Difference between revisions of "Dun Scaith"
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===== First Half ===== | ===== First Half ===== | ||
The boss opens up with ''Void Death''. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies. | The boss opens up with ''Void Death''. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies. | ||
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Throughout the fight, the boss casts ''Doomsay'' which randomly gives [[File:Doom (status effect) icon1.png|link=]] [[Doom (status effect)|Doom]] to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends. | Throughout the fight, the boss casts ''Doomsay'' which randomly gives [[File:Doom (status effect) icon1.png|link=]] [[Doom (status effect)|Doom]] to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends. | ||
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]] | |||
If the boss casts ''Void Aero III'', immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.</br>'''''NOTE''''': The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows. | |||
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]] | [[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]] | ||
When ''Void Blizzard IV'' is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts ''Void Aero IV''. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when ''Void Aero IV'' is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.</br> | When ''Void Blizzard IV'' is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts ''Void Aero IV''. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when ''Void Aero IV'' is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.</br> | ||
'''''NOTE''''': You can also use {{action icon|Surecast}} or {{action icon|Arm's Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration. | '''''NOTE''''': You can also use {{action icon|Surecast}} or {{action icon|Arm's Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration. |
Revision as of 17:57, 21 March 2022
Dun Scaith
- Level
- 60 (Sync: 60)
- Item Level
- 235
- Difficulty
- Normal
- Party size
- Alliance
24 man • 3 6 15 - Unsyncing
- Allowed
- Time limit
- 120 minutes
- Roulette
- Alliance Raids
- Tomestones
- 100
- Req. quest
- Where Shadows Reign
- Patch
- 3.5
“The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve.
The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!— In-game description
Dun Scaith is a level 60 raid introduced in patch 3.5 with Heavensward.
General Information
Dun Scaith is the third and final 24-player raid of the Heavensward expansion. It requires players to have an average item level of 235 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).
Unlock
- Quest: Where Shadows Reign
- Quest-giver Location: Stacia - The Sea of Clouds (X:6.2 Y:5.8)
- Prerequisite Quest: Freedom for Our Skies
Bosses
Deathgaze Hollow
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.
First Half
The boss opens up with Void Death. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.
Next, it casts Void Aero II and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the Windburn debuff. Windburn can be removed with Esuna.
When the boss casts Void Blizzard II, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from Void Blizzard III and get the Frostbite debuff. Frostbite can be removed with Esuna
Throughout the fight, the boss casts Doomsay which randomly gives Doom to one to two players. Healers must use Esuna to remove them or they will die when the countdown ends.
If the boss casts Void Aero III, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.
NOTE: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.
When Void Blizzard IV is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts Void Aero IV. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when Void Aero IV is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.
NOTE: You can also use Surecast or Arm's Length to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.
Second Half
In the latter half, everything repeats with some differences.
The boss casts Doomsay more often, and only one proximity marker is placed on the floor when the boss casts Void Blizzard IV.
After Void Aero III is cast, the boss immediately flies right beside a purple wall and casts Bolt of Darkness. The boss shoots out a large, column AoE across the ship while the green wind on the center from Void Aero III blows people away. Bolt of Darkness gives you Bleed, which can be removed with Esuna. If you can, go to the purple wall where the boss isn’t next to, to avoid Bolt of Darkness.
Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast Dark II.
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses Void Death IV, which makes the squares pulse. Anyone standing on them when the cast is done, dies.
Overview of Skills and Actions
Skill/Action Name | Details | Amt of Damage | AoE? | Esuna? |
---|---|---|---|---|
Void Death | Keep running away from the center even after it pulls you in. | High-Death | X | |
Doomsay | Remove Doom from targeted party members. | Death | X | |
Void Aero II | - Green spread marker - Place at away from everyone |
Medium | ||
Void Blizzard II | Big fan AoE with safe spots split between. | Large | X | |
Void Aero III | Get to purple wall on either side to avoid knockback and damage. | Low-Death | ||
Bolt of Darkness | Large column AoE that the boss shoots across the ship. | Medium | X | X |
Void Blizzard IV | - Proximity markers - Stand directly opposite of the proximity marker and take the damage. |
Small-High | ||
Void Aero IV | Blows you across the ship. If you can't get to ice block in time, use Surecast or Arm's Length. | Small-Death | X | |
Void Death IV | Don’t stand on gray squares. | Death | X |
*Italicized words are names of casts
Ferdiad Hollow
- Throughout the fight, Ferdiad will mark 3 players with red markers and throw Abyssal Scythes on them. The scythes will stay on the ground, dealing damage to anyone close to them.
- Also throughout the fight, Ferdiad will summon Atmos, and tether to one or two of them and cast Wormhole.
- Wormhole: Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
- Yellow Atmos transfers ball to another yellow Atmos, and blue Atmos transfers ball to another blue Atmos; the ball color will not change.
- The yellow ball explodes in a room-wide donut-AoE (safe zone near it), and the blue ball explodes in a big AoE (no safe zone).
- Jester's Reap: Big cone AoE in front of the boss.
- Jongleur's X: Tankbuster.
- Blackblot: Marks a target. Others should stack on the targeted player to share damage.
- Blackfire: AoEs will cover the arena. Those become gradually bigger as the cast progresses.
- Debilitator: Reduces all players' weakness to fire or water, and spawns various puddles on the floor. Stepping on a puddle changes its element (blue = water, red = fire). The boss will cast Flameflow after a while.
- Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
- Flameflow: Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.
- At around 60% health, the boss will go to the middle of the room and become untargetable, spawning Atmos around him which mobs will shot from them.
- Anyone in front of the Atmos will take damage and a stack of vulnerability.
- From time to time, the boss will cover a half of the arena with a long-cast AoE. It will kill any players standing on that side when the cast finishes.
- The adds will either cast:
- Lucky Pierrot: Atmos will spawn around the edges of the room, and adds will dash to them, dealing damage to anyone on the way. The adds will reappear from the Atmos in the center, dealing damage to players nearby.
- Icafall: Small AoEs.
- After the adds are killed, the boss will deal damage to all players.
Scathach
- When wings(?) get really big be in front or behind THEM, boss direction doesn't matter
- When she ports she will do large aoe a few seconds later
- When message about shadows on the ground pops up, stop all movement, otherwise little arms grab you and do a good amount of damage
- Occasionally she will turn toward party and do line aoe, sidestep it
- Move adds away and kill, if they get too close they tether and buff her
- Shadow Limb (giant hands) link to a player when spawned and will be pulled toward that player, killing the player if they reach the player. The tethered player can face the Shadow Limb to make it stand still. The Limbs must be DPSed, and can switch tethers to a different player.
- At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset.
- These adds must be killed, or she will wipe upon emerging from the cocoon.
Diabolos
Phase 1: Diabolos
- Nightmare - Look away from Diabolos, inflicts sleep
- Ultimate Terror - Donut AoE - Stand close or very far away
- Ruinous Omen - Raidwide AoE
- Night Terror - Stack marker on random player, stack to share damage
Kill Deathgates when they spawn to avoid adds
Phase 2: Intermission / Lifegate
Kill Lifegate 4 times. Kill Deathgates when they spawn to avoid adds
Phase 3: Diabolos Hollow
Diabolos starts with 100% crit and a large shield. Watch main tank's hp until shield breaks. Hollow Camisado will one-shot low geared tanks without cooldowns. Kill Deathgates and assign people to do Diabolic Gate (Usually Alliance A for Adds).
- Diabolos Casts
- Hollow Camisado - Heavy Tankbuster, does around 25k damage
- Shadethrust - Line AoE in front of Diabolos, dodge to the sides or back
- Hollow Nightmare - Upgraded version of Nightmare. Look away from Diabolos, inflicts doom
- Hollow Terror - Upgraded version of Night Terror. Stand at melee range or far away
- Hollow Omen - Raidwide AoE
- Blindside - Stack marker on tank
- Earthshaker - Marks 3 players for line AoE damage, stand away from each other. Does around 14k damage.
- Other Mechanics
- Nox - Chases 2 players with big AoEs. Run away from the party
- Hollow Night - Stack marker & Gaze, look away from the player
- Particle Beam - Stand in the towers to soak damage. Middle tower requires more players to soak.
- Diabolic Gate - Go in and kill the add. Wipes the party if you fail.
- Critical Gravity - Soak red orbs at the edges to avoid splashing the party, does 8000 damage.
Loot
Deathgaze Hollow
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Boots of Aiming | Feet | 260 | Blue | 1 |
Diabolic Boots of Casting | Feet | 260 | Blue | 1 |
Diabolic Boots of Healing | Feet | 260 | Blue | 1 |
Diabolic Circlet of Maiming | Head | 260 | Blue | 1 |
Diabolic Hat of Aiming | Head | 260 | Blue | 1 |
Diabolic Hat of Casting | Head | 260 | Blue | 1 |
Diabolic Hat of Healing | Head | 260 | Blue | 1 |
Diabolic Helm of Fending | Head | 260 | Blue | 1 |
Diabolic Sabatons of Fending | Feet | 260 | Blue | 1 |
Diabolic Sabatons of Maiming | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Scouting | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Striking | Feet | 260 | Blue | 1 |
Diabolic Turban of Scouting | Head | 260 | Blue | 1 |
Diabolic Turban of Striking | Head | 260 | Blue | 1 |
Ferdiad Hollow
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Bottoms of Aiming | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Casting | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Fending | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Maiming | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Scouting | Legs | 260 | Blue | 1 |
Diabolic Bottoms of Striking | Legs | 260 | Blue | 1 |
Diabolic Dress Gloves of Healing | Hands | 260 | Blue | 1 |
Diabolic Gauntlets of Fending | Hands | 260 | Blue | 1 |
Diabolic Gauntlets of Maiming | Hands | 260 | Blue | 1 |
Diabolic Gloves of Scouting | Hands | 260 | Blue | 1 |
Diabolic Gloves of Striking | Hands | 260 | Blue | 1 |
Diabolic Halfgloves of Aiming | Hands | 260 | Blue | 1 |
Diabolic Halfgloves of Casting | Hands | 260 | Blue | 1 |
Diabolic Trousers of Healing | Legs | 260 | Blue | 1 |
Scathach
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Diabolic Boots of Aiming | Feet | 260 | Blue | 1 |
Diabolic Boots of Casting | Feet | 260 | Blue | 1 |
Diabolic Boots of Healing | Feet | 260 | Blue | 1 |
Diabolic Coat of Aiming | Body | 260 | Blue | 1 |
Diabolic Coat of Casting | Body | 260 | Blue | 1 |
Diabolic Coat of Healing | Body | 260 | Blue | 1 |
Diabolic Dolman of Scouting | Body | 260 | Blue | 1 |
Diabolic Dolman of Striking | Body | 260 | Blue | 1 |
Diabolic Mail of Fending | Body | 260 | Blue | 1 |
Diabolic Mail of Maiming | Body | 260 | Blue | 1 |
Diabolic Sabatons of Fending | Feet | 260 | Blue | 1 |
Diabolic Sabatons of Maiming | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Scouting | Feet | 260 | Blue | 1 |
Diabolic Thighboots of Striking | Feet | 260 | Blue | 1 |
Diabolos
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Void Matter | Material | N/A | Basic | 1 |
Wind-up Scathach | Minion | N/A | Basic | 1 |
Diabolos Hollow Card | Triple Triad Card | N/A | 1 |
Rewards
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in patch 3.57.
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Images
Gear Images
Dungeon Images
- Proto ultima1.png
Lore
The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare.