Difference between revisions of "The Navel (Extreme)"
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===Phase 3: Heart=== | ===Phase 3: Heart=== | ||
Target Titan's Heart. As before, dodge Landslides (which now go five ways) and Weight of the Land, and deal with Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions. | This phase starts when Titan reaches 55% health. Target Titan's Heart. As before, dodge Landslides (which now go five ways) and Weight of the Land, and deal with Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions. | ||
You have until the third Weight of the Land to destroy the heart, or you will wipe. | You have until the third Weight of the Land to destroy the heart, or you will wipe. |
Revision as of 05:03, 25 January 2015
- See also: The Navel and The Navel (Hard)
The Navel (Extreme) is a level 50 trial that requires the player to defeat Titan (Extreme). It requires a full party of 8 players and average item level (iLevel) of 67 and above. To unlock the trial, player must be on the quest Quake Me Up Before You O'Ghomoro and should have completed Galeforce Warning and defeated Garuda (Extreme).
- Players will receive 16 Allagan Tomestone of Soldiery and 9 Allagan Tomestone of Poetics for the completion of the trial.
Strategy
- Everyone who is not tanking should stack up directly behind Titan. This includes the healers and ranged classes.
- Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you're too close together.
Phase 1: Before the Jump
Very straightforward, tank Titan on the edge of the room and avoid his Landslides and Weight of the Land. At the end of this phase, Titan will jump in the air to knock away the edges of the arena.
- Rotation: Landslide; Weight of the Land; 4 Tumults, with Mountain Busters every so often
- Tanks: switch off every 2-3 stacks of Mountain Buster
Phase 2
This works much like Phase 1, with some interesting differences. Landslide now goes in three directions. Titan starts using Gaol and Bomb Boulders.
- When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. Free the DPS first, then free the healer.
- The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. You must move to the safe spot to avoid them.
- Further Bomb Boulders will be in a circle. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions.
Rotation: Geocrush -> Landslide -> Gaol x2 -> MB -> Upheaval -> Landslide -> Stomps x4 -> Plume -> MB -> Landslide -> Plume -> Bombs -> MB -> Landslide -> Gaol x2 -> Repeat
Phase 3: Heart
This phase starts when Titan reaches 55% health. Target Titan's Heart. As before, dodge Landslides (which now go five ways) and Weight of the Land, and deal with Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first bombs to explode, then move into their area to avoid the second bombs' explosions.
You have until the third Weight of the Land to destroy the heart, or you will wipe.
Rotation: Geocrush -> Plume -> Gaol x2 -> Upheaval -> Landslide -> Stomps x4 -> Plume -> MB -> Clockwork Bomb -> Landslide -> Stomps x4 -> Plume -> Earthen Fury (failure)
Phase 4
Loot
- Nightmare Whistle - an item used to summon the Nightmare Mount
- Gullfaxi Whistle - an item used to summoner the Gullfaxi mount
Item | Icon | Slot | Level | iLvl | Job | Def | Magic Def | Stats |
---|---|---|---|---|---|---|---|---|
Tremor Earrings of Aiming | Earrings | 50 | 90 | Bard | 1 | 1 | Dexterity +13, Determination +8, Accuracy +16 | |
Tremor Earrings of Casting | Earrings | 50 | 90 | Black Mage Summoner |
1 | 1 | Intelligence +13, Critical Hit Rate +11, Accuracy +16 | |
Tremor Earrings of Fending | Earrings | 50 | 90 | Warrior Paladin |
1 | 1 | Vitality +15, Determination +8, Accuracy +16 | |
Tremor Earrings of Healing | Earrings | 50 | 90 | White Mage Scholar |
1 | 1 | Mind +13, Piety +8, Spell Speed +16 | |
Tremor Earrings of Slaying | Earrings | 50 | 90 | Dragoon Monk |
1 | 1 | Strength +13, Determination +11, Critical Hit Rate +11 |
Lore
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.