Difference between revisions of "Akh Afah Amphitheatre (Extreme)"
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*[[Diamond Tear]] | *[[Diamond Tear]] | ||
*[[Ice Tear]] | *[[Ice Tear]] | ||
*[[Diamond Dust]] - Used to upgrade [[#Weapons|Weapons]] into | *[[Diamond Dust]] - Used to upgrade [[#Weapons|Weapons]] into [Diamond Weapons]] and [[True Ice Shield]] into [[Diamond Shield]]. | ||
===Weapons=== | ===Weapons=== | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" |
Revision as of 13:41, 18 March 2015
- See also: Akh Afah Amphitheatre (Hard)
The Akh Afah Amphitheatre (Extreme) is a level 50 trial that requires a Full Party of 8 players. In the trial, players face Shiva, Lady of Frost. Players need to have item level 95 or higher to participate in this battle.
Reward: 20 Allagan Tomestone of Soldiery and 14 Allagan Tomestone of Poetics.
Unlock
- Quest: Drop Dead Shiva
- Quest-giver Location: Urianger in The Waking Sands (x6,y4)
- Prerequisites: Main Scenario Quest: Let Us Cling Together, Trial: The Striking Tree (Extreme)
Strategy
Abilities
Unarmed Form
After using a weapon, Shiva will perform 2 unamred attacks before using another weapon.
Dreams of Ice: Shiva gains a permanent, stackable damage buff. Allows her to do more and more damage overtime.
Icicle Impact: Circles appear on the ground in various patterns and after a moment the circles disappear and icicles drop down, dealing heavy damage to all players hit.
Sword Form
Shiva's auto attacks decrease the blunt resistance of the target. the player will take more and more damage from her attacks when she is using her staff.
- Tanks: DO NOT wait for the Weapon Buff to come up first to know when Shiva has a different weapon, if it is Sword, it will be too late to turn her towards your party to mitigate Ice Brand.
Ice Brand: Conal attack that deals a total of 18k damage that splits between all the players hit by it. The whole party should be hit by the attack.
Glacier Bash: Conal attack that deals heavy damage and stuns target. Tanks can avoid the attack by running through Shiva.
Heavenly Strike: Spawn ice pillars in random areas and knocks players back.
Whiteout: Deals damage to everyone in room except players who are really close to her.
Rotation: Ice Brand -> Glacier Bash -> Whiteout (Heavenly Strikes are used randomly throughout)
Staff Form
Shiva's auto attacks decrease the slashing resistance of the target. the player will take more and more damage from her attacks when she is using her sword.
- When Shiva equips her Staff, first move she will do is Hail Storm, DO NOT wait to run out to the edges - it should be your INITIAL reaction.
Hail Storm: Blue ice marks appear on the heads of a few players. After a moment, players with the marks will be hit by the storm, dealing damage to the player and the players around her. (Players need to spread out to avoid hitting each other with it)
Absolute Zero: Deals damage to everyone.
Bow Form
Only in Phase 3.
Shiva deals more damage, more often while in this form.
Glass Dance: Fire Icicles in 270degree cone around her, dealing 10k damage to all players hit. It is used at the start of the Bow Form. Your entire party needs to stand directly behind her to avoid the damage.
Avalanche: Places a mark above a random player. After a moment Shiva will fire a line AoE at the target. Dealing damage to the player and any players caught in the line. It also knocks them back. It is used about 20 seconds after start of Bow Form.
- Move her close to north wall of arena. Make the marked player stand in front of Shiva while the entire party behind her. This will cause the player knocked back towards south of the room but not far enough to hit the wall and become frozen.
Phase 1: 100% - 80%
In fist phase Shiva will use Sword Form, Staff Form and Unarmed Form.
Tank Shiva in the center of the room, facing her away from the party. Shiva has 3 different weapons that she can switch between. Each weapon has a different attack and she uses them in random orders.
Players need to assign a tank that tanks her in Sword Form and another tank that tanks her in her Staff Form.
Sword Tank should allow Shiva to hit the party with Ice Brand but avoid Glacial Bash.
Phase 2: 79% - 70% or 60sec
At the start, Shiva spawns 4 Ice Soldiers and go into Sword Form. Staff Tank should gather all the adds in the center of the room so they can be AoE'd down.
Players need to kill all the adds before Shiva gets to 70% HP or after 60 seconds has elapsed. Shiva's Diamond Dust will kill all players if any adds remain. If the adds are killed, Shiva will do 2-4k damage to all players.
Phase 3 begins.
Phase 3: 70% - 0%
Hitting the edge of the arena will freeze the player into a boulder. Frozen player can be freed after party members kill the boulder.
Shiva gains Bow Form in addition to Sword Form, Staff Form and Unarmed Form.
She also gains an ability named Permafrost. It coats the ground in ice and places a DoT on everyone for a short time. It also applies Thin Ice debuff to all players. If a player attempts to move while she has the debuff on, she will slide uncontrollably in that direction.
- Stand still for a few seconds after every ending move, i.e. Icicle Impact, Avalanche, etc. - til Thin Ice wears off or you will slide into walls and get frozen.
Shiva gains 2 new Icicle Impact patterns.
Rotation: Icicle (Staff) -> Staff Form -> Icicle (Bow) -> Bow Form -> Icicle (Sword/Staff) -> Icicle (Bow) ->
Loot
- Shiva Card
- Boreas Whistle
- Diamond Tear
- Ice Tear
- Diamond Dust - Used to upgrade Weapons into [Diamond Weapons]] and True Ice Shield into Diamond Shield.
Weapons
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Delay | Auto Attack | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
True Codex of Ice | 50 | 110 | SCH | 75 (Magical) | 3.04 | 51.68 | 0 | Vitality +44, Mind +42, Piety +33, Accuracy +9, Ice Resistance +19, Determination +22 | |
True Grimoire of Ice | 50 | 110 | ACN SMN | 75 (Magical) | 3.04 | 51.68 | 0 | Vitality +44, Intelligence +42, Accuracy +31, Critical Hit Rate +44, Ice Resistance +19 | |
True Ice Axe | 50 | 110 | MRD WAR | 51 (Physical) | 3.20 | 54.40 | 0 | Strength +42, Vitality +49, Ice Resistance +19, Determination +31, Skill Speed +31 | |
True Ice Bow | 50 | 110 | ARC BRD | 46 (Physical) | 2.88 | 44.16 | 0 | Dexterity +42, Vitality +49, Accuracy +44, Ice Resistance +19, Skill Speed +31 | |
True Ice Brand | 50 | 110 | GLA PLD | 51 (Physical) | 2.00 | 34.00 | 0 | Strength +30, Vitality +35, Parry +31, Ice Resistance +14, Skill Speed +22 | |
True Ice Cane | 50 | 110 | CNJ WHM | 75 (Magical) | 3.36 | 57.12 | 0 | Vitality +44, Mind +42, Piety +23, Accuracy +9, Critical Hit Rate +44, Ice Resistance +19 | |
True Ice Claws | 50 | 110 | PGL MNK | 51 (Physical) | 2.64 | 44.88 | 0 | Strength +42, Vitality +49, Accuracy +31, Critical Hit Rate +44, Ice Resistance +19 | |
True Ice Daggers | 50 | 110 | ROG NIN | 51 (Physical) | 2.32 | 39.44 | 0 | Dexterity +42, Vitality +49, Accuracy +31, Ice Resistance +19, Skill Speed +44 | |
True Ice Rod | 50 | 110 | THM BLM | 75 (Magical) | 3.28 | 55.76 | 0 | Vitality +44, Intelligence +42, Accuracy +31, Ice Resistance +19, Determination +31 | |
True Ice Spear | 50 | 110 | LNC DRG | 51 (Physical) | 2.88 | 48.96 | 0 | Strength +42, Vitality +49, Accuracy +44, Critical Hit Rate +31, Ice Resistance +19 |
Shields
Item | Icon | Level | Item Level | Requirement | Slot | Block Strength | Block Rate | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
True Ice Shield | 50 | 110 | GLA, PLD | Shield | 119 | 319 | 0 | Strength +12, Vitality +14, Parry +13, Critical Hit Rate +9, Ice Resistance +5 |
Bracelets
Item | Icon | Level | Item Level | Requirement | Slot | Defence | Magic Defence | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
True Ice Bracelet of Aiming | 50 | 120 | All Classes | Bracelets | 1 | 1 | 0 | Dexterity +21, Critical Hit Rate +14, Skill Speed +20 | |
True Ice Bracelet of Casting | 50 | 120 | All Classes | Bracelets | 1 | 1 | 0 | Intelligence +21, Critical Hit Rate +14, Spell Speed +20 | |
True Ice Bracelet of Fending | 50 | 120 | All Classes | Bracelets | 1 | 1 | 0 | Vitality +24, Critical Hit Rate +20, Skill Speed +14 | |
True Ice Bracelet of Healing | 50 | 120 | All Classes | Bracelets | 1 | 1 | 0 | Mind +21, Piety +11, Accuracy +4, Determination +14 | |
True Ice Bracelet of Slaying | 50 | 120 | All Classes | Bracelets | 1 | 1 | 0 | Strength +21, Critical Hit Rate +14, Determination +14 |
Images
Lore
House Durendaire's efforts to establish an outpost in Snowcloak have met with disaster, owing to a surprise attack by Iceheart's followers. Now in possession of their former fortress, as well as a vast supply of crystals, the heretics are certain to summon Saint Shiva once more. If past experience is any indication, this new incarnation will be stronger than the last. Regardless, it changes nothing─ Iceheart's crusade cannot continue, and only you have the power to stop her.