the Duty section of the main menu.

The option "Display Completed Exercises" in the Hall of the Novice window has been replaced with "Display All Exercises."

Hall of the Novice Loot

The loot that the player receives depends on the role they complete an exercise in. Completing an exercise again will reward its loot again.

Tank Loot

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Brand-new Cuirass Brand-new cuirass icon1.png 15 17 GLA MRD PLD WAR DRK GNB Body 49 49 0 Strength +3 Vitality +3 Direct Hit Rate +2 Tenacity +3 
Brand-new Gauntlets Brand-new gauntlets icon1.png 15 17 GLA MRD PLD WAR DRK GNB Hands 37 37 0 Strength +2 Vitality +2 Critical Hit +2 Direct Hit Rate +1 
Brand-new Trousers Brand-new trousers icon1.png 15 17 GLA MRD PLD WAR DRK GNB Legs 49 49 0 Strength +3 Vitality +3 Determination +3 Direct Hit Rate +2 
Brand-new Sabatons Brand-new sabatons icon1.png 15 17 GLA MRD PLD WAR DRK GNB Feet 37 37 0 Strength +2 Vitality +2 Direct Hit Rate +1 Skill Speed +2 

Disciples of War Loot

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Brand-new Tabard Brand-new tabard icon1.png 15 17 Disciple of War Body 49 49 0 Strength +3 Dexterity +3 Vitality +3 Determination +2 Skill Speed +3 
Brand-new Gloves Brand-new gloves icon1.png 15 17 Disciple of War Hands 37 37 0 Strength +2 Dexterity +2 Vitality +2 Determination +1 Direct Hit Rate +2 
Brand-new Skirt Brand-new skirt icon1.png 15 17 Disciple of War Legs 49 49 0 Strength +3 Dexterity +3 Vitality +3 Determination +2 Direct Hit Rate +3 
Brand-new Boots Brand-new boots icon1.png 15 17 Disciple of War Feet 37 37 0 Strength +2 Dexterity +2 Vitality +2 Critical Hit +2 Determination +1 

Disciples of Magic Loot

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Brand-new Robe Brand-new robe icon1.png 15 17 Disciple of Magic Body 20 34 0 Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 
Brand-new Halfgloves Brand-new halfgloves icon1.png 15 17 Disciple of Magic Hands 15 26 0 Intelligence +2 Mind +2 Vitality +2 Determination +1 Direct Hit Rate +2 
Brand-new Waistwrap Brand-new waistwrap icon1.png 15 17 Disciple of Magic Legs 20 34 0 Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 
Brand-new Thighboots Brand-new thighboots icon1.png 15 17 Disciple of Magic Feet 15 26 0 Intelligence +2 Mind +2 Vitality +2 Critical Hit +2 Determination +1 

All Roles Loot

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Brand-new Ring Aetheryte ring icon1.png 1 30 Disciple of War or Magic Ring 1 1 0 Strength +3 Dexterity +3 Intelligence +3 Mind +3 Vitality +3 
Neophyte's Ring Neophytes ring icon1.png 1 150 Disciple of War or Magic Ring 1 1 0 Vitality +26 Determination +25 

Hall of the Novice Role Exercises

Tank Exercises

Exercise Description
Tank Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets.
Tank Training - Exercise 2: Execute a Combo to Increase Enmity Practice your class's specific attack combo designed to generate enmity.
Tank Training - Exercise 3: Execute a Combo in Battle Use your expertise from the previous training exercise on live targets.
Tank Training - Exercise 4: Accrue Enmity from Multiple Targets Practice using your area of effect attack against multiple dummy targets.
Tank Training - Exercise 5: Engage Multiple Targets Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members.
Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group.
Tank Training - Exercise 7: Engage Enemy Reinforcements Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies.
Tank Training - Exercise 8: Final Exercise Put all of your training to use in one final exercise.

DPS Exercises

Exercise Description
DPS Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets.
DPS Training - Exercise 2: Assist Allies in Defeating a Target Use your offensive skills to bring the enemy down.
DPS Training - Exercise 3: Defeat an Occupied Target Take down multiple enemies in specific order.
DPS Training - Exercise 4: Avoid Engaged Targets Avoid the targeted attacks from an enemy that's engaged with a different party member.
DPS Training - Exercise 5: Engage Enemy Reinforcements Defeat the reinforcements before they bring down a party member.
DPS Training - Exercise 6: Interact with the Battlefield Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield.
DPS Training - Exercise 7: Final Exercise Put all of your training to use in one final exercise.

Healer Exercises

Exercise Description
Healer Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets
Healer Training - Exercise 2: Heal an Ally Use your classes healing abilities to keep your party members alive.
Healer Training - Exercise 3: Heal Multiple Allies Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically.
Healer Training - Exercise 4: Avoid Engaged Targets Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members.
Healer Training - Exercise 5: Final Exercise Put all of your training to use in one final exercise.

Tactical Exercises

Exercise Description
Tactical Training - Exercise 1: React to Attack Markers Learn how to react to different attack markers on players.
Tactical Training - Exercise 2: React to Floor Markers Practice avoiding out of the way of AoE attacks with floor markers.
Tactical Training - Exercise 3: React to Advanced Visual Indicators Find out what special attacks with advanced markers exist and how to dodge them.

Images