Thaumaturge

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Thaumaturge

"In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses." — Game Description

Thaumaturge
File:Thaumaturge art.jpg
Thaumaturge Art
Some, not all, Thaumaturge Actions

Thaumaturge is a Disciple of Magic class that specializes in the destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the job Black Mage if he or she also has the archer class at level 15.

Play Style

Armed with scepters and staves, thaumaturges can wreak havoc with their spells and curses. Thaumaturge is a ranged damage dealing class with powerful AoE spells and strong crowd control abilities. The most important stat for the thaumaturge is intelligence, which increases attack magic potency.

Mechanics

When thaumaturge casts a Fire spell, he acquires the Astral Fire buff. The buff increases the damage and MP cost of his fire spells and reduces damage and MP cost of his ice spells. His MP regen also stops. When thaumaturge casts a Blizzard spell, he acquires the Umbral Ice buff. The buff reduces the MP cost and damage of fire spells and increases his MP regen. If the thaumaturge casts an ice spell while he has the Astral Fire buff, the buff will be removed. If the thaumaturge casts a fire spell while he has an Umbral Ice buff on, the buff will be removed.

For tons of damage, players should spam Fire spells till his or her MP is low. Then use Transpose to swap Astral Fire for Umbral Ice for massive MP regen. When the player's MP is full, use Transpose again to swap Umbral Ice for Astral Fire to resume the flaming bombardment.

If you're a former player of World of Warcraft, think of the Balance talent spec for Druids. The mechanics are very similar.

Hunting Log

Actions

  • MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
Action Icon Level MP Cost* Cast Time Cooldown Range Radius Affinity Description
Blizzard blizzard.png 1 4 2.5s 2.5s 25y 0 THM BLM Deals ice damage with potency of 150.
Additional Effect: Heavy +40% for 20s
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Fire fire.png 2 12 2.5s 2.5s 25y 0 THM BLM Deals fire damage with potency of 150.
Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
Transpose transpose.png 4 0 Instant 12s 0 0 THM BLM Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder thunder.png 6 8 2.5s 2.5s 25y 0 THM BLM Deals lightning damage with potency of 30.
Additional Effect: Lightning damage over time with a potency of 40 for 12s.
Surecast surecast.png 8 0 Instant 30s 0 0 All Classes
WHM BLM SMN SCH
Next spell is cast without interruption.
Buff duration: 10s.
Sleep sleep.png 10 10 2.5s 2.5s 30y 0 THM BLM Puts target to sleep for 30s.
Cancels auto-attack upon execution.
Blizzard II blizzard ii.png 12 8 2s 2.5s 0 5y CNJ THM ACN
WHM BLM SMN SCH
Deals ice damage with a potency of 100 to all nearby enemies.
Additional Effect: Bind for 4s
Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
Scathe scathe.png 15 ?? Instant 2.5s 25y 0 THM BLM Deals elementally neutral damage with a potency of 100.
Fire II fire ii.png 18 16 3s 2.5s 25y 5y THM BLM Deals fire damage with a potency of 100 to target and enemies near it.
Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
Thunder II thunder ii.png 22 12 3s 2.5s 25y 0 THM BLM Deals lightning damage with potency of 50.
Additional Effect: Lightning damage over time with a potency of 40 for 15s.
Swiftcast swiftcast.png 26 0 Instant 180s 0 0 All Classes
WHM BLM SMN SCH
Next spell is cast immediately.
Buff duration: 10s.
Manaward manaward.png 30 0 Instant 120s 0 0 THM BLM Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s.
Fire III fire iii.png 34 20 3.5s 2.5s 25y 0 THM BLM Deals fire damage with a potency of 220.
Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
Blizzard III blizzard iii.png 38 12 3.5s 2.5s 25y 0 THM BLM Deals ice damage with potency of 220.
Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
Lethargy lethargy.png 42 0 Instant 30s 25y 0 THM BLM Inflict target with Slow and Heavy +20% for 12s.
Thunder III thunder iii.png 46 16 3.5s 2.5s 25y 0 THM BLM Deals lightning damage with potency of 60.
Additional Effect: Lightning damage over time with a potency of 40 for 18s.
Aetherial Manipulation aetherial manipulation.png 50 0 Instant 180s 25y 0 THM BLM Rush to a target party member's side
Unable to cast if bound.

PvP Actions

Traits

Trait Icon Level Description
Enhanced Intelligence Enhanced Intelligence.png 8 Increases Intelligence by 2.
Enhanced Intelligence II Enhanced Intelligence II.png 14 Increases Intelligence by 4.
Enhanced Surecast Enhanced surecast.png 16 Grants a 15% chance that upon use, Surecast will have no recast time.
Increased Aetherial Damage Increased aetherial damage i.png 20 Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
Enhanced Scathe Enhanced scathe.png 24 Grants 20% chance that Scathe will deal double damage.
Thundercloud Thundercloud.png 28 Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP.
Enhanced Intelligence III Enhanced intelligence iii.png 32 Increases Intelligence by 6.
Deep Sleep Deep sleep.png 36 Extends the area of effect for Sleep from a single target to a five yard radius.
Increased Aetherial Damage II Increased aetherial damage ii.png 40 Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
Firestarter Firestarter.png 44 Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time.
Enhanced Manaward Enhanced manaward.png 48 Increases damage nullified by Manaward to 30% of your maximum HP.

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