Difference between revisions of "Dun Scaith"
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===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]=== | ||
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives the Wind debuff. If you are targeted, go to a place away from other players until the boss throws the scythes at you. | |||
The boss has two mechanics that you need to watch out for: ''Wormhole'' and ''Debilitator''. | |||
For ''Wormhole'', look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of Vulnerability. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of Vulnerability. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you may die. See the image on the right for an example. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same colored Atomos that was tethered to the yellow ring. | |||
For ''Debilitator'', the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts Flameflow and deals room-wide damage based on how many puddles are opposite of the debuff placed on you. | |||
* '''Wormhole''': Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos. | * '''Wormhole''': Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos. | ||
* '''Jester's Reap''': Big cone AoE in front of the boss. | * '''Jester's Reap''': Big cone AoE in front of the boss. | ||
* '''Jongleur's X''': Tankbuster. | * '''Jongleur's X''': Tankbuster. |
Revision as of 05:26, 29 December 2022
Dun Scaith
- Level
- 60 (Sync: 60)
- Item Level
- 235
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Duty Finder
- Alliance Raids (Heavensward)
- Roulette
- Alliance Raids
- Tomestones
- 100
- Req. quest
- Where Shadows Reign
- Entrance
- The Parrock (X:7.0, Y:7.1)
- Location
- Dun Scaith
- Region
- Abalathia's Spine
- Patch
- 3.5
“The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve.
The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!— In-game description
Dun Scaith is a level 60 raid introduced in patch 3.5 with Heavensward. It is the third part of Shadow of Mhach.
Objectives
- Defeat Deathgaze Hollow: 0/1
- Arrive at the Rostrum: 0/1
- Defeat Ferdiad Hollow: 0/1
- Arrive in the Queen's Graces: 0/1
- Defeat Scathach: 0/1
- Defeat Diabolos: 0/1
- Defeat Diabolos Hollow: 0/1
Bosses
Deathgaze Hollow
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.
First Half
The boss opens up with Void Death. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.
Next, it casts Void Aero II and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the Windburn debuff. Windburn can be removed with Esuna.
When the boss casts Void Blizzard II, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from Void Blizzard III and get the Frostbite debuff. Frostbite can be removed with Esuna
Throughout the fight, the boss casts Doomsay which randomly gives Doom to one to two players. Healers must use Esuna to remove them or they will die when the countdown ends.
If the boss casts Void Aero III, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.
NOTE: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.
When Void Blizzard IV is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts Void Aero IV. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when Void Aero IV is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.
NOTE: You can also use Surecast or Arm's Length to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.
Second Half
In the latter half, everything repeats with some differences.
The boss casts Doomsay more often, and only one proximity marker is placed on the floor when the boss casts Void Blizzard IV.
After Void Aero III is cast, the boss immediately flies right beside a purple wall and casts Bolt of Darkness. The boss shoots out a large, column AoE across the ship while the green wind on the center from Void Aero III blows people away. Bolt of Darkness gives you Bleed, which can be removed with Esuna. If you can, go to the purple wall where the boss isn’t next to, to avoid Bolt of Darkness.
Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast Dark II.
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses Void Death IV, which makes the squares pulse. Anyone standing on them when the cast is done, dies.
Overview of Skills and Abilities
Skill/Action* | Details | Amt of Damage | AoE? | Esuna? |
---|---|---|---|---|
Void Death | Keep running away from the center even after it pulls you in. | High-Death | X | |
Doomsay | Remove Doom from targeted party members. | Death | X | |
Void Aero II | - Green spread marker - Place at away from everyone |
Medium | ||
Void Blizzard II | Big fan AoE with safe spots split between. | Large | X | |
Void Aero III | Get to purple wall on either side to avoid knockback and damage. | Low-Death | ||
Bolt of Darkness | Large column AoE that the boss shoots across the ship. | Medium | X | X |
Void Blizzard IV | - Proximity markers - Stand directly opposite of the proximity marker and take the damage. |
Small-High | ||
Void Aero IV | Blows you across the ship. If you can't get to ice block in time, use Surecast or Arm's Length. | Small-Death | X | |
Void Death IV | Don’t stand on gray squares. | Death | X |
*Italicized words are names of casts that are shown in the cast bar.
Ferdiad Hollow
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives the Wind debuff. If you are targeted, go to a place away from other players until the boss throws the scythes at you.
The boss has two mechanics that you need to watch out for: Wormhole and Debilitator.
For Wormhole, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of Vulnerability. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of Vulnerability. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you may die. See the image on the right for an example. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same colored Atomos that was tethered to the yellow ring.
For Debilitator, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts Flameflow and deals room-wide damage based on how many puddles are opposite of the debuff placed on you.
- Wormhole: Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
- Jester's Reap: Big cone AoE in front of the boss.
- Jongleur's X: Tankbuster.
- Blackblot: Marks a target. Others should stack on the targeted player to share damage.
- Blackfire: AoEs will cover the arena. Those become gradually bigger as the cast progresses.
- Debilitator: Reduces all players' weakness to fire or water, and spawns various puddles on the floor. Stepping on a puddle changes its element (blue = water, red = fire). The boss will cast Flameflow after a while.
- Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
- Flameflow: Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.
- At around 60% health, the boss will go to the middle of the room and become untargetable, spawning Atmos around him which mobs will shot from them.
- Anyone in front of the Atmos will take damage and a stack of vulnerability.
- From time to time, the boss will cover a half of the arena with a long-cast AoE. It will kill any players standing on that side when the cast finishes.
- The adds will either cast:
- Lucky Pierrot: Atmos will spawn around the edges of the room, and adds will dash to them, dealing damage to anyone on the way. The adds will reappear from the Atmos in the center, dealing damage to players nearby.
- Icafall: Small AoEs.
- After the adds are killed, the boss will deal damage to all players.
Scathach
- Thirty thorns: Untelegraphed three part tank buster, followed by an aoe.
- Shadespin: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings, right behind or in front her to avoid damage. Boss direction doesn't matter.
- When she jumps or dashes she will do an aoe that is larger than her hitbox shortly after, get away from her.
- When message: "Shadows gather on the floor" appears and the room turns dark stop all movement, otherwise shadows grab you slowing your movement and inflicting a bleed.
- Shadethrust: Occasionally she will turn toward party and do line aoe, sidestep it.
- Connla add: needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and buff her. If left alive it wipes the raid.
- Nox orbs: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players.
- Shadow Limbs (giant hands): link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different player.
- At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset, these can be interrupted.
- These adds must be killed, or she will wipe upon emerging from the cocoon.
Diabolos
Phase 1: Diabolos
- In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities.
- Nightmare - Look away from Diabolos, inflicts Sleep
- Ultimate Terror - Donut AoE - Stand close or very far away
- Ruinous Omen - Raidwide AoE
- Night Terror - Stack marker on random player, stack to share damage
Kill Deathgates when they spawn to avoid adds
Phase 2: Intermission / Lifegate
Kill Lifegate 4 times. Kill Deathgates when they spawn to avoid adds
Phase 3: Diabolos Hollow
Diabolos starts with 100% crit and a large shield. Watch main tank's hp until shield breaks. Hollow Camisado will one-shot low geared tanks without cooldowns. Kill Deathgates and assign people to do Diabolic Gate (Usually Alliance A for Adds).
- Diabolos Casts
- Hollow Camisado - Heavy Tankbuster, does around 25k damage
- Shadethrust - Line AoE in front of Diabolos, dodge to the sides or back
- Hollow Nightmare - Upgraded version of Nightmare. Look away from Diabolos, inflicts Doom
- Hollow Terror - Upgraded version of Night Terror. Stand at melee range or far away
- Hollow Omen - Raidwide AoE
- Blindside - Stack marker on tank
- Earthshaker - Marks 3 players for line AoE damage, stand away from each other. Does around 14k damage.
- Other Mechanics
- Nox - Chases 2 players with big AoEs. Run away from the party
- Hollow Night - Stack marker & Gaze, look away from the player
- Particle Beam - Stand in the towers to soak damage. Middle tower is for tanks only.
- Diabolic Gate - Go in and kill the add. Wipes the party if you fail.
- Critical Gravity - Soak red orbs at the edges to avoid splashing the party, does 8000 damage.
Loot
Deathgaze Hollow
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Boots of Aiming | Feet | 260 | Blue | 1 |
Diabolic Boots of Casting | Feet | 260 | Blue | 1 |
Diabolic Boots of Healing | Feet | 260 | Blue | 1 |
Diabolic Circlet of Maiming | Head | 260 | Blue | 1 |
Diabolic Hat of Aiming | Head | 260 | Blue | 1 |
Diabolic Hat of Casting | Head | 260 | Blue | 1 |
Diabolic Hat of Healing | Head | 260 | Blue | 1 |
Diabolic Helm of Fending | Head | 260 | Blue | 1 |
Diabolic Sabatons of Fending | Feet | 260 | Blue | 1 |
Diabolic Sabatons of Maiming | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Scouting | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Striking | Feet | 260 | Blue | 1 |
Diabolic Turban of Scouting | Head | 260 | Blue | 1 |
Diabolic Turban of Striking | Head | 260 | Blue | 1 |
Ferdiad Hollow
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Bottoms of Aiming | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Casting | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Fending | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Maiming | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Scouting | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Striking | Legs | 260 | Blue | 1 |
Diabolic Dress Gloves of Healing | Hands | 260 | Blue | 1 |
Diabolic Gauntlets of Fending | Hands | 260 | Blue | 1 |
Diabolic Gauntlets of Maiming | Hands | 260 | Blue | 1 |
Diabolic Gloves of Scouting | Hands | 260 | Blue | 1 |
Diabolic Gloves of Striking | Hands | 260 | Blue | 1 |
Diabolic Halfgloves of Aiming | Hands | 260 | Blue | 1 |
Diabolic Halfgloves of Casting | Hands | 260 | Blue | 1 |
Diabolic Trousers of Healing | Legs | 260 | Blue | 1 |
Scathach
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Boots of Aiming | Feet | 260 | Blue | 1 |
Diabolic Boots of Casting | Feet | 260 | Blue | 1 |
Diabolic Boots of Healing | Feet | 260 | Blue | 1 |
Diabolic Coat of Aiming | Body | 260 | Blue | 1 |
Diabolic Coat of Casting | Body | 260 | Blue | 1 |
Diabolic Coat of Healing | Body | 260 | Blue | 1 |
Diabolic Dolman of Scouting | Body | 260 | Blue | 1 |
Diabolic Dolman of Striking | Body | 260 | Blue | 1 |
Diabolic Mail of Fending | Body | 260 | Blue | 1 |
Diabolic Mail of Maiming | Body | 260 | Blue | 1 |
Diabolic Sabatons of Fending | Feet | 260 | Blue | 1 |
Diabolic Sabatons of Maiming | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Scouting | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Striking | Feet | 260 | Blue | 1 |
Diabolos
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Void Matter | Material | N/A | Basic | 1 |
Wind-up Scathach | Minion | N/A | Basic | 1 |
Diabolos Hollow Card | Triple Triad Card | N/A | 1 |
Rewards
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in patch 3.57.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
What's Dun Is Done | 10 | Complete Dun Scaith. | - | 3.5 |
Mapping the Realm: Dun Scaith | 10 | Discover every location within Dun Scaith. | - | 3.5 |
Images
Gear Images
Dungeon Images
- Proto ultima1.png