Dark Knight

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"The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description

Dark Knight is a Tank job that wields a Greatsword (2-handed sword) as its weapon. It wields not only a weapon but also the power of Darkness (magic-based tank). Unlike 2.0 jobs, Dark Knight does not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.

There is no physical guild building for the Dark Knights. After following the first few quests of the job's storyline, Dark Knights receive their job-advancement quests through an NPC located in the Ishgard Inn, The Forgotten Knight.

Play Style

Whilst there is still some debate, it seems that because the Dark Knight is a tank their most important stat is vitality, which increases HP. Many end-game players try and build up a strong strength rating after they feel they have enough HP to stay alive during intensive raids and dungeons. Before the release of 3.0 it was thought that piety would be needed due to the extensive use of MP in DRK abilities, but the balance at release means it is currently unnecessary to dedicate any points to this stat.

Requirements

Actions

Action Icon Level TP Cost Cast Time Cooldown Range Radius Description
Hard Slash Hard slash icon1.png 1 70 Instant 2.5s 3y 0 Delivers an attack with a potency of 150.
Shadowskin Shadowskin icon1.png 2 0 Instant 90s 0 0 Reduces damage taken by 20%.
Duration: 20s
Spinning Slash Spinning slash icon1.png 4 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash, Combo Potency: 220
Scourge Scourge icon1.png 6 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Damage over time with a Potency of 40 for 18s (30s with trait)
(combined total potency of 500 with trait)
Unleash Unleash icon1.png 8 MP Instant 2.5s 0 5y Deals unaspected damage with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity.
Low Blow Low blow icon1.png 10 0 Instant 25s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Stun Duration: 5s (PvP 3s)
Additional Effect: 30% chance that next parry will reset the recast timer
Syphon Strike Syphon strike icon1.png 12 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Combo Action: Hard Slash, Combo Potency: 250
Combo Bonus: Restores MP
Unmend Unmend icon1.png 15 MP Instant 2.5s 15y 0 Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP.
Duration 15s.
Blood Weapon Blood weapon icon1.png 18 0 Instant 40s 0 0 Increases attack speed by 10% and converts physical damage dealt into MP.
Duration: 15s
Cannot be used while under the effect of Grit.
Reprisal Reprisal icon1.png 22 0 Instant 30s 3y 0 Delivers an attack with a potency of 210.
Can only be used immediately after parrying an attack.
Additional Effect: Lowers target's damage dealt by 10% for 20s.
Power Slash Power slash icon1.png 26 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash, Combo Potency: 300
Dark Arts Combo Effect: Increased enmity.
Dark Arts fades upon execution.
Darkside Darkside icon1.png 30 0 Instant 5s 0y 0y MP is slowly drained while increasing damage dealt by 15%. MP refreshing statuses have no effect.
Effect ends upon reuse.
Grit Grit icon1.png 30 MP Instant 2.5s 0 0 Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases chance to hit by 5%.
Effect ends upon reuse.
Dark Dance Dark dance icon1.png 34 0 Instant 60s 0 0 Increases parry rate by 20%(30%). Can only be executed while succumbing to the Darkside.
Duration: 20s
Dark Arts Effect: Evasion increased by 20%
Dark Arts fades upon execution.
Blood Price Blood price icon1.png 35 0 Instant 40s 0y 0y Restores partial MP when damage is taken.
Duration: 15s
Souleater Souleater icon1.png 38 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Combo Action: Syphon Strike, Combo Potency: 260
Dark Arts Potency: 240
Dark Arts Combo Potency: 400
Grit Effect: Absorbs 50%(100%) of damage dealt as HP.
Dark Arts fades upon execution.
Dark Passenger Dark passanger icon1.png 40 884
MP
Instant 30s 10y 0y Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
Can only be used when succumbing to the Darkside.
Dark Arts Potency: 250
Dark Arts Effect: Blind. Duration 15s.
Dark Arts fades upon execution.
Dark Mind Dark mind icon1.png 42 0 Instant 60s 0 0 Reduces magic vulnerability by 15%. Can only be used when succumbing to the Darkside.
Duration: 10s.
Dark Arts Effect: Increase magic vulnerability reduction to 30%.
Dark Arts fades upon execution.
Dark Arts Dark arts icon1.png 45 1768
MP
Instant 5s 0y 0y Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
Shadow Wall Shadow wall icon1.png 46 0 Instant 180s 0 0 Reduces damage taken by 30%.
Duration: 10s
Delirium Delirium icon1.png 50 60 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Combo Action: Syphon Strike, Combo Potency: 280
Combo Bonus: Reduces target's INT by 10% for 20s.
Effect does not stack with Dragon Kick.
Living Dead Living dead icon1.png 50 0 Instant 300s 0y 0y Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth Salted earth icon1.png 52 0 Instant 45s 15y 0y Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
(combined total potency of 525 per target)
Plunge Plunge icon1.png 54 0 Instant 30s 15y 0y Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
Abyssal Drain Abyssal drain icon1.png 56 MP Instant 2.5s 15y 0y Deals unaspected damage with a potency of 120 to target and enemies near it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs 100% of damage dealt as HP.
Dark Arts fades upon execution.
Sole Survivor Sole survivor icon1.png 58 0 Instant 120s 25y 0y Marks the target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s
Carve and Spit Carve and spit icon1.png 60 0 Instant 60s 3y 0y Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.

Traits

Trait Icon Level Description
Enhanced Vitality Enhanced vitality icon1.png 8 Increases vitality by 2.
Enhanced Shadowskin Enhanced shadowskin icon1.png 14 Increases damage reduction granted by Shadowskin to 20%.
Enhanced Vitality II Enhanced vitality ii icon1.png 16 Increases vitality by 4.
Clean Weapon Clean weapon icon1.png 20 Shortens Blood Weapon recast time to 40 seconds.
Enhanced Vitality III Enhanced vitality iii icon1.png 24 Increases vitality by 6.
Hasty Reprisal Hasty reprisal icon1.png 28 Shortens Reprisal recast time to 30 seconds.
Enhanced Scourge Enhanced scourge icon1.png 32 Extends Scourge duration to 30 seconds.
Low Blows Low blows icon1.png 36 Grants a 30% chance that your next parry will reset the Low Blow recast timer.
Enhanced Unmend Enhanced unmend icon1.png 40 Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s
Enhanced Dark Dance Enhanced dark dance icon1.png 44 Improves Dark Dance parry rate increase to 30%.
Soul Devourer Soul devourer icon1.png 48 Increases Souleater absorb HP effect to 100% of damage inflicted.

Cross-Class Actions

Gladiator Marauder
Action Icon Level Action Icon Level
Savage Blade Savage blade icon.png 4 Foresight Foresight.png 2
Flash Flash icon.png 8 Skull Sunder Skull sunder.png 4
Convalescence Convalescence icon.png 10 Fracture Fracture.png 6
Provoke Provoke icon.png 22 Bloodbath Bloodbath.png 8
Awareness Awareness icon.png 34 Mercy Stroke Mercy stroke.png 26

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Carnal Chill Carnal chill icon1.png Deals unaspected damage with a potency of 150 to target and all enemies nearby it.
Additional Effect: Lowers target's damage dealt by 10% for 20s.
Enhanced Carnal Chill: Shortens recast time to 120 seconds. Enhanced Carnal Chill II: Increases potency to 180. Enhanced Carnal Chill III: Increases damage penalty to 20%.
Enliven Enliven icon1.png Instantly restores 50% TP. Enhanced Enliven: Shortens recast time to 180 seconds. Enhanced Enliven II: Increases TP recovery to 75%.
Full Swing Full swing icon1.png Delivers an attack with a potency of 150.
Additional Effect: Damage over time with potency of 30 for 15s.
Additional Effect: Increases target's damage taken by 10% for 15s.
Enhanced Full Swing: Shortens recast time to 150 seconds. Enhanced Full Swing II: Increases duration to 20 seconds. Enhanced Full Swing III: Increases HP increase and restoration to 25%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.
Push Back Push back icon1.png Delivers an attack with a potency of 150 every time you suffer physical damage for 10s.
Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s.
Enhanced Push Back: Shortens recast time to 120 seconds. Enhanced Push Back II: Increases potency to 180. Enhanced Push Back III: Extends counter attack duration to 15 seconds.
Tar Pit Tar pit icon1.png Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Heavy +40% for 8s.
Additional Effect: Absorbs 20% of damage dealt as HP
Enhanced Tar Pit: Shortens recast time to 150 seconds. Enhanced Tar Pit II: Increases potency to 180. Enhanced Tar Pit III: Increases HP absorption to 40%.

Quests

Dark Knight Guide

Images

Dark knight announcement1.jpg Dark Knight Concept Art

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