Difference between revisions of "Urth's Fount"
(→Loot) |
|||
Line 33: | Line 33: | ||
{{#ev:youtube|XPgOJv3BPiw|350|right}} | {{#ev:youtube|XPgOJv3BPiw|350|right}} | ||
===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]=== | ===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]=== | ||
'''Hall of Sorrow''': Raid-wide magical damage. Used periodically. | |||
'''Hall of Lead''': Targets 3 random party members (never MT) for magical damage with a medium circle AoE, also inflicting a 10s {{status effect|slow}} '''[[Slow]]''' on all affected targets. Can be cleansed. | |||
''' | '''Hall of Stone''': Targets random party members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s {{status effect|petrification}} '''[[Petrification]]''' on targets. Cannot be cleansed. | ||
'''Einherjar''': Raid-wide magical damage with a 3s cast time. Inflicts a 30s {{status effect|bleed}} '''[[Bleed]]''' on the party that can be cleansed. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir's gone down and after Odin uses Sanngetal. | |||
'''Valknut''': Medium-sized circle AoE around Odin. Deals damage equal to 60% of your max HP. Happens periodically, but guaranteed after each Gungnir. | |||
''' | |||
''' | '''Sanngetall''': Tankbuster with a 3s cast time. Should be mitigated, as it happens once every minute or so; the off-tank can also Provoke right after it hits. | ||
''' | '''Gagnrath''': Attributed to Gungnir instead of Odin, so damage can't be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Will knock its targets back about 1/3rd of the arena. | ||
''' | '''Gungnir''': Three random party members (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for physical damage. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off. Gungnir also inflicts a raid-wide {{status effect|bleed}} '''Bleed''' for as long as the three spears remain alive. | ||
'''Shin-Zantetsuken''': Hard enrage; starts the cast at about 15% HP, or after 6 minutes. Takes 30s to cast and roughly 7s to execute. | |||
'''Shin-Zantetsuken''': | |||
'''Rotations''': | '''Rotations''': |
Revision as of 22:44, 17 May 2023
- This article is about the trial containing the Primal Odin. For the FATE, see Steel Reign.
Urth's Fount
- Level
- 50 (Sync: 50)
- Item Level
- 95
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Duty Finder
- Trials (A Realm Reborn)
- Roulette
- Mentor
- Tomestones
- 15
- Req. quest
- Fear and Odin in the Shroud
- Entrance
- South Shroud (X:33.7, Y:23.1)
- Location
- South Shroud
- Region
- The Black Shroud
- Patch
- 2.5
- The Echo
- On wipe: +10% (max +50%)
“In the moons following the Calamity, myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer O-App-Pesi sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal Odin. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to Eorzea remains a mystery─one now in the capable hands of Eorzea's adventurers.
— In-game description
Urth's Fount is a level 50 trial introduced in patch 2.5.
Strategy
The Dark Divinity: Odin
Hall of Sorrow: Raid-wide magical damage. Used periodically.
Hall of Lead: Targets 3 random party members (never MT) for magical damage with a medium circle AoE, also inflicting a 10s Slow on all affected targets. Can be cleansed.
Hall of Stone: Targets random party members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s Petrification on targets. Cannot be cleansed.
Einherjar: Raid-wide magical damage with a 3s cast time. Inflicts a 30s Bleed on the party that can be cleansed. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir's gone down and after Odin uses Sanngetal.
Valknut: Medium-sized circle AoE around Odin. Deals damage equal to 60% of your max HP. Happens periodically, but guaranteed after each Gungnir.
Sanngetall: Tankbuster with a 3s cast time. Should be mitigated, as it happens once every minute or so; the off-tank can also Provoke right after it hits.
Gagnrath: Attributed to Gungnir instead of Odin, so damage can't be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Will knock its targets back about 1/3rd of the arena.
Gungnir: Three random party members (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for physical damage. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off. Gungnir also inflicts a raid-wide Bleed for as long as the three spears remain alive.
Shin-Zantetsuken: Hard enrage; starts the cast at about 15% HP, or after 6 minutes. Takes 30s to cast and roughly 7s to execute.
Rotations:
- Einherjar -> Gungnir -> Valknut -> Sanngetal (first time)
- Gungnir -> Valknut -> Sanngetal -> Einherjar (second time)
Loot
- See also: Dark Divinity Armor
Treasure Coffer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Dark Divinity Hjalmr | Head | 50 | Green | 1 |
Dark Divinity Auga | Head | 50 | Green | 1 |
Dark Divinity Herklaedi | Body | 50 | Green | 1 |
Dark Divinity Feldr | Body | 50 | Green | 1 |
Dark Divinity Hanzkar | Hands | 50 | Green | 1 |
Dark Divinity Brok | Legs | 50 | Green | 1 |
Dark Divinity Spjarrar | Legs | 50 | Green | 1 |
Dark Divinity Skor | Feet | 50 | Green | 1 |
Faded Copy of The Corpse Hall | Orchestrion Roll | N/A | Basic | 1 |
Odin Card | Triple Triad Card | N/A | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Missed the Cut | 10 | Defeat Odin at Urth's Fount. | The Unsevered | 2.5 |