Difference between revisions of "Weakness"
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Dying a second time with [[Weakness]] still active gives {{status effect|brink of death}} [[Brink of Death]] upon [[Resurrect|revival]]. | Dying a second time with [[Weakness]] still active gives {{status effect|brink of death}} [[Brink of Death]] upon [[Resurrect|revival]]. | ||
Respawning (also called a ''release'') after an encounter is over revives the player without the {{status effect|weakness}} [[Weakness]] debuff. In [[dungeon]]s and [[raid]]s, players should always respawn whenever possible rather than waiting for a healer to [[Resurrect|revive]] them. | Respawning (also called a ''release'') after an encounter is over revives the player without the {{status effect|weakness}} [[Weakness]] debuff. In [[dungeon]]s and [[raid]]s, players should always respawn after combat whenever possible rather than waiting for a healer to [[Resurrect|revive]] them. | ||
[[category:Status Effects]] | [[category:Status Effects]] |
Latest revision as of 03:07, 11 March 2024
Weakness is a status effect that causes Strength, Dexterity, Intelligence, and Mind to be reduced by 25% for the duration. It is received after being revived from death in combat.
Dying a second time with Weakness still active gives Brink of Death upon revival.
Respawning (also called a release) after an encounter is over revives the player without the Weakness debuff. In dungeons and raids, players should always respawn after combat whenever possible rather than waiting for a healer to revive them.