Delubrum Reginae (Savage)
Delubrum Reginae (Savage)
- Level
- 80 (Sync: 80)
- Item Level
- 430 (Sync: 430)
- Difficulty
- Savage
- Unsyncing
- Allowed
- Time limit
- 180 minutes
- Req. quest
- Fit for a Queen
- Entrance
- Gangos (X:6.6, Y:5.0)
- Patch
- 5.45
Delubrum Reginae (Savage) is a level 80 duty introduced in patch 5.45 with Shadowbringers.
- See also: Delubrum Reginae and Exploratory Missions
Delubrum Reginae is a 24-player duty wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.
Unlock
After meeting the following requirements, players must speak with the Troubled Gentleman in Gangos (X:6.6, Y:5.0) to unlock this duty via a quest named A Seaside Story.
- Completed the Fit for a Queen quest.
- A Resistance Rank of 15 or higher.
- Accrued at least 700,000 mettle.
Entering Delubrum Reginae (Savage)
After forming a 48-player alliance, the alliance leader must speak with the Troubled Gentleman in Gangos (X:6.6, Y:5.0) to commence the duty.
Duty-specific Rules
The following duty-specific feature will be applied upon entering Delubrum Reginae (Savage):
Resurrection Restrictions
While inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via limit breaks and certain lost actions are exempt from this restriction.
After being incapacitated, if you are not revived within a certain amount of time, you will be forcibly removed from the duty. Moreover, the option to return to the start of the instance when incapacitated has been replaced with an option to abandon the duty.
The following duty-specific rules and features are the same as those found in Delubrum Reginae:
- Countdowns, Field Markers, and Signs
- Party Composition
- Gear Effects
- Lost Actions
- Level Sync
- Penalties
- Rewards
- Traps
Savage Differences
For the most part, all encounters and pathways will be highly similar to those witnessed in the normal version, with players once again pitting themselves against the Trinity Seeker, Dahu, The Queen's Guard, the Bozjan Phantom, Trinity Avowed, and The Queen - typically using improved versions of mechanics witnessed in normal mode.
However, players will also contend with an additional mini-boss - the Stygimoloch Lord - who blocks your path to the finale, as well as an optional Solo Duty that can only be accepted whilst Dahu is still alive, allowing one player to pit themselves against a Stygimoloch Warrior in a 1v1 battle. Assuming a player is successful in the duel, that player will acquire a major statistical buff, and the entire group can avail of an additional loot chest. However, if the Stygimoloch Warrior has not been engaged before Dahu is defeated, the optional encounter will disappear for the rest of the duty.
Other changes include Thrice-come Ruin - a stackable debuff applied to any player who eats specific mechanics (lasting about 2 minutes), converting into a fatal Doom debuff if stacked three times, as the name implies. Once the Stygimoloch Lord has been bested, Twice-come Ruin will take effect - the same concept, except Doom is applied to players who acquire two stacks instead of three.
Due to the changes regarding in-duty raising (see above): should you find yourself incapacitated for any reason, you will be forcibly removed from the duty if not resurrected by specific Lost Duty Actions or a healer-based Limit Break 3. Seeing as the Twice/Thrice related Doom effect is inevitably fatal and raising being more limited, avoiding mechanics takes precedence above all else for most encounters, so be wary.