Difference between revisions of "Nexus Zodiac Weapons/Quest"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 93: Line 93:
===Light Events===
===Light Events===
*Each event you complete has its base value and a bonus, which is usually the tier above it. (NOTE: Bonuses switch out every 2 hours)
*Each event you complete has its base value and a bonus, which is usually the tier above it. (NOTE: Bonuses switch out every 2 hours)
*For high level (lv 60+) jobs, unrestricted runs of {{questlink|dungeon|The Thousand Maws of Toto-Rak}} are efficient due to the simplified dungeon layout with the [[patch 6.1]] rework. However, {{questlink|dungeon|The Aurum Vale}} becomes a better choice once you can kill enemies and bosses in one hit as the dungeon layout is smaller.
*For high level (lv 60+) jobs, [[Unrestricted Party|unrestricted]] (unsynced) runs of {{questlink|dungeon|The Thousand Maws of Toto-Rak}} are efficient due to the simplified dungeon layout with the [[patch 6.1]] rework. However, {{questlink|dungeon|The Aurum Vale}} becomes a better choice once you can kill enemies and bosses in one hit as the dungeon layout is smaller.
*For very high level (lv 80+) jobs, unrestricted runs of {{questlink|trial|The Bowl of Embers (Extreme)}}, {{questlink|trial|Thornmarch (Extreme)}}, or {{questlink|dungeon|The Aurum Vale}} should be the quickest content for farming light. With better gear and if you are using a job with strong frontloaded burst damage (e.g. [[Ninja]]), Ifrit EX becomes more efficient as you can kill the boss much faster by potentially skipping phases where it is untargetable.
*For very high level (lv 80+) jobs, unrestricted runs of {{questlink|trial|The Bowl of Embers (Extreme)}}, {{questlink|trial|Thornmarch (Extreme)}}, or {{questlink|dungeon|The Aurum Vale}} should be the quickest content for farming light. With better gear and if you are using a job with strong frontloaded burst damage (e.g. [[Ninja]]), Ifrit EX becomes more efficient as you can kill the boss much faster by potentially skipping phases where it is untargetable.
*FATEs in other expansions also give light, but this isn't recommended solo since your weapon is only iLevel 110.
*FATEs in other expansions also give light, but this isn't recommended solo since your weapon is only iLevel 110 and you cannot unsync them.
**This also includes [[Eureka]] Notorious Monsters and Elemental Conflicts (Bunny Fates), as well as [[The Bozjan Southern Front]]/[[Zadnor]] [[Skirmishes]]. [[Critical Engagements]] do NOT give light.
**This also includes [[Eureka]] Notorious Monsters and Elemental Conflicts (Bunny Fates), as well as [[The Bozjan Southern Front]]/[[Zadnor]] [[Skirmishes]]. [[Critical Engagements]] do NOT give light.
**Note that Bozja/Zadnor scales gear up so your low weapon iLvl won't be an issue. Eureka doesn't scale gear, though if many people are in the zone and you're in a group, it won't be as big of an issue. Both are solid choices to passively gaining light while inside those forays.
**Note that Bozja/Zadnor scales gear up so your low weapon iLvl won't be an issue. Eureka doesn't scale gear, though if many people are in the zone and you're in a group, it won't be as big of an issue. Both are solid choices to passively gaining light while inside those forays.

Revision as of 06:01, 23 October 2023

(Lv. 50) Zodiac Weapons: Base (Feature Quest icon.png) → Zenith (Feature Quest icon.png) → Atma (Feature Quest icon.png) → Animus (Feature Quest icon.png) → Novus (Feature Quest icon.png) → Nexus (Feature Quest icon.png) → Zodiac (Feature Quest icon.png) → Zeta (Feature Quest icon.png)
(Lv. 60) Anima Weapons: HW.png Animated (Repeatablefeaturequest.png) → Awoken (Repeatablefeaturequest.png) → Anima (Repeatablefeaturequest.png) → Hyperconductive (Repeatablefeaturequest.png) → Reconditioned (Repeatablefeaturequest.png) → Sharpened (Repeatablefeaturequest.png) → Complete (Repeatablefeaturequest.png) → Lux (Repeatablefeaturequest.png)
(Lv. 70) Eurekan Weapons: SB.png AntiquatedBase (Otherquest.png) → Base +1Base +2AnemosPagos (Otherquest.png) → Pagos +1ElementalElemental +1 (Otherquest.png) → Elemental +2PyrosHydatos (Otherquest.png) → Hydatos +1Base EurekaEurekaPhyseos (Otherquest.png)
(Lv. 80) Resistance Weapons: SHB.png Resistance (Repeatablefeaturequest.png) → Augmented Resistance (Repeatablefeaturequest.png) → Recollection (Repeatablefeaturequest.png) → Law's Order (Repeatablefeaturequest.png) → Augmented Law's Order (Repeatablefeaturequest.png) → Blade's (Repeatablefeaturequest.png)
(Lv. 90) Manderville Weapons: EW.png Manderville (Repeatablefeaturequest.png) → Amazing Manderville (Repeatablefeaturequest.png) → Majestic Manderville (Repeatablefeaturequest.png) → Mandervillous (Repeatablefeaturequest.png)

(Lv. 70) Eurekan Armor: SB.png Antiquated ArtifactBase RelicBase +1Base +2AnemosElementalElemental +1Elemental +2
(Lv. 80) Resistance Armor: SHB.png ResistanceAugmented ResistanceLaw's OrderAugmented Law's OrderBlade's

(Lv. 50) Mastercraft Tools: Mastercraft (Feature Quest icon.png) → Supra ToolsLucis Tools
(Lv. 80) Skysteel Tools: SHB.png Skysteel (Feature Quest icon.png) → Skysteel +1 (Feature Quest icon.png) → Dragonsung (Feature Quest icon.png) → Augmented (Repeatablefeaturequest.png) → Skysung (Repeatablefeaturequest.png) → Skybuilders' (Expert Recipe Repeatablefeaturequest.png)
(Lv. 90) Splendorous Tools: EW.png Splendorous (Feature Quest icon.png) → Augmented Splendorous (Repeatablefeaturequest.png) → Crystalline (Repeatablefeaturequest.png) → Chora-Zoi's Crystalline (Repeatablefeaturequest.png) → Brilliant (Repeatablefeaturequest.png) → Vrandtic Visionary's (Expert Recipe Repeatablefeaturequest.png) → Lodestar (Expert Recipe Repeatablefeaturequest.png)


Novus Zodiac
<<<
iLvl 110
Nexus Zodiac Weapons
Item Level 115 Patch 2.38
Starting Location Jalzahn - Hyrstmill, North Shroud (X:29.5, Y:19.6)
Notable NPCs Gerolt - Hyrstmill, North Shroud (X:30, Y:20).
Quests Feature QuestMmmmmm, Soulglazed Relics
Reward Curtana Nexus Holy Shield Nexus Sphairai Nexus Bravura Nexus Gae Bolg Nexus Artemis Bow Nexus Stardust Rod Nexus The Veil of Wiyu Nexus Omnilex Nexus Thyrus Nexus Yoshimitsu Nexus
Zodiac Braves
>>>
iLvl 125

Upgrading Novus to Nexus

Players needs to speak to Jalzahn in North Shroud (x29,y19) with their Novus Weapon equipped. After completing the Feature QuestMmmmmm, Soulglazed Relics quest, players can speak to Jalzahn to choose the weapon to soulglaze. If you are a paladin, make sure to soulglaze both the Curtana Novus and Holy Shield Novus prior to farming "light". With the soulglazed Novus weapon equipped, the player will earn light by completing dungeons, trials, FATEs, Treasure Hunt, Alexandrite Maps, and PvP. After gaining enough light and returning to Jalzahn (option "Relic Weapon Novus Enhancement"), the Novus weapon will transform into a Nexus weapon.

Different activities give different amounts of light. Light earned will appear in the chat log after completing the activity. Light levels are Feeble Light (least light), Gentle Light, Bright Light, Blinding Light, Brilliant Light and Newborn Star (most light).

  • Each type of Light has a secret value that advances your Novus into Nexus. Players will need to reach 2000 light points.
  • Once the weapon's aetheric activity level has reached "bursting" (2000 light points), speak with Jalzahn in North Shroud (x29,y19) again, and select the "Relic Weapon Novus Enhancement" option to upgrade to Nexus.

Light Points

Light Levels Light Values
Feeble 8 points
Gentle 16 points
Bright 32 points
Brilliant 48 points
Blinding 96 points
Newborn Star 128 points

Light Tiers

  • Players need to reach 2000 light points to upgrade Novus into Nexus
Light Indicator Light Points
No Activity 0-199
Indistinct Activity 200-399
Faint Activity 400-599
Slight Activity 600-799
Modest Activity 800-999
Distinct Activity 1000-1199
Robust Activity 1200-1399
Vigorous Activity 1400-1599
Intense Activity 1600-1799
Extreme Activity 1800-1999
Bursting Activity 2000+

Light Events

  • Each event you complete has its base value and a bonus, which is usually the tier above it. (NOTE: Bonuses switch out every 2 hours)
  • For high level (lv 60+) jobs, unrestricted (unsynced) runs of Dungeon The Thousand Maws of Toto-Rak are efficient due to the simplified dungeon layout with the patch 6.1 rework. However, Dungeon The Aurum Vale becomes a better choice once you can kill enemies and bosses in one hit as the dungeon layout is smaller.
  • For very high level (lv 80+) jobs, unrestricted runs of Trial The Bowl of Embers (Extreme), Trial Thornmarch (Extreme), or Dungeon The Aurum Vale should be the quickest content for farming light. With better gear and if you are using a job with strong frontloaded burst damage (e.g. Ninja), Ifrit EX becomes more efficient as you can kill the boss much faster by potentially skipping phases where it is untargetable.
  • FATEs in other expansions also give light, but this isn't recommended solo since your weapon is only iLevel 110 and you cannot unsync them.
    • This also includes Eureka Notorious Monsters and Elemental Conflicts (Bunny Fates), as well as The Bozjan Southern Front/Zadnor Skirmishes. Critical Engagements do NOT give light.
    • Note that Bozja/Zadnor scales gear up so your low weapon iLvl won't be an issue. Eureka doesn't scale gear, though if many people are in the zone and you're in a group, it won't be as big of an issue. Both are solid choices to passively gaining light while inside those forays.
Light Event Base Light Bonus Light
Ifrit Normal Feeble ?
FATEs / Notorious Monsters / Skirmishes Feeble None
Treasure Hunt Maps Feeble None
Alexandrite Maps Gentle None
Hard Trials (& Urth's Fount) Gentle Bright
The Minstrel's Ballad: Ultima's Bane Gentle Bright
The Binding Coil of Bahamut - Turn 4 Gentle Bright
Extreme Trials Bright Brilliant
The Binding Coil of Bahamut Turns 1, 2, 5 Bright Brilliant
The Second Coil of Bahamut (incl Savage) Bright Brilliant
The Final Coil of Bahamut Bright Brilliant
Dungeons[1] Brilliant Blinding
Sastasha Brilliant Blinding
The Tam-Tara Deepcroft Brilliant Blinding
Copperbell Mines Brilliant Blinding
Halatali Brilliant Blinding
The Thousand Maws of Toto-Rak Brilliant Blinding
Haukke Manor Brilliant Blinding
Brayflox's Longstop Brilliant Blinding
The Sunken Temple of Qarn Brilliant Blinding
Cutter's Cry Brilliant Blinding
The Stone Vigil Brilliant Blinding
Dzemael Darkhold Brilliant Blinding
The Aurum Vale Brilliant Blinding
The Wanderer's Palace Bright Brilliant
Castrum Meridianum Brilliant Blinding
The Praetorium Brilliant Blinding
Amdapor Keep Bright Brilliant
Pharos Sirius Bright Brilliant
Copperbell Mines (Hard) Bright Brilliant
The Lost City of Amdapor Bright Brilliant
Halatali (Hard) Bright Brilliant
Brayflox's Longstop (Hard) Bright Brilliant
Hullbreaker Isle Brilliant Blinding
The Tam-Tara Deepcroft (Hard) Brilliant Blinding
The Stone Vigil (Hard) Brilliant Blinding
Snowcloak Brilliant Blinding
Sastasha (Hard) Brilliant Blinding
The Keeper of the Lake Brilliant Blinding
The Borderland Ruins (Secure) Brilliant Blinding
The Labyrinth of the Ancients Brilliant Blinding
Syrcus Tower Blinding Newborn Star
The World of Darkness Blinding Newborn Star

[1] Some dungeons only give Bright light, such as Copperbell Mines (Hard). Both Sastasha (easiest) and Aurum Vale (quickest) give Brilliant (non-bonus).

Upgrade To Zodiac Braves Weapons

Main article: Zodiac Braves Weapons
See also: Zodiac Braves Weapons/Quest

After obtaining a Nexus Zodiac Weapon (iLvl 115), it can be upgraded to a Zodiac Braves Weapon (iLvl 125) by starting Feature QuestWherefore Art Thou, Zodiac.