Alexander - The Fist of the Son (Savage)
Alexander - The Fist of the Son (Savage) or A5S is the first sector of Alexander: Midas (Savage).
Strategy
Syringes/Puddles
Overgulp (De-buff) - This de-buff starts off at a set time once you enter your first puddle, and every puddle you enter afterwards will cause the timer to go down. Usually by the end of the fight this de-buff can fall off, and to avoid this so healers aren't stuck healing you extra, just enter a puddle to refresh your timer if it gets too low.
Green - Used to remove the increasing stack de-buff that the 'Snake Adds' give out.
Blue - Used to remove the tether the 'Winged Lion' puts out.
Red - Used to turn into a monkey to knock back bomb's after boss casts 'Bomb's Away'.
Purple - Used by the entire group while boss is in big mode when the boss starts casting 'Boost' (to avoid high damage).
- Extra: Keep boss and adds out of puddles otherwise they will get a buff.
Big Mode
Tank-Busters
- Gobstraight - This move should be eaten by the tank alone (includes a nice knock-back •ᴗ•).
- Gobcut - This move should be shared with the party.
Prey/Gobrush - This will mark a player and after a short time the boss will charge at this player. This player should run across the map (will include a pic for this), and healers should be ready to buff him up with a adlo or stoneskin even (if player takes damage he will get a de-buff and that's no good, also all other player be clear of his rush path to the prey target).
- Note: The tank with the 'Concussion De-Buff' can not eat the Tank Busters. (So the tank provoking should be ready to either be with the group for Gobcut, or away for Gobstraight, also same thing for tank with the concussion they have to be away from party for the Gobcut and with the party for Gobstraight).
Boost/Spike Bombs - When this happens the entire group should be going into the purple puddle to turn into a bird. But now this time in savage the Spike bombs also spawn here although instead of 1 you have to dodge 4. (Best practice here is to stack by the first one that drops and then to go to where it was after it explodes, letting the other 3 explode safely)
Gobhook - First one you'll see is right after the Prey/Gobrush that will go off after Boost/Spikes Bombs. Make sure you are behind him or you will die.
Small Mode
Glupgloop (Red'ish Star Marker) - Careful first one that goes off will mark two players, they should place these markers/puddles away from the group as well as away from the add spawns.
Shock Therapy - Healers be ready to tip top off the group with those nice AoE heals. (Player doing bombs can use this also as a indicator that bombs are coming in soon.)
Bombs Away - This will drop the same bombs as in normal that you have to knock back to corners, but with a little twist. A Spike bomb will spawn that explodes in a + shape (I'll include a picture for this to better explain, possibly animate it if wiki allows gifs)
Glassy-Eyed Cobra Adds
Spit - Two players will get spit on and receive a de-buff that'll increases in stacks over time, to take it off these two players have to step into the green puddle. (Note: it can splash onto anyone near the two players, so anyone with the de-buff be sure to cleanse yourself in the green puddle, 8 stack from the de-buff equals death)
Steel Scales - This will apply a stacking damage up buff for the snakes. (To lower the amount of damage +'s they get off just stun them and do high DPS to kill fast)
Gobbledygroper (Winged Lion) Add
Tether/Fixate - Be sure that player with the tether is removing it by stepping into the blue puddle.
- Note: Pro tip kill quick cause it hits hard, and be ready for puddle markers around it's death.
Loot
Accessories
Lore
Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...