Thornmarch (Hard)
- See also: Thornmarch (Extreme)
Thornmarch (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 54
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- 12
- Req. quest
- You Have Selected Regicide
- Patch
- 2.1
“Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.
— In-game description
Thornmarch (Hard) is a level 50 trial introduced in patch 2.1.
Strategy
Primal: Good King Moggle Mog XII
There are two phases and a kill priority for all of the moogles, which is the same in each phase. The priority is BLM > WHM > BRD > ROG > ARC > PLD > WAR > King. The King is not present in the first phase.
The second phase is signified by the King joining the fight and using Memento Moogle, dealing party-wide damage based on how many of the minions are alive at the time of its use. The King will use this throughout the phase, as well as 1000-kuponze Charge, a tankbuster, and Mog Creation, a line AoE. Additionally, the King can use the abilities of his subjects, with his versions being slightly modified. Once the King falls, the fight will immediately end.
Phase 1
Moogles will gradually pop up over time, with only the PLD present at the start. 20 seconds after engaging, the ARC and BLM enter. 30 seconds later, the WHM, ROG and WAR join. Finally, 40 seconds after, the BRD pops in. From this point, there will be roughly 60 seconds before all seven moogles, alive or not, group together to summon the King.
If the moogles are marked in phase 1, the marks will be retained in phase 2. Someone can mark them BLM(1), WHM(2), BRD(3), ROG(4), ARC(5), PLD(X1), WAR(X2).
Moogles in order of Phase 1 appearance:
- Whiskerwall Kupdi Koop (PLD) light blue pom: Uses Spinning Mogshield, a circular AoE attack around him that also stuns. Also occasionally charms the three nearest players for a few seconds with Thrown For a Loop, signified by a tether.
- Pukla Puki the Pomburner (BLM) purple pom: Doesn't auto-attack, but eventually casts Pom Flare, which needs to be stunned or silenced. AoE is a large orange ring on the ground. King gets Pom Meteor when she dies. Somewhat responsive to hate.
- WoolyWart Kupu Kogi (ARC) light green pom: Sits in a corner of the battlefield randomly targeting a player with Moogle Eye Shot. The targeted player will be identified by a large floating crosshair above them and take damage 2-5 times. Mograin of Death targets three players with crosshairs and deals AoE damage after a short delay.
- Furryfoot Kupli Kipp (WHM) white pom: Doesn't auto-attack, but eventually casts Pom Holy to deal party-wide damage and cures moogles with Pom Cure. The King gets Pom Holy when he dies. Doesn't respond to hate.
- Pukna Pako the Tailturner (ROG) yellow pom: Randomly targets a player, then closes in and attacks them with Moogle Thrust. She also spreads a large circle that does heavy poison damage around her feet, which lasts a good while.
- Ruffletuft Kupta Kapa (WAR) red pom: Uses 100-kuponze Swipe, a telegraphed cone AoE, and a decent hitting auto-attack. Will eventually use Moogle Go-Round dealing damage to nearby players, signified by a black circle with a green outline. Simply get out of the large circle if you're not a tank. The King gets this when he dies. Responds to hate.
- Puksi Piko the Shaggysong (BRD) blue pom: Buffs the damage of nearby moogles with March of the Moogles so long as they are near her. Somewhat responsive to hate.
The PLD should be burned down while the MT holds its attention. When the BLM and ARC spawn, the group should burn down the BLM while the MT finishes off the PLD and moves to the ARC. The rest of the party proceeds on the kill order, with the OT trying to tank as many of the other moogles as possible and keeping them off of healers. The MT will pick up the WAR and position him so that his cone AoE is oriented away from the group, otherwise focusing on the ARC. The group will continue killing moogles and finish the ARC off just in time for them to summon the King.
Only the WAR should be alive when King is summoned, causing Momento Moogle to deal a manageable amount of damage. If more than the WAR is alive by the time they summon, you will take more damage, with 3 moogles up being a wipe.
Phase 2
The MT should get hate on the King as soon as he comes up (the party can attack the King while he's charging Momento Moogle) and pull him to the very edge. The MT will also provoke the WAR and keep using ranged attacks on both while kiting in a semi-circle fashion around the edge for the duration of the fight, also keeping the WAR and King's AoEs directed towards the edge.
The rest of the party proceeds along the kill order, with the OT saving their stun for the BLM's Pom Flare. Any moogles near the BRD should be lured away by the party as well.
Loot
- Good King Moggle Mog XII Card (Drops at a fixed rate.)
- Moggle Mog XII's Whisker
Treasure Coffer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Morbid Mogblade | Gladiator's Arm | 75 | Blue | 1 |
Malignant Mogaxe | Marauder's Arm | 75 | Blue | 1 |
Monstrous Mogsword | Dark Knight's Arm | 75 | Blue | 1 |
Melancholy Mogfork | Lancer's Arm | 75 | Blue | 1 |
Murderous Mogfists | Pugilist's Arm | 75 | Blue | 1 |
Maliferous Mogtana | Samurai's Arm | 75 | Blue | 1 |
Mortal Mogknives | Rogue's Arm | 75 | Blue | 1 |
Mischievous Mogbow | Archer's Arm | 75 | Blue | 1 |
Menacing Mog Gun | Machinist's Arm | 75 | Blue | 1 |
Maleficent Mogstaff | Two-handed Thaumaturge's Arm | 75 | Blue | 1 |
Majestic Mogtome | Arcanist's Grimoire | 75 | Blue | 1 |
Manipulative Mogfoil | Red Mage's Arm | 75 | Blue | 1 |
Mighty Mogrod | Two-handed Conjurer's Arm | 75 | Blue | 1 |
Munificent Mogtome | Scholar's Arm | 75 | Blue | 1 |
Moonlit Moglobe | Astrologian's Arm | 75 | Blue | 1 |
Mogpon Coffer (IL 75) | Other | N/A | Basic | 1 |
Lore
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.