Archer Actions
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- Main article: Archer
Actions are abilities that you can actively use in combat. Archer's Actions consist of weaponskills with different effects and buffs that enhances the archer's damage.
Skills and Abilities
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Heavy Shot | 1 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 150. | |
Straight Shot | 2 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 140. Additional Effect: Increases critical hit rate by 10% for 20s. | |
Raging Strikes | 4 | 0 | Instant | 180s | 0 | 0 | Increases damage dealt by 20% for 20s. | |
Venomous Bite | 6 | 70 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Additional Effect: Venom with potency of 35 for 9s. | |
Misery's End | 8 | 0 | Instant | 12s | 25y | 0 | Delivers an attack with a potency of 190. Can only be executed when target's HP is below 20%. | |
Shadowbind | 10 | 0 | Instant | 12s | 25y | 0 | Binds target for 10s Cancels auto-attack upon execution. Target becomes unbound if damage is taken. | |
Bloodletter | 12 | 0 | Instant | 15s | 25y | 0 | Delivers an attack with a potency of 150. | |
Repelling Shot | 15 | 150 | Instant | 2.5s | 5y | 0 | Delivers an attack with a potency of 80. Additional Effect: 10y backstep. Cannot be executed while bound. | |
Quick Nock | 18 | 140 | Instant | 2.5s | 8y | 8y | Delivers an attack with potency of 110 to all enemies in a cone in front of you. | |
Swiftsong | 22 | 0 | 3 | 2.5s | 0 | 20y | Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs. | |
Hawk's Eye | 26 | 0 | Instant | 90s | 0 | 0 | Increases Dexterity and physical accuracy by 20% for 20s. | |
Windbite | 30 | 70 | Instant | 2.5s | 25y | 0 | Deals wind damage with a potency of 60. Additional Effect: Wind damage over time with potency of 45 for 18s. Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset. | |
Quelling Strikes | 34 | 0 | Instant | 120s | 0 | 0 | Reduces enmity generated by each attack for 15s. | |
Barrage | 38 | 0 | Instant | 180s | 0 | 0 | Increases the number of strikes per auto-attack to 2 for 10s. | |
Blunt Arrow | 42 | 0 | Instant | 30s | 25y | 0 | Delivers an attack with a potency of 50. Additional Effect: Silence for 1s. | |
Flaming Arrow | 46 | 0 | Instant | 60s | 25y | 5y | Sets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames for 30s. | |
Wide Volley | 50 | 160 | Instant | 2.5s | 25y | 5y | Delivers an attack with a potency of 110 to target and enemies near it. |