Difference between revisions of "Attributes"
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==Attributes== | ==Attributes== | ||
===Strength=== | ===Strength=== | ||
[[Strength]] is the primary damage dealing stat for melee [[classes]] and [[jobs]] such as [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]]. Higher strength equals higher [[Attack Power]]. Strength also increases the amount of damage your mitigate when you [[block]] or [[parry]] an enemy attack. | [[Strength]] is the primary damage dealing stat for melee [[classes]] and [[jobs]] such as [[lancer]], [[pugilist]], [[marauder]] and [[gladiator]]. Higher strength equals higher [[Attack Power]] for these melee classes. Strength also increases the amount of damage your mitigate when you [[block]] or [[parry]] an enemy attack. | ||
===Dexterity=== | ===Dexterity=== | ||
[[Dexterity]] is the primary damage dealing stat for ranged classes and jobs such as [[archer]] and [[bard]]. Higher dexterity means higher attack power for archer and bard. Dexterity also increases the rate of your parry. The higher your dexterity is, the more likely you are to parry an enemy attack. | |||
===Vitality=== | ===Vitality=== |
Revision as of 21:51, 16 June 2013
Attributes
Strength
Strength is the primary damage dealing stat for melee classes and jobs such as lancer, pugilist, marauder and gladiator. Higher strength equals higher Attack Power for these melee classes. Strength also increases the amount of damage your mitigate when you block or parry an enemy attack.
Dexterity
Dexterity is the primary damage dealing stat for ranged classes and jobs such as archer and bard. Higher dexterity means higher attack power for archer and bard. Dexterity also increases the rate of your parry. The higher your dexterity is, the more likely you are to parry an enemy attack.