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Difference between revisions of "Dun Scaith"

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===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using Esuna. If you are targeted, go to a place away from other players until the boss throws the scythes at you.
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.


The boss has two mechanics that you need to watch out for: ''Wormhole'' and ''Debilitator''.
The boss has two mechanics that you need to watch out for: ''Wormhole'' and ''Debilitator''.


For ''Wormhole'', look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you may die. See the image on the right for an example. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same colored Atomos that was tethered to the yellow ring.
For ''Wormhole'', look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.
 
For ''Debilitator'', the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts ''Flameflow'' and deals room-wide damage based on how many puddles are blue or red.
 
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot Feridad’s Fools from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].
Kill the adds and avoid looking at one of the Feridads that cast ''Petrifying Eye'', a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The Feridads cast ''Lucky Pierrot'' in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, a Feridad casts ''Icefall'' which leaves a circular AoE under a player. After the transport, the boss casts ''Jester’s Reward'', an AoE that covers half of the room. Anyone caught in the AoE will die. If the adds aren’t all killed, Atomos spawns again to transport the Feridads.
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, Jester’s Jig .


For ''Debilitator'', the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts Flameflow and deals room-wide damage based on how many puddles are blue or red.


* '''Wormhole''': Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
* '''Wormhole''': Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
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**Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
**Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
* '''Flameflow''': Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.
* '''Flameflow''': Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.
* At around 60% health, the boss will go to the middle of the room and become untargetable, spawning Atmos around him which mobs will shot from them.
** Anyone in front of the Atmos will take damage and a stack of vulnerability.
* From time to time, the boss will cover a half of the arena with a long-cast AoE. It will kill any players standing on that side when the cast finishes.
* The adds will either cast:
** '''Lucky Pierrot''': Atmos will spawn around the edges of the room, and adds will dash to them, dealing damage to anyone on the way. The adds will reappear from the Atmos in the center, dealing damage to players nearby.
** '''Icafall''': Small AoEs.
* After the adds are killed, the boss will deal damage to all players.


===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===

Revision as of 16:26, 30 December 2022

Raid.png

Dun Scaith

Dun Scaith.png
Level
60 (Sync: 60)
Item Level
235
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Alliance Raids (Heavensward)
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 
Req. quest
Feature quest Where Shadows Reign
Entrance
The Parrock (X:7.0, Y:7.1)
Location
Dun Scaith
Region
Abalathia's Spine
Patch
3.5

The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve.
The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!

— In-game description

Dun Scaith is a level 60 raid introduced in patch 3.5 with Heavensward. It is the third part of Shadow of Mhach.

Objectives

  1. Defeat Deathgaze Hollow: 0/1
  2. Arrive at the Rostrum: 0/1
  3. Defeat Ferdiad Hollow: 0/1
  4. Arrive in the Queen's Graces: 0/1
  5. Defeat Scathach: 0/1
  6. Defeat Diabolos: 0/1
  7. Defeat Diabolos Hollow: 0/1

Bosses

Aggressive difficulty r6.png Deathgaze Hollow

There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.

First Half

The boss opens up with Void Death. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.

Next, it casts Void Aero II and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the Windburn icon1.png Windburn debuff. Windburn can be removed with Esuna.png  Esuna.

When the boss casts Void Blizzard II, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from Void Blizzard III and get the Frostbite icon2.png Frostbite debuff. Frostbite can be removed with Esuna.png  Esuna

Throughout the fight, the boss casts Doomsay which randomly gives Doom Doom to one to two players. Healers must use Esuna.png  Esuna to remove them or they will die when the countdown ends.

Aero III wind direction

If the boss casts Void Aero III, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.
NOTE: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.

Where to stand for Blizzard IV

When Void Blizzard IV is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts Void Aero IV. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when Void Aero IV is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.
NOTE: You can also use Surecast.png  Surecast or Arm's Length.png  Arm's Length to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.

Second Half

In the latter half, everything repeats with some differences.

The boss casts Doomsay more often, and only one proximity marker is placed on the floor when the boss casts Void Blizzard IV.

After Void Aero III is cast, the boss immediately flies right beside a purple wall and casts Bolt of Darkness. The boss shoots out a large, column AoE across the ship while the green wind on the center from Void Aero III blows people away. Bolt of Darkness gives you Bleed icon1.png Bleed, which can be removed with Esuna.png  Esuna. If you can, go to the purple wall where the boss isn’t next to, to avoid Bolt of Darkness.

Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast Dark II.

Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses Void Death IV, which makes the squares pulse. Anyone standing on them when the cast is done, dies.

Overview of Skills and Abilities
Skill/Action* Details Amt of Damage AoE? Esuna?
Void Death Keep running away from the center even after it pulls you in. High-Death X
Doomsay Remove Doom from targeted party members. Death X
Void Aero II - Green spread marker
- Place at away from everyone
Medium
Void Blizzard II Big fan AoE with safe spots split between. Large X
Void Aero III Get to purple wall on either side to avoid knockback and damage. Low-Death
Bolt of Darkness Large column AoE that the boss shoots across the ship. Medium X X
Void Blizzard IV - Proximity markers
- Stand directly opposite of the proximity marker and take the damage.
Small-High
Void Aero IV Blows you across the ship. If you can't get to ice block in time, use Surecast.png  Surecast or Arm's Length.png  Arm's Length. Small-Death X
Void Death IV Don’t stand on gray squares. Death X

*Italicized words are names of casts that are shown in the cast bar.

Aggressive difficulty r6.png Ferdiad Hollow

Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using Esuna.png  Esuna. If you are targeted, go to a place away from other players until the boss throws the scythes at you.

The boss has two mechanics that you need to watch out for: Wormhole and Debilitator.

For Wormhole, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of Vulnerability Up icon1.png Vulnerability Up. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of Vulnerability Up icon1.png Vulnerability Up. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.

For Debilitator, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts Flameflow and deals room-wide damage based on how many puddles are blue or red.

At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot Feridad’s Fools from their mouths. Anyone in front of the Atomos gets hit and receives a stack of Vulnerability Up icon1.png Vulnerability Up. Kill the adds and avoid looking at one of the Feridads that cast Petrifying Eye, a gaze marker giving anyone looking at its direction Petrification icon1.png Petrification. Afterwards, Atomos spawns around the edge of the room and at the center. The Feridads cast Lucky Pierrot in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, a Feridad casts Icefall which leaves a circular AoE under a player. After the transport, the boss casts Jester’s Reward, an AoE that covers half of the room. Anyone caught in the AoE will die. If the adds aren’t all killed, Atomos spawns again to transport the Feridads. After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, Jester’s Jig .


  • Wormhole: Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
  • Jester's Reap: Big cone AoE in front of the boss.
  • Jongleur's X: Tankbuster.
  • Blackblot: Marks a target. Others should stack on the targeted player to share damage.
  • Blackfire: AoEs will cover the arena. Those become gradually bigger as the cast progresses.
  • Debilitator: Reduces all players' weakness to fire or water, and spawns various puddles on the floor. Stepping on a puddle changes its element (blue = water, red = fire). The boss will cast Flameflow after a while.
    • Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
  • Flameflow: Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.

Aggressive difficulty r6.png Scathach

  • Thirty thorns: Untelegraphed three part tank buster, followed by an aoe.
  • Shadespin: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings, right behind or in front her to avoid damage. Boss direction doesn't matter.
  • When she jumps or dashes she will do an aoe that is larger than her hitbox shortly after, get away from her.
  • When message: "Shadows gather on the floor" appears and the room turns dark stop all movement, otherwise shadows grab you slowing your movement and inflicting a bleed.
  • Shadethrust: Occasionally she will turn toward party and do line aoe, sidestep it.
  • Connla add: needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and buff her. If left alive it wipes the raid.
  • Nox orbs: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players.
  • Shadow Limbs (giant hands): link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different player.
  • At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset, these can be interrupted.
  • These adds must be killed, or she will wipe upon emerging from the cocoon.

Aggressive difficulty r6.png Diabolos

Phase 1: Diabolos

  • In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities.
  • Nightmare - Look away from Diabolos, inflicts Sleep (status effect) icon1.png Sleep
  • Ultimate Terror - Donut AoE - Stand close or very far away
  • Ruinous Omen - Raidwide AoE
  • Night Terror - Stack marker on random player, stack to share damage

Kill Deathgates when they spawn to avoid adds

Phase 2: Intermission / Lifegate

Kill Lifegate 4 times. Kill Deathgates when they spawn to avoid adds

Phase 3: Diabolos Hollow

Diabolos starts with 100% crit and a large shield. Watch main tank's hp until shield breaks. Hollow Camisado will one-shot low geared tanks without cooldowns. Kill Deathgates and assign people to do Diabolic Gate (Usually Alliance A for Adds).

  • Diabolos Casts
    • Hollow Camisado - Heavy Tankbuster, does around 25k damage
    • Shadethrust - Line AoE in front of Diabolos, dodge to the sides or back
    • Hollow Nightmare - Upgraded version of Nightmare. Look away from Diabolos, inflicts Doom Doom
    • Hollow Terror - Upgraded version of Night Terror. Stand at melee range or far away
    • Hollow Omen - Raidwide AoE
    • Blindside - Stack marker on tank
    • Earthshaker - Marks 3 players for line AoE damage, stand away from each other. Does around 14k damage.
  • Other Mechanics
    • Nox - Chases 2 players with big AoEs. Run away from the party
    • Hollow Night - Stack marker & Gaze, look away from the player
    • Particle Beam - Stand in the towers to soak damage. Middle tower is for tanks only.
    • Diabolic Gate - Go in and kill the add. Wipes the party if you fail.
    • Critical Gravity - Soak red orbs at the edges to avoid splashing the party, does 8000 damage.

Loot

Silver Coffer (small).png Deathgaze Hollow

Name Type Item Level Rarity Quantity
Diabolic boots of aiming icon1.png  Diabolic Boots of Aiming Feet 260 CBlue 1
Diabolic boots of casting icon1.png  Diabolic Boots of Casting Feet 260 CBlue 1
Diabolic boots of healing icon1.png  Diabolic Boots of Healing Feet 260 CBlue 1
Diabolic circlet of maiming icon1.png  Diabolic Circlet of Maiming Head 260 CBlue 1
Diabolic hat of aiming icon1.png  Diabolic Hat of Aiming Head 260 CBlue 1
Diabolic hat of casting icon1.png  Diabolic Hat of Casting Head 260 CBlue 1
Diabolic hat of healing icon1.png  Diabolic Hat of Healing Head 260 CBlue 1
Diabolic helm of fending icon1.png  Diabolic Helm of Fending Head 260 CBlue 1
Diabolic sabatons of fending icon1.png  Diabolic Sabatons of Fending Feet 260 CBlue 1
Diabolic sabatons of maiming icon1.png  Diabolic Sabatons of Maiming Feet 260 CBlue 1
Diabolic thighboots of scouting icon1.png  Diabolic Thighboots of Scouting Feet 260 CBlue 1
Diabolic thighboots of striking icon1.png  Diabolic Thighboots of Striking Feet 260 CBlue 1
Diabolic turban of scouting icon1.png  Diabolic Turban of Scouting Head 260 CBlue 1
Diabolic turban of striking icon1.png  Diabolic Turban of Striking Head 260 CBlue 1

Silver Coffer (small).png Ferdiad Hollow

Name Type Item Level Rarity Quantity
Diabolic bottoms of aiming icon1.png  Diabolic Bottoms of Aiming Legs 260 CBlue 1
Diabolic bottoms of casting icon1.png  Diabolic Bottoms of Casting Legs 260 CBlue 1
Diabolic bottoms of fending icon1.png  Diabolic Bottoms of Fending Legs 260 CBlue 1
Diabolic bottoms of maiming icon1.png  Diabolic Bottoms of Maiming Legs 260 CBlue 1
Diabolic bottoms of scouting icon1.png  Diabolic Bottoms of Scouting Legs 260 CBlue 1
Diabolic bottoms of striking icon1.png  Diabolic Bottoms of Striking Legs 260 CBlue 1
Diabolic dress gloves of healing icon1.png  Diabolic Dress Gloves of Healing Hands 260 CBlue 1
Diabolic gauntlets of fending icon1.png  Diabolic Gauntlets of Fending Hands 260 CBlue 1
Diabolic gauntlets of maiming icon1.png  Diabolic Gauntlets of Maiming Hands 260 CBlue 1
Diabolic gloves of scouting icon1.png  Diabolic Gloves of Scouting Hands 260 CBlue 1
Diabolic gloves of striking icon1.png  Diabolic Gloves of Striking Hands 260 CBlue 1
Diabolic halfgloves of aiming icon1.png  Diabolic Halfgloves of Aiming Hands 260 CBlue 1
Diabolic halfgloves of casting icon1.png  Diabolic Halfgloves of Casting Hands 260 CBlue 1
Diabolic trousers of healing icon1.png  Diabolic Trousers of Healing Legs 260 CBlue 1

Silver Coffer (small).png Scathach

Name Type Item Level Rarity Quantity
Diabolic boots of aiming icon1.png  Diabolic Boots of Aiming Feet 260 CBlue 1
Diabolic boots of casting icon1.png  Diabolic Boots of Casting Feet 260 CBlue 1
Diabolic boots of healing icon1.png  Diabolic Boots of Healing Feet 260 CBlue 1
Diabolic coat of aiming icon1.png  Diabolic Coat of Aiming Body 260 CBlue 1
Diabolic coat of casting icon1.png  Diabolic Coat of Casting Body 260 CBlue 1
Diabolic coat of healing icon1.png  Diabolic Coat of Healing Body 260 CBlue 1
Diabolic dolman of scouting icon1.png  Diabolic Dolman of Scouting Body 260 CBlue 1
Diabolic dolman of striking icon1.png  Diabolic Dolman of Striking Body 260 CBlue 1
Diabolic mail of fending icon1.png  Diabolic Mail of Fending Body 260 CBlue 1
Diabolic mail of maiming icon1.png  Diabolic Mail of Maiming Body 260 CBlue 1
Diabolic sabatons of fending icon1.png  Diabolic Sabatons of Fending Feet 260 CBlue 1
Diabolic sabatons of maiming icon1.png  Diabolic Sabatons of Maiming Feet 260 CBlue 1
Diabolic thighboots of scouting icon1.png  Diabolic Thighboots of Scouting Feet 260 CBlue 1
Diabolic thighboots of striking icon1.png  Diabolic Thighboots of Striking Feet 260 CBlue 1

Gold Coffer (small).png Diabolos

Name Type Item Level Rarity Quantity
Diabolic bottoms of aiming icon1.png  Diabolic Bottoms of Aiming Legs 260 CBlue 1
Diabolic bottoms of casting icon1.png  Diabolic Bottoms of Casting Legs 260 CBlue 1
Diabolic bottoms of fending icon1.png  Diabolic Bottoms of Fending Legs 260 CBlue 1
Diabolic bottoms of maiming icon1.png  Diabolic Bottoms of Maiming Legs 260 CBlue 1
Diabolic bottoms of scouting icon1.png  Diabolic Bottoms of Scouting Legs 260 CBlue 1
Diabolic bottoms of striking icon1.png  Diabolic Bottoms of Striking Legs 260 CBlue 1
Diabolic circlet of maiming icon1.png  Diabolic Circlet of Maiming Head 260 CBlue 1
Diabolic coat of aiming icon1.png  Diabolic Coat of Aiming Body 260 CBlue 1
Diabolic coat of casting icon1.png  Diabolic Coat of Casting Body 260 CBlue 1
Diabolic coat of healing icon1.png  Diabolic Coat of Healing Body 260 CBlue 1
Diabolic dolman of scouting icon1.png  Diabolic Dolman of Scouting Body 260 CBlue 1
Diabolic dolman of striking icon1.png  Diabolic Dolman of Striking Body 260 CBlue 1
Diabolic dress gloves of healing icon1.png  Diabolic Dress Gloves of Healing Hands 260 CBlue 1
Diabolic gauntlets of fending icon1.png  Diabolic Gauntlets of Fending Hands 260 CBlue 1
Diabolic gauntlets of maiming icon1.png  Diabolic Gauntlets of Maiming Hands 260 CBlue 1
Diabolic gloves of scouting icon1.png  Diabolic Gloves of Scouting Hands 260 CBlue 1
Diabolic gloves of striking icon1.png  Diabolic Gloves of Striking Hands 260 CBlue 1
Diabolic halfgloves of aiming icon1.png  Diabolic Halfgloves of Aiming Hands 260 CBlue 1
Diabolic halfgloves of casting icon1.png  Diabolic Halfgloves of Casting Hands 260 CBlue 1
Diabolic hat of aiming icon1.png  Diabolic Hat of Aiming Head 260 CBlue 1
Diabolic hat of casting icon1.png  Diabolic Hat of Casting Head 260 CBlue 1
Diabolic hat of healing icon1.png  Diabolic Hat of Healing Head 260 CBlue 1
Diabolic helm of fending icon1.png  Diabolic Helm of Fending Head 260 CBlue 1
Diabolic mail of fending icon1.png  Diabolic Mail of Fending Body 260 CBlue 1
Diabolic mail of maiming icon1.png  Diabolic Mail of Maiming Body 260 CBlue 1
Diabolic trousers of healing icon1.png  Diabolic Trousers of Healing Legs 260 CBlue 1
Diabolic turban of scouting icon1.png  Diabolic Turban of Scouting Head 260 CBlue 1
Diabolic turban of striking icon1.png  Diabolic Turban of Striking Head 260 CBlue 1
Name Type Item Level Rarity Quantity
Void matter icon1.png  Void Matter Material N/A ABasic 1
Wind-up scathach icon2.png  Wind-up Scathach Minion N/A ABasic 1
Triple Triad Card r4.png  Diabolos Hollow Card Triple Triad Card N/A 1

Rewards

When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in patch 3.57.

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
What's dun is done icon1.png  What's Dun Is Done 10 Complete Dun Scaith. - 3.5
Mapping the realm dun scaith icon1.png  Mapping the Realm: Dun Scaith 10 Discover every location within Dun Scaith. - 3.5

Images

Gear Images

Dun scaith gear1.jpg

Dungeon Images