- See also: Halatali
Halatali (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 55 (Sync: 110)
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70"Level 50/60/70" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Req. quest
- This Time's for Fun
- Entrance
- Eastern Thanalan (X:14, Y:30)
- Patch
- 2.2
“
Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.
— In-game description
Halatali (Hard) is a level 50 dungeon introduced in patch 2.2.
Unlock
Level 50 players need to talk to Hugubert in Revenant's Toll, Mor Dhona (x22,y8), to start the quest This Time's for Fun to unlock the dungeon.
The quest is available after the completion of the main scenario quest The Ultimate Weapon.
Objectives
- Defeat the Mammets: 0/4
- Defeat Pyracmon: 0/1
- Defeat the monsters: 0/7
- Defeat the Catoblepas: 0/1
- Defeat the Gladiators: 0/3
- Complete the final test: 0/1
Halatali (Hard) Video Guide
Bosses
Halatali (Hard) Video Guide
Pyracmon
The fight is similar to The Aurum Vale's Coincounter, with all basic Cyclops abilities (move away when he's casting something with two hands on his mace, run through him when he's casting something with only one hand on his mace). He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that, after a short pause, will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise.
Catoblepas
The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage.
Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it.
Mumuepo the Beholden
The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.
The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location.
Loot
Armor
Item
|
Icon
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Stats and Attributes
|
Darklight Boots of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Feet |
41 |
75 |
Vitality +12 Intelligence +12 Critical Hit Rate +16 Determination +8
|
Darklight Boots of Healing |
|
70 |
CNJ, WHM, SCH Level 50 |
Feet |
41 |
75 |
Vitality +12 Mind +12 Piety +11 Determination +8
|
Darklight Bracers of Aiming |
|
70 |
ARC, BRD Level 50 |
Hands |
58 |
58 |
Dexterity +12 Vitality +14 Accuracy +16 Determination +8
|
Darklight Breeches of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Legs |
57 |
105 |
Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
|
Darklight Corselet of Striking |
|
70 |
PGL, MNK Level 50 |
Body |
81 |
81 |
Strength +20 Vitality +22 Accuracy +27 Determination +13
|
Darklight Cowl of Healing |
|
70 |
CNJ, WHM, SCH Level 50 |
Body |
98 |
180 |
Vitality +32 Mind +33 Piety +19 Determination +29
|
Darklight Eyepatch of Striking |
|
70 |
PGL, MNK Level 50 |
Head |
58 |
58 |
Strength +12 Vitality +14 Accuracy +16 Skill Speed +11
|
Darklight Gauntlets |
|
70 |
LNC, DRG Level 50 |
Hands |
75 |
41 |
Strength +12 Vitality +14 Determination +11 Skill Speed +11
|
Darklight Gloves of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Hands |
41 |
75 |
Vitality +12 Intelligence +12 Accuracy +16 Determination +8
|
Darklight Hunting Belt |
|
70 |
ARC, BRD Level 50 |
Waist |
50 |
50 |
Dexterity +9 Vitality +10 Accuracy +9 Critical Hit Rate +12
|
Darklight Kecks |
|
70 |
ARC, BRD Level 50 |
Legs |
81 |
81 |
Dexterity +20 Vitality +22 Accuracy +19 Determination +18
|
Darklight Sollerets |
|
70 |
LNC, DRG Level 50 |
Feet |
75 |
41 |
Strength +12 Vitality +14 Accuracy +11 Determination +11
|
Darklight Trousers |
|
70 |
LNC, DRG Level 50 |
Legs |
105 |
57 |
Strength +20 Vitality +22 Accuracy +19 Determination +18
|
Darklight Whipping Belt |
|
70 |
PGL, MNK Level 50 |
Waist |
50 |
50 |
Strength +9 Vitality +10 Accuracy +12 Determination +6
|
Fistfighter's Breeches |
|
70 |
PGL, MNK Level 50 |
Legs |
81 |
81 |
Strength +20 Vitality +22 Accuracy +19 Determination +18
|
Fistfighter's Gloves |
|
70 |
PGL, MNK Level 50 |
Hands |
58 |
58 |
Strength +12 Vitality +14 Accuracy +11 Skill Speed +16
|
Fistfighter's Jackboots |
|
70 |
PGL, MNK Level 50 |
Feet |
58 |
58 |
Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
|
Heavy Darklight Armor |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Body |
262 |
262 |
Strength +33 Vitality +36 Parry +43 Critical Hit Rate +30
|
Heavy Darklight Plate Belt |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Waist |
95 |
95 |
Strength +9 Vitality +10 Parry +9 Accuracy +12
|
Hussar's Goggles |
|
70 |
LNC, DRG Level 50 |
Head |
75 |
41 |
Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
|
Hussar's Jackcoat |
|
70 |
LNC, DRG Level 50 |
Body |
105 |
57 |
Strength +20 Vitality +22 Accuracy +27 Skill Speed +19
|
Hussar's Sash |
|
70 |
LNC, DRG Level 50 |
Waist |
65 |
35 |
Strength +9 Vitality +10 Accuracy +9 Critical Hit Rate +12
|
Magician's Hat |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Head |
41 |
75 |
Vitality +12 Intelligence +12 Accuracy +16 Spell Speed +11
|
Magician's Robe |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Body |
57 |
105 |
Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
|
Magician's Sash |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Waist |
35 |
65 |
Vitality +9 Intelligence +9 Accuracy +9 Determination +8
|
Pilgrim's Gloves |
|
70 |
CNJ, WHM, SCH Level 50 |
Hands |
41 |
75 |
Vitality +12 Mind +12 Piety +7 Critical Hit Rate +16
|
Pilgrim's Sash |
|
70 |
CNJ, WHM, SCH Level 50 |
Waist |
35 |
65 |
Vitality +9 Mind +9 Critical Hit Rate +9 Determination +8
|
Pilgrim's Slops |
|
70 |
CNJ, WHM, SCH Level 50 |
Legs |
57 |
105 |
Vitality +20 Mind +20 Piety +17 Determination +13
|
Protector's Gauntlets |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Hands |
109 |
109 |
Strength +12 Vitality +14 Parry +11 Determination +11
|
Protector's Sollerets |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Feet |
109 |
109 |
Strength +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11
|
Protector's Trousers |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Legs |
153 |
153 |
Strength +20 Vitality +22 Parry +27 Determination +13
|
Shikaree's Boots |
|
70 |
ARC, BRD Level 50 |
Feet |
58 |
58 |
Dexterity +12 Vitality +14 Determination +8 Skill Speed +16
|
Shikaree's Doublet |
|
70 |
ARC, BRD Level 50 |
Body |
81 |
81 |
Dexterity +20 Vitality +22 Critical Hit Rate +19 Skill Speed +27
|
Shikaree's Mask |
|
70 |
ARC, BRD Level 50 |
Head |
58 |
58 |
Dexterity +12 Vitality +14 Critical Hit Rate +11 Determination +11
|
Accessories
Item
|
Icon
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Stats and Attributes
|
Darklight Band of Aiming |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Dexterity +9, Critical Hit Rate +9, Determination +8, ,
|
Darklight Band of Casting |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Intelligence +9, Accuracy +12, Determination +6, ,
|
Darklight Band of Fending |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Vitality +10, Parry +12, Accuracy +9, ,
|
Darklight Band of Healing |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Band of Maiming |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Strength +9, Accuracy +12, Skill Speed +9, ,
|
Darklight Band of Striking |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
|
Darklight Bracelet of Aiming |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Dexterity +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Bracelet of Casting |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Intelligence +9, Determination +8, Spell Speed +9, ,
|
Darklight Bracelet of Fending |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Vitality +10, Parry +9, Accuracy +12, ,
|
Darklight Bracelet of Healing |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Bracelet of Maiming |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
|
Darklight Bracelet of Striking |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Strength +9, Critical Hit Rate +12, Determination +6, ,
|
Darklight Choker of Aiming |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Dexterity +9, Accuracy +12, Determination +6, ,
|
Darklight Choker of Casting |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Intelligence +9, Determination +8, Spell Speed +9, ,
|
Darklight Choker of Fending |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Vitality +10, Parry +12, Accuracy +9, ,
|
Darklight Choker of Healing |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Choker of Maiming |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Strength +9, Accuracy +9, Skill Speed +12, ,
|
Darklight Choker of Striking |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Strength +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Earrings of Aiming |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Dexterity +9, Accuracy +9, Critical Hit Rate +12, ,
|
Darklight Earrings of Casting |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Intelligence +9, Accuracy +12, Determination +6, ,
|
Darklight Earrings of Fending |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Vitality +10, Parry +12, Determination +6, ,
|
Darklight Earrings of Healing |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Earrings of Maiming |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Strength +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Earrings of Striking |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Strength +9, Accuracy +9, Critical Hit Rate +12, ,
|
Images