Limit Break

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General Information

Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.

Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Melee physical DPS limit breaks deal a massive amount damage to a single target. Caster DPS limit breaks deal devastating area of effect damage. Ranged DPS limit breaks deal devastating damage in a straight line. Healer limit breaks restore HP and MP to the entire party.

All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to jobs, with the exception of the limited Blue Mage job being unable to use any limit breaks.

Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:

  • In dungeons, the bar is added when engaging the final boss.
  • In trials and raids: the bar is added at the start of the duty, except for older raids that still have some regular enemies to fight through.
  • In alliance raids and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.

It is worth noting that the addition of a third bar will also reset the progress of the bar. It's removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.

Tank Limit Breaks

Tank Limit Breaks require Gladiator, Marauder, Paladin, Warrior, Dark Knight or Gunbreaker. Tank Limit Breaks execute instantly with no animation lock.

Shield Wall

Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.

Stronghold

Stronghold is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.

Last Bastion (PLD)

Last Bastion is the level 3 limit break for Paladin. It reduces damage taken by all party members by 80% for 8 seconds.

Land Waker (WAR)

Land Waker is the level 3 limit break for Warrior. It reduces damage taken by all party members by 80% for 8 seconds.

Dark Force (DRK)

Dark Force is the level 3 limit break for Dark Knight. It reduces damage taken by all party members by 80% for 8 seconds.

Gun Metal Soul (GNB)

Gun Metal Soul is the level 3 limit break for Gunbreaker. It reduces damage taken by all party members by 80% for 8 seconds.

Melee Physical DPS Limit Breaks

Melee Physical DPS Limit Breaks require Lancer, Pugilist, Rogue, Dragoon, Monk, Ninja or Samurai. Melee Limit Breaks have a short cast time and moderate animation lock with melee range requirements.

Braver

Braver is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2400.

Bladedance

Bladedance is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5250.

Final Heaven (MNK)

Final Heaven is the level 3 limit break for Monk. It executes a single target attack with potency of 9000.

Dragonsong Dive (DRG)

Dragonsong Dive is the level 3 limit break for Dragoon. It executes a single target attack with potency of 9000.

Chimatsuri (NIN)

Chimatsuri is the level 3 limit break for Ninja. It executes a single target attack with potency of 9000.

Doom of the Living (SAM)

Doom of the Living is the level 3 limit break for Samurai. It executes a single target attack with potency of 9000.

Ranged Physical DPS Limit Breaks

Ranged Physical DPS Limit Breaks require Archer, Bard, Machinist or Dancer. Ranged Physical Limit Breaks have a moderate cast time and animation lock.

Big Shot

Big Shot is the level 1 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 1650.

Desperado

Desperado is the level 2 limit break for Ranged DPS. It deals damage to all targets in a line with potency of 3600.

Saggitarius Arrow (BRD)

Saggitarius Arrow is the level 3 limit break for Bard. It deals damage to all targets in a line with potency of 6150.

Satellite Beam (MCH)

Satellite Beam is the level 3 limit break for Machinist. It deals damage to all targets in a line with potency of 6150.

Crimson Lotus (DNC)

Crimson Lotus is the level 3 limit break for Dancer. It deals damage to all targets in a line with potency of 6150.

Ranged Magical DPS Limit Breaks

Ranged Magical DPS Limit Breaks require Thaumaturge, Arcanist, Black Mage, Red Mage, or Summoner. Ranged Magical Limit Breaks have the longest cast time and a short animation lock. Unlike the other DPS limit breaks it relies on manual targeting and can potentially miss the target if it suddenly moves.

Skyshard

Skyshard is the level 1 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 1650.

Starstorm

Starstorm is the level 2 limit break for Caster DPS. It delivers an area of effect attack at a target location with potency of 3600.

Meteor (BLM)

Meteor is the level 3 limit break for Black Mage. It delivers an area of effect attack at a target location with potency of 6150.

Teraflare (SMN)

Teraflare is the level 3 limit break for Summoner. It delivers an area of effect attack at a target location with potency of 6150.

Vermillion Scourge (RDM)

Vermillion Scourge is the level 3 limit break for Red Mage. It delivers an area of effect attack at a target location with potency of 6150.

Healer Limit Breaks

Healer Limit Breaks require Conjurer, White Mage, Scholar or Astrologian. Healer Limit Breaks execute almost instantly but cause a significant amount of animation lock, especially on an LB3.

Healing Wind

Healing Wind is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.

Breath of the Earth

Breath of the Earth is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.

Pulse of Life (WHM)

Pulse of Life is the level 3 limit break for White Mage. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.

Angel Feathers (SCH)

Angel Feathers is the level 3 limit break for Scholar. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.

Astral Stasis (AST)

Astral Stasis is the level 3 limit break for Astrologian. It restores 100% of HP of all nearby party members and revive any party members that are KO'd. Members that are resurrected via the limit break will also have 100% of their MP restored and will not suffer Weakness. If they already had Weakness, it will not be increased to Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset.

Note

Healer Limit Break 3 will revive affected party members where they stood and does so immediately, with no prompt to accept the revival, unlike regular revive spells. It also doesn't provide the extended 5 seconds of invulnerability, which means a party member that died in a death zone at the edge of the combat area or the like will just die again instantly.

Squadron Limit Break

The Squadron Limit Break is only available during Command Missions, with the Execute Limit Break command. Your own class or job's Limit Break is also available as normal, but squadron members cannot cast their class's Limit Break.

Ungarmax

Ungarmax is the Squadron Limit Break. It deals single-target damage and grants Damage Up to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.

Adrenaline Rush

Adrenaline Rush replaces Limit Breaks in PvP, though it is an individual bar for every player they can use when they see fit. It only has one bar and the effects are also roughly on par with a one bar limit break of the same role, but with some additional effects. The bar also resets on death.

Meter Mechanics

The meter automatically fills during combat, but certain actions will fill it up faster.

Tanks

Generate Limit break on taking damage.

Generate Limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).

DPS

Generate limit break on dealing critical damage.

Generate limit break on killing enemies.

Generate limit break on interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).

Healers

Generate limit break on healing a tank from critical health (~10% health). After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.

Generate limit break on critical healing.

Encounter specific

In some encounters, specific conditions also generate limit break, usually filling an entire bar instantly. Most commonly, specific adds will have this effect when killed, but this can also apply to executing mechanics correctly. Proper use of the "free" LB3 gained is usually required to survive a powerful attack or ensure a tight dps check mechanic is fulfilled.