Alexander - The Cuff of the Son (Savage)
Alexander - The Cuff of the Son (Savage) or A6S is the second section of Alexander: Midas (Savage).
Strategy
Blaster
1. Brute Force - A tank buster that applies a magic down de-buff on the MT (so OT has to get blue mines with a cooldown(s)).
2. Mind Blast - Must be silenced (BRD/MNK/PLD/SCH).
3. Mines (Red/Blue) - Stay away from Red, and OT get the Blue ones with a cooldown(s) (mines will do a knockback).
4. Mirages #1 - Dropping them in a line usually works best from what I've seen in most guides (they do splash damage when they drop, don't stack).
5. ADDs - Five mirages will start casting mind blast in the middle, all 5 adds must be destroyed.
6. DropDown On Tank - Be sure to keep away from the MT (Silencer get ready cause next move is mind blast).
7. Mind Blast - Must be silenced (BRD/MNK/PLD/SCH).
8. Brute Force - A tank buster that applies a magic down de-buff on the MT.
9. Mines (Red/Blue) - Stay away from Red, and OT get the Blue ones with a cooldown(s).
10. Brute Force - A tank buster that applies a magic down de-buff on the MT.
11. Mirages #2 - If the tethered to you mirage has its hands up look away from it, and if the tethered to you mirage has its hands down look towards it.
- Extra: will repeat past step 11 until dead.
Brawler
Extra: The Blaster MT cannot tank Brawler to start because of the brute force stacks, and tank swap around 2-3 stacks w/e work for your group.
Single Laser - Tank must eat alone with cooldown(s).
Double Laser - This must be shared with the party.
Single Drill - Does damage to a random player based on proximity to the boss.
Double Drill - Dose damage to the farthest and closest two players to the boss.
Steam Chakrams - Avoid these at all times (paralyze+damage).
ADDS (Pink Orbs/Green Orbs/Big Orbs)
- Pink Alpha Orbs - Must be DPS'd down to 0% (if needed they can also be stunned and slowed).
- Green Gamma Orbs - These do high splash damage and should be popped by tanks.
- Big Beta Orbs - One should be stunned and slowed to delay it's movement to the middle.
- Wave Patter - 2xPink+2xGreen / 2xPink+1xGreen+2xBig / 2xPink+1xGreen / 3xPink+1xGreen .
Swindler
Height De-Buff
- Red - Means get on a high platform.
- Purple - Means get on a low platform.
Stacking Circles - In savage mode two circles will spawn and stacking the wrong number of players will most likely equal death (one will target a healer and the other will target a tank).
Bio-Arithmeticks - AoE Damage (Shields+Heals).
ADDS #1
ADDS #2
- Extra: not sure yet.
Loot
Hand Armor
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Midan Gauntlets of Fending | 60 | 240 | GLA, MRD, PLD, WAR, DRK | Hands | 335 | 335 | 2 | Strength +81, Vitality +88, Accuracy +48, Skill Speed +69 | |
Midan Gloves of Aiming | 60 | 240 | ARC, BRD, MCH | Hands | 184 | 184 | 2 | Dexterity +81, Vitality +88, Determination +66, Skill Speed +48 | |
Midan Gloves of Casting | 60 | 240 | THM, ACN, BLM, SMN | Hands | 134 | 234 | 2 | Vitality +79, Intelligence +81, Accuracy +48, Determination +66 | |
Midan Gloves of Healing | 60 | 240 | CNJ, WHM, SCH, AST | Hands | 134 | 234 | 2 | Vitality +79, Mind +81, Piety +72, Spell Speed +48 | |
Midan Gloves of Maiming | 60 | 240 | LNC, DRG | Hands | 234 | 184 | 2 | Strength +81, Vitality +88, Accuracy +69, Determination +46 | |
Midan Gloves of Scouting | 60 | 240 | ROG, NIN | Hands | 184 | 184 | 2 | Dexterity +81, Vitality +88, Critical Hit Rate +48, Determination +66 | |
Midan Gloves of Striking | 60 | 240 | PGL, MNK | Hands | 184 | 184 | 2 | Strength +81, Vitality +88, Accuracy +69, Critical Hit Rate +48 |
Waist Armor
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Midan Belt of Aiming | 60 | 240 | ARC, BRD, MCH | Waist | 159 | 159 | 1 | Dexterity +61, Vitality +66, Critical Hit Rate +51, Determination +34 | |
Midan Belt of Casting | 60 | 240 | THM, ACN, BLM, SMN | Waist | 116 | 203 | 1 | Vitality +59, Intelligence +61, Determination +49, Spell Speed +36 | |
Midan Belt of Fending | 60 | 240 | GLA, MRD, PLD, WAR, DRK | Waist | 290 | 290 | 1 | Strength +61, Vitality +66, Accuracy +51, Skill Speed +36 | |
Midan Belt of Healing | 60 | 240 | CNJ, WHM, SCH, AST | Waist | 116 | 203 | 1 | Vitality +59, Mind +61, Piety +54, Determination +34 | |
Midan Belt of Maiming | 60 | 240 | LNC, DRG | Waist | 203 | 159 | 1 | Strength +61, Vitality +66, Critical Hit Rate +36, Skill Speed +51 | |
Midan Belt of Scouting | 60 | 240 | ROG, NIN | Waist | 159 | 159 | 1 | Dexterity +61, Vitality +66, Critical Hit Rate +51, Determination +34 | |
Midan Belt of Striking | 60 | 240 | PGL, MNK | Waist | 159 | 159 | 1 | Strength +61, Vitality +66, Critical Hit Rate +36, Skill Speed +51 |
Feet Armor
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Midan Boots of Aiming | 60 | 240 | ARC, BRD, MCH | Feet | 184 | 184 | 2 | Dexterity +81, Vitality +88, Accuracy +69, Skill Speed +48 | |
Midan Boots of Casting | 60 | 240 | THM, ACN, BLM, SMN | Feet | 134 | 234 | 2 | Vitality +79, Intelligence +81, Accuracy +69, Determination +46 | |
Midan Boots of Healing | 60 | 240 | CNJ, WHM, SCH, AST | Feet | 134 | 234 | 2 | Vitality +79, Mind +81, Piety +72, Determination +46 | |
Midan Boots of Maiming | 60 | 240 | LNC, DRG | Feet | 234 | 184 | 2 | Strength +81, Vitality +88, Critical Hit Rate +69, Skill Speed +48 | |
Midan Boots of Scouting | 60 | 240 | ROG, NIN | Feet | 184 | 184 | 2 | Dexterity +81, Vitality +88, Accuracy +69, Critical Hit Rate +48 | |
Midan Boots of Striking | 60 | 240 | PGL, MNK | Feet | 184 | 184 | 2 | Strength +81, Vitality +88, Accuracy +69, Determination +46 | |
Midan Sabatons of Fending | 60 | 240 | GLA, MRD, PLD, WAR, DRK | Feet | 335 | 335 | 2 | Strength +81, Vitality +88, Parry +48, Determination +66 |
Lore
Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...