Alexander - The Fist of the Son (Savage)

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Alexander - The Fist of the Son (Savage) or A5S is the first sector of Alexander: Midas (Savage).

Strategy

Syringes/Puddles

Overgulp (De-buff) - This de-buff starts off at a set time once you enter your first puddle, and every puddle you enter afterwards will cause the timer to go down. Usually by the end of the fight this de-buff can fall off, and to avoid this so healers aren't stuck healing you extra, just enter a puddle to refresh your timer if it gets too low.

Green - Used to remove the increasing stack de-buff that the 'Snake Adds' give out.

Blue - Used to remove the tether the 'Winged Lion' puts out.

Red - Used to turn into a monkey to knock back bomb's after boss casts 'Bomb's Away'.

Purple - Used by the entire group while boss is in big mode when the boss starts casting 'Boost' (to avoid high damage).

Extra: Keep boss and adds out of puddles otherwise they will get a buff.

Phase 1 (100%-89%)

1. Boss will start off small and go big basically right away.

2. When he gose big this first time he will basically start off by stacking headache onto the MT.

3. As soon as the MT has the headache debuff the OT has to grab the boss.

4. Once OT has the boss they have to wait and see weather they will be getting a tank buster or AoE buster next.

-If they get the AoE marker the OT has to stack with the group.
-If the OT doesn't get the AoE marker they just have to face the boss away from the group and MT.

5. After the tank buster or AoE buster there will be a prey marker given to someone. (can be skipped with good DPS)

-The person with prey has to run accross the map (referance figure 1.1).
-As soon as the person gets prey'd healers aldo/stoneskin that person (otherwise bad things happen).
-Everyone else without prey stay clear of the direction the prey person is running to.

Phase 2 (89%-70%)

1. Boss will go small again and cast out two poison puddle markers.

2. As the last poison puddle marker is moving away, Shock Therapy will begin (only two happen here).

3. Snakes will spawn next (beware of 'steel scale' which both snakes cast and can be stuned to build LB).

4. After both snakes are dead everyone with the poison debuff cleanse in the green puddle

5. Next will be bombs away, this is the one where everyone moves away from the spiked bomb.

-Be sure to smack the other bombs to the spiked bomb for this one.

Phase 3 (70%-60%)

1. Boss will go big again and basically cast boost right away.

-Be sure to go bird mode ASAP using the purple puddle.

2. As soon as you're a bird be sure to watch for the 4 diagnal spiked bombs.

-head next to the first one or the last one that drops (both will get you to the same spot).
-after first bomb in front of you blows up step into where it was and wait for the rest to blow.

3. Prey will go out to a random player.

-The person with prey has to run accross the map (referance figure 1.1).
-As soon as the person gets prey'd healers aldo/stoneskin that person (otherwise bad things happen).
-Everyone else without prey stay clear of the direction the prey person is running to.

4. Right after the prey player is charged, boss will begin casting Gobhook.

-Be sure to get behind the boss at this point (gobhook kills pretty much anything in front).
-Pro tip: follow the boss as he's charging to the prey'd player.

5. Next boss will start stacking headache onto the MT.

6. As soon as the MT has the headache debuff the OT has to grab the boss.

7. Once OT has the boss they have to wait and see weather they will be getting a tank buster or AoE buster next.

-If they get the AoE marker the OT has to stack with the group.
-If the OT doesn't get the AoE marker they just have to face the boss away from the group and MT.

Phase 4 (60%-50%)

1. Boss will go small again and summon the Gobbledygroper.

2. Someone will be tethered to the add right away.

-this person has to cleanse this tether by stepping into the blue puddle.

3. After tether is off the player, OT be sure to grab this add and face it away from the party.

4. Next the boss will cast out another posion puddle.

5. Followed by a new spiked bomb pattern, where this time player will stack by the first bomb that drops.

-And after it explodes the players will then move into where the bomb was.
-Monkey player will be smacking bombs opposite to the first spiked bomb (the second spiked bomb will be spawning here).

6. Shock Therapy x4 (healers just be sure to top people off, everyone else push max DPS).

Phase 5 (50%-25%)

1. Boss will go big again and basically cast boost right away (dropping a new bomb pattern this time).

-once turned into a bird be sure to look for the safe spot right away (referance figures 1.2-1.5).

2. Next 2 prey's will be given out, while one player gets marked with a AoE buster marker.

-first prey marker will run away from the group and get buffed liked normal.
-second prey will stay with the group to soak imcoming AoE buster first.
-after the AoE buster first prey charge will happen.
-during this first charge everyone but the second prey person move out of the way.
-and healers buff the second prey person now, once clear of the the second prey's charge.

Phase 6 (25%-15%)

1. A minotaur will spawn at the 'A marker' which the OT will grab.

2. Yorn pigs will spawn at the 'B marker', which the MT will grab.

3. x2 Gobwalkers will spawn, one at C and one at D (they can cast petrifaction).

-MT should grab these gobwalkers and the yorn pigs (MT start @ C and head to D, yorn pigs will go to healers usually).
-Everyone be on the look-out for Oogle (which is the gobwalker's petrifaction cast).
-pro tip: caster LB on 'all yorn pigs + x2 gobwalker adds + boss' is awesome sauce.

4. As soon as the MT has the yorn pigs and has moved off of B to C, the OT should move to B with the minotaur.

-OT be sure to feed the snake to the minotaur, snake will spawn at B (which is what will kill him).

5. And MT be on the look-out for the last set of yorn pigs that will spawn at A (will go to healers usually).

-DPS be sure to just burn these down ASAP.

Phase 7 (15%-5%)

1. Next up is x4 Shock Therapy's incoming.

-This is a perfect time to have everyone check their color puddle stacking de-buff, and to refresh it if need be.

2. Next up a Glassy-Eyed Shabti add will spawn.

-OT wants to use a cooldown at all times and face add away from Party and MT. (awareness is amazing)
-DPS wants to burn its low health down as soon as possible.
-Add has to die before the OT has to deal with the boss's tank buster or AoE buster incoming.

3. Boss will go big one more time hopefully the add is almost dead by now so OT can provoke after MT gets the headache de-buff.

Phase 8 (5%-0%)

1. Boss will go small again and summon the Gobbledygroper.

2. Someone will be tethered to the add right away.

-this person has to cleanse this tether by stepping into the blue puddle.

3. Bomb's away where party will stack by first spiked bomb.

-All other bombs get smacked to the second spiked bomb that gets dropped.

4. Boss will now enrage with hard hitting shock therapy's.

Loot

Accessories

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Midan Bracelets of Aiming Midan bracelets of aiming icon1.png 60 240 All Classes Bracelets 1 1 1 Dexterity +61, Determination +49, Skill Speed +36
Midan Bracelets of Casting Midan bracelets of casting icon1.png 60 240 All Classes Bracelets 1 1 1 Intelligence +61, Determination +34, Spell Speed +51
Midan Bracelets of Fending Midan bracelets of fending icon1.png 60 240 All Classes Bracelets 1 1 1 Vitality +66, Parry +36, Skill Speed +51
Midan Bracelets of Healing Midan bracelets of healing icon1.png 60 240 All Classes Bracelets 1 1 1 Mind +61, Piety +38, Critical Hit Rate +51
Midan Bracelets of Slaying Midan bracelets of slaying icon1.png 60 240 All Classes Bracelets 1 1 1 Strength +61, Accuracy +51, Determination +34
Midan Earrings of Aiming Midan earrings of aiming icon1.png 60 240 All Classes Earrings 1 1 1 Dexterity +61, Accuracy +51, Skill Speed +36
Midan Earrings of Casting Midan earrings of casting icon1.png 60 240 All Classes Earrings 1 1 1 Intelligence +61, Accuracy +51, Critical Hit Rate +36
Midan Earrings of Fending Midan earrings of fending icon1.png 60 240 All Classes Earrings 1 1 1 Vitality +66, Parry +36, Determination +49
Midan Earrings of Healing Midan earrings of healing icon1.png 60 240 All Classes Earrings 1 1 1 Mind +61, Critical Hit Rate +36, Spell Speed +51
Midan Earrings of Slaying Midan earrings of slaying icon1.png 60 240 All Classes Earrings 1 1 1 Strength +61, Determination +49, Skill Speed +36
Midan Neckband of Aiming Midan neckband of aiming icon1.png 60 240 All Classes Necklace 1 1 1 Dexterity +61, Accuracy +36, Critical Hit Rate +51
Midan Neckband of Casting Midan neckband of casting icon1.png 60 240 All Classes Necklace 1 1 1 Intelligence +61, Accuracy +36, Critical Hit Rate +51
Midan Neckband of Fending Midan neckband of fending icon1.png 60 240 All Classes Necklace 1 1 1 Vitality +66, Accuracy +51, Critical Hit Rate +36
Midan Neckband of Healing Midan neckband of healing icon1.png 60 240 All Classes Necklace 1 1 1 Mind +61, Piety +54, Spell Speed +36
Midan Neckband of Slaying Midan neckband of slaying icon1.png 60 240 All Classes Necklace 1 1 1 Strength +61, Accuracy +36, Critical Hit Rate +51
Midan Ring of Aiming Midan ring of aiming icon1.png 60 240 All Classes Ring 1 1 1 Dexterity +61, Accuracy +36, Skill Speed +51
Midan Ring of Casting Midan ring of casting icon1.png 60 240 All Classes Ring 1 1 1 Intelligence +61, Accuracy +51, Determination +34
Midan Ring of Fending Midan ring of fending icon1.png 60 240 All Classes Ring 1 1 1 Vitality +66, Accuracy +51, Determination +34
Midan Ring of Healing Midan ring of healing icon1.png 60 240 All Classes Ring 1 1 1 Mind +61, Piety +54, Determination +34
Midan Ring of Slaying Midan ring of slaying icon1.png 60 240 All Classes Ring 1 1 1 Strength +61, Accuracy +51, Critical Hit Rate +36
Midan Belt of Aiming Midan belt of aiming icon1.png 60 240 ARC, BRD, MCH Waist 159 159 1 Dexterity +61, Vitality +66, Critical Hit Rate +51, Determination +34
Midan Belt of Casting Midan belt of casting icon1.png 60 240 THM, ACN, BLM, SMN Waist 116 203 1 Vitality +59, Intelligence +61, Determination +49, Spell Speed +36
Midan Belt of Fending Midan belt of fending icon1.png 60 240 GLA, MRD, PLD, WAR, DRK Waist 290 290 1 Strength +61, Vitality +66, Accuracy +51, Skill Speed +36
Midan Belt of Healing Midan belt of healing icon1.png 60 240 CNJ, WHM, SCH, AST Waist 116 203 1 Vitality +59, Mind +61, Piety +54, Determination +34
Midan Belt of Maiming Midan belt of maiming icon1.png 60 240 LNC, DRG Waist 203 159 1 Strength +61, Vitality +66, Critical Hit Rate +36, Skill Speed +51
Midan Belt of Scouting Midan belt of scouting icon1.png 60 240 ROG, NIN Waist 159 159 1 Dexterity +61, Vitality +66, Critical Hit Rate +51, Determination +34
Midan Belt of Striking Midan belt of striking icon1.png 60 240 PGL, MNK Waist 159 159 1 Strength +61, Vitality +66, Critical Hit Rate +36, Skill Speed +51

Lore

Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...