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Difference between revisions of "The Abyssal Fracture (Extreme)"

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{{Duties nav|trial}}
{{Duties nav|trial}}

Revision as of 14:37, 19 October 2023

Disambig icon.png This article is about the level 90 challenge-mode trial. For the story-mode Main Scenario trial, see The Abyssal Fracture.

Trial.png

The Abyssal Fracture (Extreme)

The Abyssal Fracture (Extreme).png
Level
90
Item Level
640
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Raid Finder
Tomestones
Req. quest
Feature quest I Wandered Sharlayan as a Minstrel
Location
The Abyssal Fracture
Region
???
Stone, Sky, Sea
Available
Patch
6.5

Fueled by a yearning not its own, the voidsent Zeromus was poised to shatter the barrier between worlds. Its passage would be halted thanks in part to another denizen of the void, one who wielded splendorous Light to change both her fate and that of the Thirteenth. Yet what if Light's refulgence proved too great for this voidsent vagabond steeped in Darkness? Would aught else have stayed Zeromus's hand? These questions and more fuel the Wandering Minstrel's imagination as he weaves his benighted ballad, its measured tones calling your mind back to a most harrowing encounter.

— In-game description

The Abyssal Fracture (Extreme) is a level 90 trial introduced in patch 6.5 with Endwalker.

Guide

Video guide by Mrhappy1227

Aggressive difficulty r6.png Insatiable Vessel: Zeromus

Note that players can fall off the arena to their death but can be resurrected after a moderate delay. Players should assign light parties (1 tank, 1 healer, 2 DPS) and corner partners (DPS + support) with tanks/melees going north.

Phase 1

  • Abyssal Nox: Reduces everyone to 1 HP and inflicts Doom Doom that can be removed by healing to full.
    • Meanwhile, multiple rays of light will travel to random cardinals and intercardinals, indicating the locations of large circular AoEs. Dodge in a location without a light ray. Two sets of light rays and AoEs will occur sequentially.
    • North will always be safe followed by west, or vice versa.
  • Sable Thread: Multi-hit line stack AoE that deals heavy damage, requiring mitigation. The two tanks should stack in front and use personal mitigation as it deals more damage to the two front players.
  • Dark Matter: Three-hit AoE tankbuster targeting both tanks. (In contrast to many extreme trials, this does not target the top two enmity players.)
  • Visceral Whirl: The boss will place its claws over the arena, telegraphing sets of perpendicular line AoEs, leaving two triangular safe spots.
    • After the initial AoEs go off, three X-shaped marks will appear in semi-random locations in the original AoEs. These will each do a cross AoE with from the points of the X, leaving two triangular safe spots in different locations. The AoEs will only have a brief orange indicator.
  • Flare: Spawns two tower with a stack marker, one northwest and one southeast. Tanks/melee DPS should take the northwest tower, and healers/ranged DPS should take the southeast tower.
    • Each tower will leave behind a large fireball that will damage anyone lingering in it emit several fiery lines, indicating line AoEs. The party should dodge in an area not overlapped by a line.
  • Void Bio: Spawns a row of poison orbs (Toxic Bubbles) at the north of the arena, which will gradually begin moving south at various speeds, leaving gaps to dodge through. Anyone hit by these will be inflicted with Toxicosis icon1.png Pollen and take massive damage-over-time, which will likely kill them.
  • The boss casts another Visceral Whirl when the poison orbs are still moving, so the party needs to dodge these while going to the triangular safe spots.
  • Big Bang: Spawns spread AoE telegraphs on each player and other circular AoE telegraphs at semi-random locations during the cast. The spread AoEs inflict Magic vulnerability up icon1.png Magic Vulnerability Up, making overlap lethal. The attack itself deals high raidwide damage that should be mitigated and transitions the arena. Inflicts several debuffs:
    • Big bounce icon.png Big Bounce (all players): Deals damage-over-time
    • Acceleration bomb icon.png Acceleration Bomb (all players): When the debuff timer expires, the player must remain still and not attack, or they will take damage and be knocked up in the air. There will be an overhead timer when the debuff is about to expire.
    • Divisive dark icon.png Divisive Dark (all players): Telegraphed spread AoE that inflicts Magic vulnerability up icon1.png Magic Vulnerability Up.
    • Beckoning dark icon.png Beckoning Dark (1 non-tank player): Stack AoE that inflicts Magic vulnerability up icon1.png Magic Vulnerability Up.
    • Forked lightning icon1.png Forked Lightning (2 DPS): Spread AoE that resolves at the same time as Beckoning dark icon.png Beckoning Dark and inflicts Magic vulnerability up icon1.png Magic Vulnerability Up.
    • HP penalty icon1.png HP Penalty (all players): Reduces everyone's maximum HP by around 25%.

Loot

See also: Voidvessel Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Paladins voidvessel arms (il 655) icon1.png  Paladin's Voidvessel Arms (IL 655) Other N/A CBlue 1
Voidvessel bardiche icon1.png  Voidvessel Bardiche Marauder's Arm 655 CBlue 1
Voidvessel guillotine icon1.png  Voidvessel Guillotine Dark Knight's Arm 655 CBlue 1
Voidvessel gunblade icon1.png  Voidvessel Gunblade Gunbreaker's Arm 655 CBlue 1
Voidvessel spear icon1.png  Voidvessel Spear Lancer's Arm 655 CBlue 1
Voidvessel war scythe icon1.png  Voidvessel War Scythe Reaper's Arm 655 CBlue 1
Voidvessel claws icon1.png  Voidvessel Claws Pugilist's Arm 655 CBlue 1
Voidvessel blade icon1.png  Voidvessel Blade Samurai's Arm 655 CBlue 1
Voidvessel cleavers icon1.png  Voidvessel Cleavers Rogue's Arm 655 CBlue 1
Voidvessel cavalry bow icon1.png  Voidvessel Cavalry Bow Archer's Arm 655 CBlue 1
Voidvessel pistol icon1.png  Voidvessel Pistol Machinist's Arm 655 CBlue 1
Voidvessel tathlums icon1.png  Voidvessel Tathlums Dancer's Arm 655 CBlue 1
Voidvessel rod icon1.png  Voidvessel Rod Two-handed Thaumaturge's Arm 655 CBlue 1
Voidvessel index icon1.png  Voidvessel Index Arcanist's Grimoire 655 CBlue 1
Voidvessel smallsword icon1.png  Voidvessel Smallsword Red Mage's Arm 655 CBlue 1
Voidvessel cane icon1.png  Voidvessel Cane Two-handed Conjurer's Arm 655 CBlue 1
Voidvessel codex icon1.png  Voidvessel Codex Scholar's Arm 655 CBlue 1
Voidvessel torquetum icon1.png  Voidvessel Torquetum Astrologian's Arm 655 CBlue 1
Voidvessel pendulums icon1.png  Voidvessel Pendulums Sage's Arm 655 CBlue 1
Voidvessel weapon coffer (il 655) icon1.png  Voidvessel Weapon Coffer (IL 655) Other N/A ABasic 1
Lynx of abyssal grief flute icon1.png  Lynx of Abyssal Grief Flute Other N/A ABasic 1
Faded copy of final fantasy iv- the final battle (endwalker) icon1.png  Faded Copy of FINAL FANTASY IV: The Final Battle (Endwalker) Orchestrion Roll N/A ABasic 1
Abyssal diamond icon1.png  Abyssal Diamond Material N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Dusk to dusk icon1.png  Dusk to Dusk 10 Defeat Zeromus in the Abyssal Fracture (Extreme). - 6.5

Images