Sohr Khai
Template:Dungeon Infobox "Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop the clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm's talons. The dragons named it "Sohr Khai," a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr's empty roost was overrun by bird and beast." — Game Description
Unlock
Level 60 players need to start the level 60 Main Scenario Quest Winning Over The Wyrm. Players can start the quest by talking to Alphinaud in The Dravanian Forelands (x16.7, y23.2). To unlock the quest, players need to complete the level 60 Main Scenario Quest An Ally for Ishgard.
Objectives
Bosses
Chieftain Moglin
Captain Mogsun - if he is alive and within range of Moglin, he'll tether to him and make him invincible. Take him down ASAP!
Resurrecting Moogles - Moogles of various classes will spawn throughout the fight. They're not too hard to kill, but as they die, Moglin will periodically drop purple AOE circles (kind of like the summoning circles from first boss of Haukke Hard) on the Moogles' corpses. Attack the corpses to knock them out of the circles, otherwise they'll be revived at full health (this applies to Captain Mogsun too). Be advised that if you knock the corpses to the edge of the arena, they can be quite difficult to move again should the need arise. Direct them toward the center instead, if possible.
Note: kill the 3 moogles when they spawn, then when he does the revive move(the circles) shoot the dead moogles out of the circle then continue to kill the boss, then he will summon more moogles kill them and then he does those purples circles to try to revive them shoot them out again then repeat till boss dead!
Poqhiraj
Destructible Environment - the walls on either side of the corridor can be knocked down in chunks by certain attacks Poqhiraj uses. When they fall, they expose an electrified pool behind them. Avoid standing in it as it applies a nasty DOT.
Jump - Poqhiraj jumps, becomes untargetable as one might expect, and lands at one end of the corridor, dealing party-wide damage. The closer you are to the landing spot, the more damage you take; so get to the other end.
Charge - after landing, Poqhiraj charges down the corridor. This is unavoidable, and has a knockback effect as well. Players hit by this attack will be knocked away from the center of the corridor, so make sure to stand by a wall so you don't get knocked into the pool of electric death.
Quasar - unmarked line AOE with a reasonable cast time. This attack is probably the main reason walls fall down; stack directly behind the horse to keep Quasar from going off to the side and hitting walls.
Cloud Call - one player will receive a purple marker; when the marker disappears, a thundercloud will spawn over their head. This cloud will pulse damage and a vulnerability debuff; fortunately, the radius of the pulse is slightly smaller than the width of the corridor. My party found that the best placement for the cloud was halfway down the corridor, smooshed up against the wall. That allowed us enough room to run by (to get away from Touchdown) without getting struck by lightning.
Hraesvelgr
Holy Breath - pulse AOE that takes up an entire pedestal, no cast bar. It'll probably hit you once or twice but just hop to a different pedestal as soon as you can.
Big Bad Pedestal-Destroying Breath - Hraesvelgr prepares a very big and very noticeable AOE that will destroy two pedestals at a time. I don't know what happens if you're on them when they disappear, but I doubt it's good. NOTE: at one point I got "stranded" on a pedestal by this attack and freaked out; don't worry about that. The jump circles will still work even if you no longer have directly adjacent pedestals.
Holy Sprites - a couple adds spawn after BBPDB. We didn't find out what happens if you don't kill them.
Ice Cubes and Dragon Heads - an ice cube and a dragon head will appear and float toward each other, intersecting above a pedestal (yeah, probably the one you're on). When they collide they do a little explosion thing that kinda hurts, so get to a different pedestal before that happens.
Credit To
WhiskersDubois from reddit - Added to consolegameswiki by: Teknical -
Loot
Chieftain Moglin Loot
Poqhiraj Loot
Hraesvelgr Loot
Additional Treasure Coffers
Treasure Coffer 1
Coordinates: x10.7, y11.1
Treasure Coffer 2
Coordinates: x11.6, y12.8
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Berserker's Earrings | 60 | 215 | All Classes | Earrings | 1 | 1 | 0 | Vitality +52, Accuracy +45, Critical Hit Rate +31 | |
Conqueror's Earrings | 60 | 215 | All Classes | Earrings | 1 | 1 | 0 | Dexterity +49, Accuracy +31, Skill Speed +45 | |
Panegyrist's Earrings | 60 | 215 | All Classes | Earrings | 1 | 1 | 0 | Intelligence +49, Accuracy +45, Spell Speed +31 | |
Prophet's Earrings | 60 | 215 | All Classes | Earrings | 1 | 1 | 0 | Mind +49, Piety +50, Spell Speed +31 | |
Viking Earrings | 60 | 215 | All Classes | Earrings | 1 | 1 | 0 | Strength +49, Accuracy +31, Critical Hit Rate +45 |
Treasure Coffer 3
Coordinates: x12.0, y10.7
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Berserker's Scarf | 60 | 215 | All Classes | Necklace | 1 | 1 | 0 | Vitality +52, Parry +31, Determination +43 | |
Conqueror's Scarf | 60 | 215 | All Classes | Necklace | 1 | 1 | 0 | Dexterity +49, Determination +30, Skill Speed +45 | |
Panegyrist's Scarf | 60 | 215 | All Classes | Necklace | 1 | 1 | 0 | Intelligence +49, Accuracy +45, Determination +30 | |
Prophet's Scarf | 60 | 215 | All Classes | Necklace | 1 | 1 | 0 | Mind +49, Piety +35, Critical Hit Rate +45 | |
Viking Scarf | 60 | 215 | All Classes | Necklace | 1 | 1 | 0 | Strength +49, Accuracy +45, Critical Hit Rate +31 |
Treasure Coffer 4
Coordinates: x12.7, y12.8
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Berserker's Bangles | 60 | 215 | All Classes | Bracelets | 1 | 1 | 0 | Vitality +52, Parry +45, Accuracy +31 | |
Conqueror's Bangles | 60 | 215 | All Classes | Bracelets | 1 | 1 | 0 | Dexterity +49, Accuracy +31, Critical Hit Rate +45 | |
Panegyrist's Bangles | 60 | 215 | All Classes | Bracelets | 1 | 1 | 0 | Intelligence +49, Critical Hit Rate +31, Spell Speed +45 | |
Prophet's Bangles | 60 | 215 | All Classes | Bracelets | 1 | 1 | 0 | Mind +49, Piety +50, Determination +30 | |
Viking Bangles | 60 | 215 | All Classes | Bracelets | 1 | 1 | 0 | Strength +49, Accuracy +45, Determination +30 |
Treasure Coffer 5
Coordinates: x11.0, y13.0
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Berserker's Ring | 60 | 215 | All Classes | Ring | 1 | 1 | 0 | Vitality +52, Critical Hit Rate +45, Skill Speed +31 | |
Conqueror's Ring | 60 | 215 | All Classes | Ring | 1 | 1 | 0 | Dexterity +49, Critical Hit Rate +31, Determination +43 | |
Panegyrist's Ring | 60 | 215 | All Classes | Ring | 1 | 1 | 0 | Intelligence +49, Accuracy +31, Determination +43 | |
Prophet's Ring | 60 | 215 | All Classes | Ring | 1 | 1 | 0 | Mind +49, Critical Hit Rate +31, Spell Speed +45 | |
Viking Ring | 60 | 215 | All Classes | Ring | 1 | 1 | 0 | Strength +49, Determination +43, Skill Speed +31 |