White Mage Actions

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Main article: White Mage

Endgame Healing Tips and Tricks

  • Important cross-class abilities: Swiftcast (THM Level 26), Virus (ACN Level 12), Eye for an Eye (ACN Level 34) - Swift cast allows you to instantly Raise an ally. Virus is equivalent of a defensive cooldown for you tank. It helps to mitigate heavy attacks from boss. Eye for an Eye reduces the damage taken for your tank over time. It should be kept up as often as possible.
  • Use Stoneskin on tanks before combat - The tanks need time in order to build enmity and Stoneskin will allow them to do just that before you need to heal them.
  • Overhealing = bad - Overhealing creates unnecessary aggro and wastes precious MP. Do not spam Medica or Medica II when few members of the party loses 10% of their HP, unless they are about to be hit by an powerful AoE attack.
  • Use Shroud of Saints as often as possible - Shroud of Saints regenerates MP based on your level and lowers your enmity by 50%. In some instances Shroud of Saints should be saved for specific moments such as phases with adds spawn. It helps to reduces your aggro and gives your tank an easier time in controlling the adds. To maximize MP regeneration, players should use Shroud of Saints every time their MP is 1300 below maximum.
  • Know the range of Medica and Medica II - The range of Medica and Medica II is 15 and 20 yalms respectively. Players should run close enough to their allies for those abilities to reach them and not run too close and waste time and movement.
  • Recognize debuffs on party members and esuna them if needed.


Skills and Abilities

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Presence of Mind Presence of mind.png 30 0 Instant 300s 0y 0y Increases casting speed of spells for 10s.
Regen Regen.png 35 319 Instant 2.5s 30y 0y Grants healing over time effect with cure potency of 150 to target for 21s.
Divine Seal Divine seal.png 40 0 Instant 60s 0y 0y Increases healing magic potency by 30% for 15s.
Holy Holy.png 45 532 3s 3.5s 0y 8y Deals magic damage with potency of 240 to all nearby enemies.
Additional Effect: Stun for 4s
Benediction Benediction.png 50 0 Instant 300s 30y 0y Restores all of a target's HP.

PvP Actions

Action Icon Classes/Jobs Description Upgrade 1 Upgrade 2 Upgrade 3
Sacred Prism Sacred prism icon1.png CNJ WHM Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 50 for 18s. Enhanced Sacred Prism: Shortens recast time to 180 seconds. Enhanced Sacred Prism II: Extends duration to 30 seconds. Enhanced Sacred Prism III: Increases cure potency to 100.
Divine Breath Divine breath icon1.png CNJ WHM Resurrects target at 10% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 180 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Attunement Attunement icon1.png CNJ SCH WHM Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
Enhanced Attunement: Shortens recast time to 180 seconds.
Aetheric Burst Aetheric blast icon1.png ACN CNJ THM BLM SMN WHM Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
Enhanced Aetheric Burst: Shortens recast time to 180 seconds. Enhanced Aetheric Burst II: Extends duration to 20 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Equanimity Equanimity icon1.png ACN CNJ THM BLM SMN WHM Allows casting without interruption by attacks for 10s. Enhanced Equanimity: Shortens recast time to 300 seconds. Enhanced Equanimity II: Extends duration to 20 seconds.
Mana Draw Mana draw icon1.png ACN ARC CNJ THM BLM BRD SMN WHM Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%.
Purify Purify icon1.png All Classes and Jobs Removes all detrimental effects. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.

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