Difference between revisions of "Cure II"
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| recast = 2.5 | | recast = 2.5 | ||
| range = 30 | | range = 30 | ||
| traits = Freecure | | traits = Freecure, Enhanced Healing Magic (White Mage) | ||
| actions = Cure | | actions = Cure | ||
| req-quest = In Nature's Embrace | | req-quest = In Nature's Embrace | ||
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| pvp = c | | pvp = c | ||
}} | }} | ||
==Notes== | |||
* Healing potency is 700 until {{action icon|Enhanced Healing Magic (White Mage)}} is learned at Lv. 85. | |||
==Gallery== | ==Gallery== |
Revision as of 07:03, 1 December 2022
- This article is about the PvE action. For the PvP action, see Cure II (PvP).
Cure II
“Restores target's HP.
Cure Potency: 800— In-game description
Cure II is an action unlocked by questing at level 30. It is available for Conjurer / White Mage.
Related traits
- Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
- Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
Related actions
Notes
- Healing potency is 700 until Enhanced Healing Magic is learned at Lv. 85.