Difference between revisions of "Dungeons"
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All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by [[patch 6.5]]. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support. | All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by [[patch 6.5]]. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support. | ||
Between [[patch 6.1]] and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove more obscure mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. | Between [[patch 6.1]] and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove more obscure mechanics and introduce [[common markers and encounter mechanics|common mechanic markers]], a visual "language" used for many encounters in the game, at an early level. Lower-level dungeons not part of the main scenario were not reworked, and therefore maintain some obscure mechanics that are not present in reworked or higher-level dungeons. | ||
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Revision as of 19:45, 30 September 2023
- See also: Trials, Raids, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons
Dungeons are instanced areas teeming with enemies and bosses, fought by a party of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through quests (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using Duty Finder matching.
For example: Sastasha's level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding Variant Dungeons) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from raids or capped tomestones, or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare minions that can be sold on the Market Board for good prices. Level cap dungeons also reward random combat materia from defeating enemies.
All dungeons that are part of the Main Scenario will be compatible with Duty Support, allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the Trust System in addition to Duty Support.
Between patch 6.1 and patch 6.5, many main scenario dungeons were overhauled to make them compatible with Duty Support. These overhauls encompassed reworks of several bosses to remove more obscure mechanics and introduce common mechanic markers, a visual "language" used for many encounters in the game, at an early level. Lower-level dungeons not part of the main scenario were not reworked, and therefore maintain some obscure mechanics that are not present in reworked or higher-level dungeons.
A Realm Reborn
Heavensward
Stormblood
*Duty Support will be implemented in Patch 6.5.
Shadowbringers
Endwalker
Endwalker | Level | Item Level Req | Item Level Sync | Roulette | Loot Item Level | Tomestones | Unlock | Duty Support available |
---|---|---|---|---|---|---|---|---|
The Tower of Zot | 81 | 500 | - | Leveling | 520 | - | In the Dark of the Tower | Yes |
The Tower of Babil | 83 | 505 | - | Leveling | 530 | - | Gateway of the Gods | Yes |
Vanaspati | 85 | 510 | - | Leveling | 536 | - | Skies Aflame | Yes |
Ktisis Hyperboreia | 87 | 515 | - | Leveling | 542 | - | Caging the Messenger | Yes |
The Aitiascope | 89 | 520 | 550 | Leveling | 548 | - | Her Children, One and All | Yes |
The Dead Ends | 90 | 540 | 570 | Level 90 | 560 | 50 20 | Endwalker | Yes |
Smileton | 90 | 540 | 600 | Level 90 | 560 | 50 20 | Cutting the Cheese | No |
The Stigma Dreamscape | 90 | 540 | 600 | Level 90 | 560 | 50 20 | Where No Loporrit Has Gone Before | No |
Alzadaal's Legacy | 90 | 560 | 600 | Level 90 | 575 | 50 20 | Alzadaal's Legacy | Yes |
The Fell Court of Troia | 90 | 575 | 630 | Level 90 | 595 | 60 30 | In Search of Azdaja | Yes |
Lapis Manalis | 90 | 590 | 630 | Expert | 605 | 80 50 | King of the Mountain | Yes |
The Aetherfont | 90 | 605 | - | Expert | 625 | 80 50 | Going Haam | Yes |
Achievements
Dungeon completion is associated generally with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
To the Dungeons I | 5 | Successfully complete 5 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons II | 10 | Successfully complete 10 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons III | 20 | Successfully complete 20 unique instanced dungeon raids or trials. | - | 2.1 |
To the Dungeons IV | 20 | Successfully complete 30 unique instanced dungeon raids or trials. | - | 3.0 |
To the Dungeons V | 20 | Successfully complete 40 unique instanced dungeon raids or trials. | - | 3.0 |
To the Dungeons VI | 20 | Successfully complete 50 unique instanced dungeon raids or trials. | - | 3.0 |
Dungeon Siege I | 5 | Complete 10 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege II | 5 | Complete 30 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege III | 5 | Complete 100 instanced dungeon raids or trials. | - | 2.1 |
Dungeon Siege IV | 10 | Complete 300 instanced dungeon raids or trials. | Dungeon Master | 2.1 |
Dungeon Master | 20 | Complete 1,000 instanced dungeon raids or trials. | - | 2.1 |
Lifer I | 20 | Successfully complete 2,000 instanced dungeon raids or trials. | - | 3.0 |
Lifer II | 20 | Successfully complete 5,000 instanced dungeon raids or trials. | - | 3.0 |
Lifer III | 20 | Successfully complete 10,000 instanced dungeon raids or trials. | - | 3.0 |