Cure II

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Disambig icon.png This article is about the PvE action. For the PvP action, see Cure II (PvP).

Cure II

Acquired
Conjurer frame icon.png CNJ (actions)
Level
30
Type
Spell
MP Cost
1,000
Casting
2s
Recast
2.5s (GCD)
Range
30y
Targeting
Self, ally
Quest Req.
Class quest In Nature's Embrace
Patch
2.0

Restores target's HP.
Cure Potency: 800

— In-game description

Cure II is an action unlocked by questing at level 30. It is available for Conjurer / White Mage.

Related traits

  • Freecure.png  Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
  • Enhanced Healing Magic.png  Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.

Related actions

Notes

Gallery

History

  • EW.png Patch 6.0 (2021-12-07): Cure potency has been increased from 700 to 800 upon learning the Enhanced Healing Magic.png  Enhanced Healing Magic trait.
  • SHB.png Patch 5.0 (2019-07-02):
    • MP cost has been set at 1,000 MP.
    • The additional effect "Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been removed.
  • SB.png Patch 4.5 (2019-01-08): Enmity has been reduced.
  • SB.png Patch 4.0 (2017-06-20):
    • Cure potency has been increased from 650 to 700.
    • The additional effect "15% chance that after casting Cure II, your next Cure III will cost half MP" has been removed.
    • The additional effect "100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
  • ARR.png Patch 2.1 (2013-12-17): The additional effect has been changed to a 15% chance that the next Cure III will cost half MP.
  • ARR.png Patch 2.0 (2013-08-27): Added.