Difference between revisions of "Blue Mage Spells Learning Guide"
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<noinclude>{{See also|Blue Mage|list of blue mage actions}} | <noinclude>{{See also|Blue Mage|list of blue mage actions}}</noinclude> | ||
</noinclude> | |||
When you defeat an enemy after it has used | When you defeat an enemy after it has used a spell, you have a chance of learning that spell. Specifically, learning a spell has the following requirements: | ||
{| {{STDT|sortable dps role align left}} | * '''You must "tag" the enemy before it dies.''' - This means hitting the enemy or casting a debuff on it. If fighting enemies of a significantly-lower level that you think will die too quickly, consider using a debuff, a low-potency spell such as {{action icon|Flying Sardine}}, or your auto-attack to tag it. | ||
| | * '''The enemy must successfully use the spell at least once during the battle.''' - You need to make sure the cast bar finishes and is not interrupted. In the case of instant-cast spells (such as {{action icon|Goblin Punch}}), look for the spell's name in the battle log or in the flying numbers that indicate damage or healing done. | ||
** This may sometimes require setup to make the enemy cast the spell. For example: {{action icon|Exuviation}} (damage the enemy's ally so it will heal them), {{action icon|Cold Fog}} (intentionally fail a boss mechanic). | |||
** Despite what the job quests might imply, you do ''not'' need to get hit by the spell to learn it. | |||
** A spell being cast multiple times in a fight does not seem to affect the chances of learning it. | |||
* '''You must be alive as the enemy dies.''' - If you die before the enemy does, you will not learn the spell. For example, if you are killed by an enemy that used {{action icon|Self-destruct}} or {{action icon|Final Sting}}, you will fail to learn the spell. | |||
The learn chance system works as follows: | |||
* Spell chances in the open world, {{questlink|maskedcarnivale|Masked Carnivale}}, or unsynced instances are RNG, with the chance based on the number of stars for that spell. More stars means a lower learn chance - it is estimated that 1-star spells have a 50% chance, while 5-star spells have a 5% chance.<ref>[https://www.icy-veins.com/ffxiv/blue-mage-pve-dps-spell-summary Icy Veins Blue Mage spells guide]</ref>. | |||
** If in a party, the learn RNG is only rolled once for the entire party. This means that everybody or nobody learns the spell, there is no in-between. | |||
* Doing an instance synced, whether solo or with a party, makes the spell have a 100% learn rate (excluding the Masked Carnival, which does not guarantee learning). | |||
* Certain spells required for low-level job quests (such as {{action icon|Mind Blast}}) are a special exception, as they have a 100% learn chance regardless of syncing. | |||
Additional notes: | |||
*Spells acquired by [[Whalaqee Totem]] are obtained from [[Wayward Gaheel Ja]] in [[Ul'dah - Steps of Thal]] (X:12.5 Y:12.9). He is near the Blue Mage trainer. You will not be notified when a new totem is unlocked, so you'll need to speak with him to check. | |||
*All Blue Mage spells can be used at Level 1. | |||
Notes for the table below: | |||
*Min Lv indicates the minimum level that the spell can be attained. Masked Carnivale, [[FATE]], or [[Elite Mark]] sources are not taken into consideration. | |||
*World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only [[Dungeon]]s, [[Trial]]s, [[Raid]]s and the Masked Carnivale into account. | |||
*A ~ means there is no relevant information (such as there being no open world mob with the spell). | |||
*Methods in small text under "How to Acquire" denote they are not recommended methods, and are present merely for completeness. | |||
{| {{STDT|sortable dps-role align-left}} | |||
|- | |||
! Spell | ! Spell | ||
! No. | ! No. | ||
! Rank | ! Rank | ||
! Type | ! Type | ||
! Min | ! Min Lv | ||
! | ! data-sort-type=number | World Mob L | ||
! | ! Duty L | ||
! How to Acquire | ! How to Acquire | ||
|- | |||
|{{action icon|Water Cannon}} || 1 || ★ || Default || 1 || data-sort-value=999 | ~ || data-sort-value=999 | ~ || Default | |||
|- | |||
|{{action icon|Flame Thrower}} || 2 || ★★★★ || [[Dungeon]] <br> [[Raid]] || 50 || data-sort-value=999 | ~ || 50|| [[Gobmachine G-VI]] from {{questlink|dungeon|Brayflox's Longstop (Hard)}} <br> [[Magitek Gunship]] from {{questlink|dungeon|The Keeper of the Lake}} <br> [[Omega (boss)|Omega]] from {{questlink|raid|Alphascape V3.0}} | |||
|- | |||
|{{action icon|Aqua Breath}} || 3 || ★★★★ || [[Trial]] || 50 || data-sort-value=999 | ~ || 50 || [[Ultros]] from {{questlink|trial|The Dragon's Neck}} <br> [[Leviathan]] from { |
Latest revision as of 17:08, 26 January 2025
- See also: Blue Mage and list of blue mage actions
When you defeat an enemy after it has used a spell, you have a chance of learning that spell. Specifically, learning a spell has the following requirements:
- You must "tag" the enemy before it dies. - This means hitting the enemy or casting a debuff on it. If fighting enemies of a significantly-lower level that you think will die too quickly, consider using a debuff, a low-potency spell such as Flying Sardine, or your auto-attack to tag it.
- The enemy must successfully use the spell at least once during the battle. - You need to make sure the cast bar finishes and is not interrupted. In the case of instant-cast spells (such as Goblin Punch), look for the spell's name in the battle log or in the flying numbers that indicate damage or healing done.
- This may sometimes require setup to make the enemy cast the spell. For example: Exuviation (damage the enemy's ally so it will heal them), Cold Fog (intentionally fail a boss mechanic).
- Despite what the job quests might imply, you do not need to get hit by the spell to learn it.
- A spell being cast multiple times in a fight does not seem to affect the chances of learning it.
- You must be alive as the enemy dies. - If you die before the enemy does, you will not learn the spell. For example, if you are killed by an enemy that used Self-destruct or Final Sting, you will fail to learn the spell.
The learn chance system works as follows:
- Spell chances in the open world,
Masked Carnivale, or unsynced instances are RNG, with the chance based on the number of stars for that spell. More stars means a lower learn chance - it is estimated that 1-star spells have a 50% chance, while 5-star spells have a 5% chance.[1].
- If in a party, the learn RNG is only rolled once for the entire party. This means that everybody or nobody learns the spell, there is no in-between.
- Doing an instance synced, whether solo or with a party, makes the spell have a 100% learn rate (excluding the Masked Carnival, which does not guarantee learning).
- Certain spells required for low-level job quests (such as Mind Blast) are a special exception, as they have a 100% learn chance regardless of syncing.
Additional notes:
- Spells acquired by Whalaqee Totem are obtained from Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9). He is near the Blue Mage trainer. You will not be notified when a new totem is unlocked, so you'll need to speak with him to check.
- All Blue Mage spells can be used at Level 1.
Notes for the table below:
- Min Lv indicates the minimum level that the spell can be attained. Masked Carnivale, FATE, or Elite Mark sources are not taken into consideration.
- World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only Dungeons, Trials, Raids and the Masked Carnivale into account.
- A ~ means there is no relevant information (such as there being no open world mob with the spell).
- Methods in small text under "How to Acquire" denote they are not recommended methods, and are present merely for completeness.