The World of Darkness
- See also: Crystal Tower
The World of Darkness is the third and final part of Crystal Tower. It is a dungeon that requires a full raid of 24 players with item levels of at least 90. Similar to Syrcus Tower, the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).
- The World of Darkness was released in patch 2.5.
Players can only obtain 1 reward item per week. Reward eligibility is reset every Tuesday at 12:00 AM PST.
- Reward: 100 Allagan Tomestones of Soldiery and 20 Allagan Tomestones of Poetics
Unlock
- Quest: The World of Darkness (Quest)
- Quest-giver Location: Rammbroes - Mor Dhona (x30,y12)
- Prerequisites: Completed Syrcus Tower
Bosses
Angra Mainyu
Double Vision is a floor-covering AoE that is split into blue and red gives a stacking debuff, but it will reset the stack to 1 if you alternate which color you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.
When he casts Mortal Gaze, anyone looking in his direction will receive a Doom debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.
Roulette, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 Final Hourglass spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one in a clockwise direction. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.
Level 100 Flare: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is an even number.
Level 150 Doom: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is an odd number.
Five-headed Dragon
Ice Blast's AoE expends if it hits a player.
The poison slimes need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them burst into poison resistance buffs.
When the boss uses Discordance you have to kill the 5 extra heads that appear or the raid will wipe. I have seen him use this multiple times, so stay on your toes if your DPS is slower.
The boss will occasionally mark a player with a symbol similar to the lightning ball symbol from Scylla in Syrcus Tower. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage, likely killing them unless they are a tank with over 10,000 health.
Howling Atomos (3rd Trash Pull)
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it's casting Shockwave because if you're not in that purple puddle you will get knocked off.
It might be useful for the person that gets marked to run opposite the group and then run off the edge once the marker fades so they don't get sucked in but it still turn the boss away in time. Then no one takes damage.
Cerberus
1 group stand next to Gastric Juice mob to get hit by Mini spell and shrunk to a small size. Then the same group stand in the purple goo to get eaten by the boss. Once inside the group needs to kill the adds in his stomach. When the adds are dead he will stop thrashing. Groups outside need to use the tether to re-chain him while he is weak.
Cloud of Darkness
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.
Throughout the fight, CoD will spawn comets that mark off small areas in regular patterns across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among as many people standing in the area when the comet falls and becomes negligible with just two or three players.
A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move toward the player at running speed, so sprint if it gets too close. Each blast adds a vulnerability debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.
During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol's Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.
After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid wide attack. Too many and she will wipe you here. The clouds can be effected by Heavy but not by Bind.
After the cloud phase is down she will do a raid wide attack that will hurt. AOE heals and protection are important.
Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in the box. A, B, and C have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill em quick.
Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren't ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.
After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.
After this, the phases just start repeating. This bitch has a LOT of health so prepare for a slog if your DPS isn't up to snuff. Ideally DPS LB3 should be used but like I said, you may end up using that Healer LB3.
Loot
Angra Mainyu Loot
Five-headed Dragon Loot
Cerberus Loot
Cloud of Darkness Loot
Images
Gear Images
Left to Right: BRD, BLM/SMN, DRG, WHM/SCH, MNK, NIN, WAR/PLD
Dungeon Images
Lore
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?