A Welcome Guest
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A Welcome Guest
- Quest giver
- Alphinaud
- Location
- Lakeland (X:19.2, Y:34.6)
- Quest line
- Post-Shadowbringers Main Scenario Quests
- Level
- 80
- Required items
- 3 Soul Tonic
- Experience
- 22,440
- Gil
- 1,500
- Previous quest
- A Grand Adventure
- Next quest
- Good for the Soul
- Patch
- 5.1
- Links
- EDB GT
Main Scenario Progress: 650 / 960 (67.7%)
Shadowbringers Progress: 109 / 157 (69.4%)
“Alphinaud looks just about ready to leave you behind.
— In-game description
Rewards
- Choose one of the following options:
Steps
- Return to the Ocular at the Crystarium.
- Speak with Beq Lugg.
- Speak with Beq Lugg at the Inn at Journey's Head.
- Treat the patients with soul tonic. 0/3
- Speak with Beq Lugg.
Journal
- Alphinaud looks just about ready to leave you behind.
Dialogue
Quest Acceptance
Alphinaud: We mustn't dally here any longer, [Forename]. If Beq Lugg is to hear the truth of our travails in the First, you of all people should be present.
Return to the Ocular at the Crystarium (cutscene)
Beq Lugg: I'm sorry... You mean to tell me not only that the return of night was your doing... Beq Lugg: ...But that you hail from another world as well!?
Crystal Exarch: Everything we told you─of the Source, the shards, the seven Umbral Calamities─all of it is true. Crystal Exarch: I realize how fantastical it sounds, and I would not blame you for doubting our testimony... Crystal Exarch: But given your expertise, you must surely have noted the peculiar nature of their souls.
Beq Lugg: Any other time, and I would have dismissed your stories as balderdash and flummery. But upon closer inspection, 'tis plain their souls are far denser than is normal. And that they do not possess true bodies. Beq Lugg: Save you. Your body is your own. Beq Lugg: And your soul is the densest of them all.
Crystal Exarch: As I said before, were it not for their heroism, the skies over Norvrandt would still be awash with Light, the realm yet at the mercy of Vauthry and the sin eaters. Crystal Exarch: After all they have done for our home, seeing them safely back to their own seems the very least we can do.
Beq Lugg: Your tale is intriguing. Yes, very intriguing indeed. Simply to hear it is fitting payment in itself. Beq Lugg: As for your friends...I can but agree. Their valorous deeds on behalf of Norvrandt are deserving of recognition. Of their own fitting payment.
Crystal Exarch: You will help us, then?
Beq Lugg: I will. I would see my knowledge put to good use for a change. Beq Lugg: I do have one condition, however. I am not the spry young Nu Mou I once was. As such, I will require assistance in my fieldwork and testing.
Alphinaud: It would be our pleasure. We will be laboring for our own benefit, after all.
Optional dialogue
Alphinaud: Beq Lugg has a fine eye. Though we have yet to begin, I rather think the Exarch was right to call on them.
Alisaie: I sometimes forget we're not truly here in the First. It will be good to be whole again...
Crystal Exarch: Fortunately for us, Beq Lugg is of a mind to see you and your fellow Scions justly compensated for your efforts.
Y'shtola: Did you happen to notice the magicked brooms strewn about the Grand Cosmos? Uncanny.
Speak with Beq Lugg (cutscene)
Beq Lugg: You have spun quite a tale. But tell me─have you given any thought as to how you might return to your world?
Beq Lugg: ...White auracite, you say? An intriguing proposition. Beq Lugg: But one which fails to account for the present state of your souls. Beq Lugg: They have become highly charged, likely as a consequence of having maintained tangible forms for so long. In such an energetic, unstable state, there is no telling what may happen to their souls within the auracite. They could very well become immutable to transference, never to be restored to their bodies.
Y'shtola: Then...would it be possible to force our souls into a state of dormancy, prior to transference?
Beq Lugg: In theory, yes. But the soul is not a candle to be snuffed out and relit on a whim.
Alisaie: Well, that sounds ominous. What exactly would rendering our souls dormant entail?
Beq Lugg: In order to maintain a corporeal form, your souls constantly draw aether from your surroundings. This process must be halted, and the resulting surfeit of aether removed. Beq Lugg: Your minds would ultimately be separated from these faux bodies of yours, rendering you incapable of interacting with the world around you. A cruel fate under normal circumstances, but one which will be rectified upon your return home.
Alisaie: Leaving lifeless husks... Like those poor souls at the Inn at Journey's Head─corrupted by the sin eaters, their aether made stagnant by the Light.
Beq Lugg: Corrupted? Stagnant...? Beq Lugg: Might I see these unfortunate individuals?
Crystal Exarch: Why? Do you think you might be able to help them?
Beq Lugg: I might...or I might not. But I shan't know for sure until I have seen their condition firsthand.
Alisaie: Then I would be glad to take you to them...on the understanding that you won't do anything which might increase their suffering.
Beq Lugg: It was my faith in man I lost, not my compassion.
Y'shtola: Well, I see no need for all of us to accompany you. While you escort our guest to the Inn, I will assist Urianger in creating the requisite auracite.
Crystal Exarch: I believe my talents would be better applied to that endeavor as well. Might I leave the three of you to assist Beq Lugg as necessary?
Alphinaud: Let us make for Amh Araeng, then.
Optional dialogue in the Ocular
Y'shtola: Urianger is more than capable of creating the auracite on his own, but if aught should go awry, I would be on hand to assist him.
Crystal Exarch: It pains me that there are those who yet suffer despite our victory over the Light. We must hope a way can be found to help both them and our friends.
Optional dialogue at the Inn at Journey's Head
Alisaie: Beq Lugg told me they wished to meet the worst afflicted. Halric... <sigh> There are times when I swear there's something he wants to tell me, if only he could form the words.
Alphinaud: Having broken Light's stranglehold on the First, I would like to believe they will one day recover. Yet I fear that day may not come soon...
Halric: <mumble>
Speak with Beq Lugg at the Inn at Journey's Head (cutscene)
Beq Lugg: So this is Halric, is it? ...Yes, his aetheric balance leans perilously toward the Light. Beq Lugg: Toward stasis...
Alphinaud: What do you suppose will happen to him?
Beq Lugg: Not too bright, are you, boy? The same as all poor souls corrupted by the Light─he will become a sin eater.
Alisaie: You don't know that. We've defeated the Wardens and banished the Light from the night sky. Halric was completely unresponsive before, but now...
Halric: ...<mumble>
Beq Lugg: Then perhaps there is yet hope. Hmmm... Beq Lugg: If I may, there is a treatment I wish to administer to the patients.
Alisaie: What sort of treatment?
Beq Lugg: In the course of my studies of the soul, I once created a tonic which could temporarily stimulate the aether in one's body. After some refinement, it came to be used by the knights of Voeburt. Beq Lugg: Then for far darker purposes... Beq Lugg: Lest it fall into the wrong hands, I swore never again to make it. But for their sakes, I will break that oath. Beq Lugg: It is not like to reverse the stagnation, mind you, but it should offer some measure of relief.
Optional dialogue
Alisaie: Please let this work...
Alphinaud: Leave this one to me, [Forename].
Beq Lugg: Come. Let us see what effect my tonic will have on their aether, if any.
Treat the patients with soul tonic
Todden: ... Todden stares blankly at you. It would seem the tonic has had no effect.
Pawnil: ...Hm? What is this...warmth I feel in my chest?
Voyne: I...I feel...warm! And my legs, they...they don't feel as heavy...
Optional dialogue
Todden: ... Todden stares blankly at you. It would seem the tonic has had no effect.
Pawnil: Strange... Is it me, or is it suddenly warmer? It feels rather nice.
Voyne: Well, fancy that... My hands don't feel quite so stiff. Thank you, [sir/miss].
Speak with Beq Lugg (cutscene)
Beq Lugg: Now then, have you noted any change in the patients?
Alphinaud: A notable rise in body temperature and increased motor function. In most of the patients, at least.
Alisaie: The more severely afflicted show no response.
Beq Lugg: As I feared, then. Beq Lugg: 'Tis true that with the restoration of night, the corrupting influence of Light will no longer grow. And yes, their bodies will naturally return to equilibrium given time... Beq Lugg: But this holds true only for their corporeal aether. Their incorporeal aether─that of the soul─is not so easily mended.
Alphinaud: Which is why those in the later stages of corruption─like Halric─appear unaffected by your tonic.
Beq Lugg: Precisely. Beq Lugg: The boy's soul is too far gone, his mind held together by the finest of threads. Beq Lugg: There is a chance he may one day recover, of course, but it could take years─decades, even.
Alisaie: By the gods, he could wake to find himself an old man.
Alphinaud: A fine reward for his persistence... The opportunity to mourn the life he never had a chance to live.
Alisaie: No, there must be something we can do. Alisaie: Look, I realize this is not why we petitioned your aid, but do you think it possible we can find a way to hasten their recovery?
Beq Lugg: ...Maybe. Beq Lugg: Nor do I think it impossible that in treating them, we might learn something of relevance to your own predicament...