Thornmarch (Hard)

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Disambig icon.png This article is about the story-mode Main Scenario trial. For the level 50 challenge-mode trial, see Thornmarch (Extreme).
Trial.png

Thornmarch (Hard)

Thornmarch banner1.png
Level
50 (Sync: 50)
Item Level
54
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 12 
Req. quest
Main Scenario quest You Have Selected Regicide
Entrance
East Shroud (X:15.0, Y:20.8)
Location
Thornmarch
Region
The Black Shroud
Patch
2.1
The echo icon1.png The Echo
On wipe: +10% (max +50%)

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.

— In-game description

Thornmarch (Hard) is a level 50 trial introduced in patch 2.1. As of patch 6.2, extensive changes have been implemented.

Strategy

Aggressive difficulty r6.png King of Moogles: Good King Moggle Mog XII

  • Note: While those simply interested in story are advised to to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (54) and the effective maximum (130/135). With these options enabled, players will experience the content at a reasonable difficulty.

Owing to it's lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a job class and name to tell them apart:

Phase 1

Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses Spinning Mogshield, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts Mograin of death, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts 1000 Kuporize Swipe, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts Moogleday Night fever, a line AoE, while Kupli Kipp casts Pom Holy, a small damage AoE that may force players to begin dancing for a few seconds.

The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts Pom Meteor, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, Moogle Thrust, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts Memento Moogle, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.

Phase 2

The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:

  • Good King's Decree: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.
    • First Decree: The King first summons Pukna Pako and Kupqu Kogi, and the former casts Pom Bog, creating a poison AoE in the middle of the arena. Meanwhile, the King casts Mog Stone IV, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts Mograin of death. After that, the King casts Pom Holy.
    • Second Decree: The King next summons Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named Moogle-Go-Round, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting Moogle-Go-Round next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast Moogleday Night fever in the safe spot, forcing players to run to safety. After that, the King casts Twin Pom Meteor, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then Pom Holy once more.
    • Third Decree: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts Pom Meteor again, the King casts Mog Comet, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts Pom Stone III, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of Pom Stone III. The King will immedietly cast Mog Stone IV, followed in rapid succession by Mog Creation, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.

After that, the King casts Pom Holy, as well as a tankbuster, 1000 Kuponze Charge. The King then repeats the Good King's Decree cycle as shown above until he is defeated.

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Morbid mogblade icon1.png  Morbid Mogblade Gladiator's Arm 75 CBlue 1
Malignant mogaxe icon1.png  Malignant Mogaxe Marauder's Arm 75 CBlue 1
Monstrous mogsword icon1.png  Monstrous Mogsword Dark Knight's Arm 75 CBlue 1
Melancholy mogfork icon1.png  Melancholy Mogfork Lancer's Arm 75 CBlue 1
Murderous mogfists icon1.png  Murderous Mogfists Pugilist's Arm 75 CBlue 1
Maliferous mogtana icon1.png  Maliferous Mogtana Samurai's Arm 75 CBlue 1
Mortal mogknives icon1.png  Mortal Mogknives Rogue's Arm 75 CBlue 1
Mischievous mogbow icon1.png  Mischievous Mogbow Archer's Arm 75 CBlue 1
Menacing mog gun icon1.png  Menacing Mog Gun Machinist's Arm 75 CBlue 1
Maleficent mogstaff icon1.png  Maleficent Mogstaff Two-handed Thaumaturge's Arm 75 CBlue 1
Majestic mogtome icon1.png  Majestic Mogtome Arcanist's Grimoire 75 CBlue 1
Manipulative mogfoil icon1.png  Manipulative Mogfoil Red Mage's Arm 75 CBlue 1
Mighty mogrod icon1.png  Mighty Mogrod Two-handed Conjurer's Arm 75 CBlue 1
Munificent mogtome icon1.png  Munificent Mogtome Scholar's Arm 75 CBlue 1
Moonlit moglobe icon1.png  Moonlit Moglobe Astrologian's Arm 75 CBlue 1
Mogpon coffer (il 75) icon1.png  Mogpon Coffer (IL 75) Other N/A ABasic 1

Lore

Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.

However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.

Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.

Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.

Images