Difference between revisions of "The Bowl of Embers (Hard)"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
m (Added note concerning power creep.)
Line 34: Line 34:
{{#ev:youtube|ZoPhfrKRZFk|350|right|Ifrit Hard Mode Guide}}
{{#ev:youtube|ZoPhfrKRZFk|350|right|Ifrit Hard Mode Guide}}
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===
*Note: While those simply interested in the story are advised to to simply queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (49) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.
===Phase 1===
===Phase 1===

Revision as of 20:20, 19 January 2023

Disambig icon.png This article is about the level 50 story-mode trial. For the Main Scenario trial, see The Bowl of Embers. For the level 50 challenge-mode trial, see The Bowl of Embers (Extreme). For the Ultimate Raid involving Ifrit, see The Weapon's Refrain (Ultimate).
Trial.png

The Bowl of Embers (Hard)

The bowl of embers hard banner1.png
Level
50 (Sync: 50)
Item Level
49
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 12 
Req. quest
Feature quest Ifrit Bleeds, We Can Kill It
Entrance
Southern Thanalan (X:35.3, Y:19.6)
Location
The Bowl of Embers
Region
Thanalan
Patch
2.0
The echo icon1.png The Echo
On wipe: +10% (max +50%)

While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.

— In-game description

The Bowl of Embers (Hard) is a level 50 trial introduced in patch 2.0.

Unlock

Players must be level 50 and must have completed the following:

Main Scenario Quest
Sidequest

Strategy

Ifrit Hard Mode Guide

Aggressive difficulty r6.png Lord of the Inferno: Ifrit

  • Note: While those simply interested in the story are advised to to simply queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (49) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.
  • As of patch 2.1 the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.

Phase 1

For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:

  • Incinerate is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.
  • Vulcan Burst is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.
  • Eruption.png  Eruption is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.
  • Crimson Cyclone is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.

Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit's Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.

At about 3/4 HP, phase 2 begins.

Phase 2

During phase 2, Ifrit will gain two new abilities:

  • Sear is an instant attack that deals small amount of damage to all players near Ifrit.
  • Radiant Plume is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.

Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.

Phase 3

At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability Hellfire. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.

It is recommended that any BLM's or SMN's in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.

As of patch 2.1, Ifrit's Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.

Phase 4

After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.

The order of attacks is:

  • Outer Radiant Plumes
  • Inner Radiant Plumes
  • Eruption (should be stunned)
  • Zone wide Radiant plumes (safe spot is behind Ifrit)
  • Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Ifrits blade icon1.png  Ifrit's Blade Gladiator's Arm 60 CBlue 1
Ifrits battleaxe icon1.png  Ifrit's Battleaxe Marauder's Arm 60 CBlue 1
Ifrits faussar icon1.png  Ifrit's Faussar Dark Knight's Arm 60 CBlue 1
Ifrits harpoon icon1.png  Ifrit's Harpoon Lancer's Arm 60 CBlue 1
Ifrits claws icon1.png  Ifrit's Claws Pugilist's Arm 60 CBlue 1
Ifrits katana icon1.png  Ifrit's Katana Samurai's Arm 60 CBlue 1
Ifrits kris icon1.png  Ifrit's Kris Rogue's Arm 60 CBlue 1
Ifrits bow icon1.png  Ifrit's Bow Archer's Arm 60 CBlue 1
Ifrits musketoon icon1.png  Ifrit's Musketoon Machinist's Arm 60 CBlue 1
Ifrits rod icon1.png  Ifrit's Rod Two-handed Thaumaturge's Arm 60 CBlue 1
Ifrits grimoire icon1.png  Ifrit's Grimoire Arcanist's Grimoire 60 CBlue 1
Ifrits rapier icon1.png  Ifrit's Rapier Red Mage's Arm 60 CBlue 1
Ifrits cane icon1.png  Ifrit's Cane Two-handed Conjurer's Arm 60 CBlue 1
Ifrits codex icon1.png  Ifrit's Codex Scholar's Arm 60 CBlue 1
Ifrits star globe icon1.png  Ifrit's Star Globe Astrologian's Arm 60 CBlue 1
Inferno weapon coffer (il 60) icon1.png  Inferno Weapon Coffer (IL 60) Other N/A ABasic 1

Images