Black Mage Actions

From Final Fantasy XIV Online Wiki
Revision as of 16:51, 2 November 2013 by Mico90 (talk | contribs)
Jump to navigation Jump to search
Main article: Black Mage

Rotations

Single Target

Thunder II -> Fire III -> Fire (until under 1000 MP) -> Blizzard III

  • Firestarter proc should be cast immediately, unless you're entering Umbra phase, in which case you should use your normal filler spell (usually Thunder II) until full MP, then use your Firestarter proc.

Tips and Tricks

  • Always be casting. While there are some times when interrupting your casting is necessary, some players cancel a casting in order to cast a proc'd ability. Cancelling spells already in progress is always DPS loss and should be avoided unless you need to move and avoid damage.
  • The normal Black Mage rotation consist of 4 castings of Fire before you drop below the amount of MP needed to cast both Blizzard III and Thunder II. Any further casting of Fire after the fourth will result in an insufficient amount of MP to get through an Umbral phase uninterrupted.
  • In presence of Scholar or by using Food or Materia, it is possible to raise your Piety to 251 or higher. It gives you enough MP to cast 5 Fire spells and continue your rotation without pause. It results in a 2.5% increase in DPS.
  • During portions of fights where movement is required, default to Scathe until you've arrived at your new destination or use Swiftcast to keep up your current rotation.
  • If due to a Thundercloud proc you have plenty of time left on your Thunder DoT, use Blizzard as filler during Umbra phase. Also use Blizzard or Scathe on mobs that won't live long enough to justify Thunder.
  • Many Black Mage guides say use Swiftcast on cooldown. This will grant a magical dps increase in total but remove the chance to use Swiftcast for utility or in emergencies. Use at your discretion but if you choose to use it try to use it when hardcasting spells, especially tier 3 spells.
  • When sitting on a Firestarter proc in Umbra phase, use Transpose before casting Fire III to give yourself a nice damage boost. You'll do more and still be at full MP.
  • Use Raging Strikes on whenever its on cooldown unless you're planning to use it for bigger fights within 2 minutes. Maximize the phase time during Raging Strikes.

Multiple Targets (AoE)

Tips and Tricks

Skills and Abilities

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Convert Convert.png 30 0 Instant 180s 0y 0y Sacrifices 20% of maximum HP to restore 30% of MP.
Cannot be executed when current HP is lower than 20%.
Freeze Freeze.png 35 532 3.5s 2.5s 25y 5y Covers a designated area in ice, dealing ice damage with a potency of 20 and binding enemies that enter for 15s.
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Apocatastasis Apocatastasis.png 40 0 Instant 120s 30y 0y Increases a party member's fire, ice and lightning resistances by 30% for 12s.
Cannot be reused on an individual for 60s from when the effect wears off.
Cannot be cast on self.
Manawall Manawall.png 45 0 Instant 120s 0y 0y Creates a barrier that nullifies two physical attacks for 60s.
Flare Flare.png 50 100% MP 4s 2.5s 25y 9y Deals fire damage with a potency of 260 to a target and enemies near it.
Additional Effect: Grants Astral Fire III for 10s or removes Umbral Ice.

Template:Classes and jobs