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Difference between revisions of "Dun Scaith"

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===== First Half =====
===== First Half =====
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]
The boss opens up with ''Void Death''. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.
The boss opens up with ''Void Death''. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.


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Throughout the fight, the boss casts ''Doomsay'' which randomly gives [[File:Doom (status effect) icon1.png|link=]] [[Doom (status effect)|Doom]] to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.
Throughout the fight, the boss casts ''Doomsay'' which randomly gives [[File:Doom (status effect) icon1.png|link=]] [[Doom (status effect)|Doom]] to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]
If the boss casts ''Void Aero III'', immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.</br>'''''NOTE''''': The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]
If the boss casts ''Void Aero III'', immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.</br>'''''NOTE''''': The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.
When ''Void Blizzard IV'' is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts ''Void Aero IV''. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when ''Void Aero IV'' is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.</br>
When ''Void Blizzard IV'' is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts ''Void Aero IV''. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when ''Void Aero IV'' is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.</br>
'''''NOTE''''': You can also use {{action icon|Surecast}} or {{action icon|Arm's Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.
'''''NOTE''''': You can also use {{action icon|Surecast}} or {{action icon|Arm's Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.

Revision as of 17:57, 21 March 2022

Raid.png

Dun Scaith

Dun Scaith.png
Level
60 (Sync: 60)
Item Level
235
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 
Req. quest
Feature quest Where Shadows Reign
Patch
3.5

The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve.
The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!

— In-game description

Dun Scaith is a level 60 raid introduced in patch 3.5 with Heavensward.

General Information

Dun Scaith is the third and final 24-player raid of the Heavensward expansion. It requires players to have an average item level of 235 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).

Unlock

Bosses

Aggressive difficulty r6.png Deathgaze Hollow

There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.

First Half

The boss opens up with Void Death. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.

Next, it casts Void Aero II and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the Windburn icon1.png Windburn debuff. Windburn can be removed with Esuna.png  Esuna.

When the boss casts Void Blizzard II, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from Void Blizzard III and get the Frostbite icon2.png Frostbite debuff. Frostbite can be removed with Esuna.png  Esuna

Throughout the fight, the boss casts Doomsay which randomly gives Doom (status effect) icon1.png Doom to one to two players. Healers must use Esuna.png  Esuna to remove them or they will die when the countdown ends.

Aero III wind direction

If the boss casts Void Aero III, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.
NOTE: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.

Where to stand for Blizzard IV

When Void Blizzard IV is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts Void Aero IV. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when Void Aero IV is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.
NOTE: You can also use Surecast.png  Surecast or Arm's Length.png  Arm's Length to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.

Second Half

In the latter half, everything repeats with some differences.

The boss casts Doomsay more often, and only one proximity marker is placed on the floor when the boss casts Void Blizzard IV.

After Void Aero III is cast, the boss immediately flies right beside a purple wall and casts Bolt of Darkness. The boss shoots out a large, column AoE across the ship while the green wind on the center from Void Aero III blows people away. Bolt of Darkness gives you Bleed, which can be removed with Esuna. If you can, go to the purple wall where the boss isn’t next to, to avoid Bolt of Darkness.

Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast Dark II.

Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses Void Death IV, which makes the squares pulse. Anyone standing on them when the cast is done, dies.



Overview of Skills and Actions
Skill/Action Name Details Amt of Damage AoE? Esuna?
Void Death Keep running away from the center even after it pulls you in. High-Death X
Doomsay Remove Doom from targeted party members. Death X
Void Aero II - Green spread marker
- Place at away from everyone
Medium
Void Blizzard II Big fan AoE with safe spots split between. Large X
Void Aero III Get to purple wall on either side to avoid knockback and damage. Low-Death
Bolt of Darkness Large column AoE that the boss shoots across the ship. Medium X X
Void Blizzard IV - Proximity markers
- Stand directly opposite of the proximity marker and take the damage.
Small-High
Void Aero IV Blows you across the ship. If you can't get to ice block in time, use Surecast.png  Surecast or Arm's Length.png  Arm's Length. Small-Death X
Void Death IV Don’t stand on gray squares. Death X

*Italicized words are names of casts

Aggressive difficulty r6.png Ferdiad Hollow

  • Throughout the fight, Ferdiad will mark 3 players with red markers and throw Abyssal Scythes on them. The scythes will stay on the ground, dealing damage to anyone close to them.
  • Also throughout the fight, Ferdiad will summon Atmos, and tether to one or two of them and cast Wormhole.
  • Wormhole: Shoots a ball in a straight line into the tethered Atmos. The tethered ones disappear after the cast, transferring their balls to a same-colored Atmos.
    • Yellow Atmos transfers ball to another yellow Atmos, and blue Atmos transfers ball to another blue Atmos; the ball color will not change.
    • The yellow ball explodes in a room-wide donut-AoE (safe zone near it), and the blue ball explodes in a big AoE (no safe zone).
  • Jester's Reap: Big cone AoE in front of the boss.
  • Jongleur's X: Tankbuster.
  • Blackblot: Marks a target. Others should stack on the targeted player to share damage.
  • Blackfire: AoEs will cover the arena. Those become gradually bigger as the cast progresses.
  • Debilitator: Reduces all players' weakness to fire or water, and spawns various puddles on the floor. Stepping on a puddle changes its element (blue = water, red = fire). The boss will cast Flameflow after a while.
    • Players should change puddles' element to the one contrary to their weakness - if you have fire weakness, change puddles to blue (water).
  • Flameflow: Deals damage to all players. Damage can be reduced by avoiding puddles of the same element of the group weakness.
  • At around 60% health, the boss will go to the middle of the room and become untargetable, spawning Atmos around him which mobs will shot from them.
    • Anyone in front of the Atmos will take damage and a stack of vulnerability.
  • From time to time, the boss will cover a half of the arena with a long-cast AoE. It will kill any players standing on that side when the cast finishes.
  • The adds will either cast:
    • Lucky Pierrot: Atmos will spawn around the edges of the room, and adds will dash to them, dealing damage to anyone on the way. The adds will reappear from the Atmos in the center, dealing damage to players nearby.
    • Icafall: Small AoEs.
  • After the adds are killed, the boss will deal damage to all players.

Aggressive difficulty r6.png Scathach

  • When wings(?) get really big be in front or behind THEM, boss direction doesn't matter
  • When she ports she will do large aoe a few seconds later
  • When message about shadows on the ground pops up, stop all movement, otherwise little arms grab you and do a good amount of damage
  • Occasionally she will turn toward party and do line aoe, sidestep it
  • Move adds away and kill, if they get too close they tether and buff her
  • Shadow Limb (giant hands) link to a player when spawned and will be pulled toward that player, killing the player if they reach the player. The tethered player can face the Shadow Limb to make it stand still. The Limbs must be DPSed, and can switch tethers to a different player.
  • At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset.
  • These adds must be killed, or she will wipe upon emerging from the cocoon.

Aggressive difficulty r6.png Diabolos

Phase 1: Diabolos

  • Nightmare - Look away from Diabolos, inflicts sleep
  • Ultimate Terror - Donut AoE - Stand close or very far away
  • Ruinous Omen - Raidwide AoE
  • Night Terror - Stack marker on random player, stack to share damage

Kill Deathgates when they spawn to avoid adds

Phase 2: Intermission / Lifegate

Kill Lifegate 4 times. Kill Deathgates when they spawn to avoid adds

Phase 3: Diabolos Hollow

Diabolos starts with 100% crit and a large shield. Watch main tank's hp until shield breaks. Hollow Camisado will one-shot low geared tanks without cooldowns. Kill Deathgates and assign people to do Diabolic Gate (Usually Alliance A for Adds).

  • Diabolos Casts
    • Hollow Camisado - Heavy Tankbuster, does around 25k damage
    • Shadethrust - Line AoE in front of Diabolos, dodge to the sides or back
    • Hollow Nightmare - Upgraded version of Nightmare. Look away from Diabolos, inflicts doom
    • Hollow Terror - Upgraded version of Night Terror. Stand at melee range or far away
    • Hollow Omen - Raidwide AoE
    • Blindside - Stack marker on tank
    • Earthshaker - Marks 3 players for line AoE damage, stand away from each other. Does around 14k damage.
  • Other Mechanics
    • Nox - Chases 2 players with big AoEs. Run away from the party
    • Hollow Night - Stack marker & Gaze, look away from the player
    • Particle Beam - Stand in the towers to soak damage. Middle tower requires more players to soak.
    • Diabolic Gate - Go in and kill the add. Wipes the party if you fail.
    • Critical Gravity - Soak red orbs at the edges to avoid splashing the party, does 8000 damage.

Loot

Silver Coffer (small).png Deathgaze Hollow

Name Type Item Level Rarity Quantity
Diabolic boots of aiming icon1.png  Diabolic Boots of Aiming Feet 260 CBlue 1
Diabolic boots of casting icon1.png  Diabolic Boots of Casting Feet 260 CBlue 1
Diabolic boots of healing icon1.png  Diabolic Boots of Healing Feet 260 CBlue 1
Diabolic circlet of maiming icon1.png  Diabolic Circlet of Maiming Head 260 CBlue 1
Diabolic hat of aiming icon1.png  Diabolic Hat of Aiming Head 260 CBlue 1
Diabolic hat of casting icon1.png  Diabolic Hat of Casting Head 260 CBlue 1
Diabolic hat of healing icon1.png  Diabolic Hat of Healing Head 260 CBlue 1
Diabolic helm of fending icon1.png  Diabolic Helm of Fending Head 260 CBlue 1
Diabolic sabatons of fending icon1.png  Diabolic Sabatons of Fending Feet 260 CBlue 1
Diabolic sabatons of maiming icon1.png  Diabolic Sabatons of Maiming Feet 260 CBlue 1
Diabolic thighboots of scouting icon1.png  Diabolic Thighboots of Scouting Feet 260 CBlue 1
Diabolic thighboots of striking icon1.png  Diabolic Thighboots of Striking Feet 260 CBlue 1
Diabolic turban of scouting icon1.png  Diabolic Turban of Scouting Head 260 CBlue 1
Diabolic turban of striking icon1.png  Diabolic Turban of Striking Head 260 CBlue 1

Silver Coffer (small).png Ferdiad Hollow

Name Type Item Level Rarity Quantity
Diabolic bottoms of aiming icon1.png  Diabolic Bottoms of Aiming Legs 260 CBlue 1
Diabolic bottoms of casting icon1.png  Diabolic Bottoms of Casting Legs 260 CBlue 1
Diabolic bottoms of fending icon1.png  Diabolic Bottoms of Fending Legs 260 CBlue 1
Diabolic bottoms of maiming icon1.png  Diabolic Bottoms of Maiming Legs 260 CBlue 1
Diabolic bottoms of scouting icon1.png  Diabolic Bottoms of Scouting Legs 260 CBlue 1
Diabolic bottoms of striking icon1.png  Diabolic Bottoms of Striking Legs 260 CBlue 1
Diabolic dress gloves of healing icon1.png  Diabolic Dress Gloves of Healing Hands 260 CBlue 1
Diabolic gauntlets of fending icon1.png  Diabolic Gauntlets of Fending Hands 260 CBlue 1
Diabolic gauntlets of maiming icon1.png  Diabolic Gauntlets of Maiming Hands 260 CBlue 1
Diabolic gloves of scouting icon1.png  Diabolic Gloves of Scouting Hands 260 CBlue 1
Diabolic gloves of striking icon1.png  Diabolic Gloves of Striking Hands 260 CBlue 1
Diabolic halfgloves of aiming icon1.png  Diabolic Halfgloves of Aiming Hands 260 CBlue 1
Diabolic halfgloves of casting icon1.png  Diabolic Halfgloves of Casting Hands 260 CBlue 1
Diabolic trousers of healing icon1.png  Diabolic Trousers of Healing Legs 260 CBlue 1

Silver Coffer (small).png Scathach

Name Type Item Level Rarity Quantity
Diabolic boots of aiming icon1.png  Diabolic Boots of Aiming Feet 260 CBlue 1
Diabolic boots of casting icon1.png  Diabolic Boots of Casting Feet 260 CBlue 1
Diabolic boots of healing icon1.png  Diabolic Boots of Healing Feet 260 CBlue 1
Diabolic coat of aiming icon1.png  Diabolic Coat of Aiming Body 260 CBlue 1
Diabolic coat of casting icon1.png  Diabolic Coat of Casting Body 260 CBlue 1
Diabolic coat of healing icon1.png  Diabolic Coat of Healing Body 260 CBlue 1
Diabolic dolman of scouting icon1.png  Diabolic Dolman of Scouting Body 260 CBlue 1
Diabolic dolman of striking icon1.png  Diabolic Dolman of Striking Body 260 CBlue 1
Diabolic mail of fending icon1.png  Diabolic Mail of Fending Body 260 CBlue 1
Diabolic mail of maiming icon1.png  Diabolic Mail of Maiming Body 260 CBlue 1
Diabolic sabatons of fending icon1.png  Diabolic Sabatons of Fending Feet 260 CBlue 1
Diabolic sabatons of maiming icon1.png  Diabolic Sabatons of Maiming Feet 260 CBlue 1
Diabolic thighboots of scouting icon1.png  Diabolic Thighboots of Scouting Feet 260 CBlue 1
Diabolic thighboots of striking icon1.png  Diabolic Thighboots of Striking Feet 260 CBlue 1

Gold Coffer (small).png Diabolos

Name Type Item Level Rarity Quantity
Void matter icon1.png  Void Matter Material N/A ABasic 1
Wind-up scathach icon2.png  Wind-up Scathach Minion N/A ABasic 1
Triple Triad Card r4.png  Diabolos Hollow Card Triple Triad Card N/A 1
Name Type Item Level Rarity Quantity
Diabolic bottoms of aiming icon1.png  Diabolic Bottoms of Aiming Legs 260 CBlue 1
Diabolic bottoms of casting icon1.png  Diabolic Bottoms of Casting Legs 260 CBlue 1
Diabolic bottoms of fending icon1.png  Diabolic Bottoms of Fending Legs 260 CBlue 1
Diabolic bottoms of maiming icon1.png  Diabolic Bottoms of Maiming Legs 260 CBlue 1
Diabolic bottoms of scouting icon1.png  Diabolic Bottoms of Scouting Legs 260 CBlue 1
Diabolic bottoms of striking icon1.png  Diabolic Bottoms of Striking Legs 260 CBlue 1
Diabolic circlet of maiming icon1.png  Diabolic Circlet of Maiming Head 260 CBlue 1
Diabolic coat of aiming icon1.png  Diabolic Coat of Aiming Body 260 CBlue 1
Diabolic coat of casting icon1.png  Diabolic Coat of Casting Body 260 CBlue 1
Diabolic coat of healing icon1.png  Diabolic Coat of Healing Body 260 CBlue 1
Diabolic dolman of scouting icon1.png  Diabolic Dolman of Scouting Body 260 CBlue 1
Diabolic dolman of striking icon1.png  Diabolic Dolman of Striking Body 260 CBlue 1
Diabolic dress gloves of healing icon1.png  Diabolic Dress Gloves of Healing Hands 260 CBlue 1
Diabolic gauntlets of fending icon1.png  Diabolic Gauntlets of Fending Hands 260 CBlue 1
Diabolic gauntlets of maiming icon1.png  Diabolic Gauntlets of Maiming Hands 260 CBlue 1
Diabolic gloves of scouting icon1.png  Diabolic Gloves of Scouting Hands 260 CBlue 1
Diabolic gloves of striking icon1.png  Diabolic Gloves of Striking Hands 260 CBlue 1
Diabolic halfgloves of aiming icon1.png  Diabolic Halfgloves of Aiming Hands 260 CBlue 1
Diabolic halfgloves of casting icon1.png  Diabolic Halfgloves of Casting Hands 260 CBlue 1
Diabolic hat of aiming icon1.png  Diabolic Hat of Aiming Head 260 CBlue 1
Diabolic hat of casting icon1.png  Diabolic Hat of Casting Head 260 CBlue 1
Diabolic hat of healing icon1.png  Diabolic Hat of Healing Head 260 CBlue 1
Diabolic helm of fending icon1.png  Diabolic Helm of Fending Head 260 CBlue 1
Diabolic mail of fending icon1.png  Diabolic Mail of Fending Body 260 CBlue 1
Diabolic mail of maiming icon1.png  Diabolic Mail of Maiming Body 260 CBlue 1
Diabolic trousers of healing icon1.png  Diabolic Trousers of Healing Legs 260 CBlue 1
Diabolic turban of scouting icon1.png  Diabolic Turban of Scouting Head 260 CBlue 1
Diabolic turban of striking icon1.png  Diabolic Turban of Striking Head 260 CBlue 1

Rewards

When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in patch 3.57.

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Images

Gear Images

Dun scaith gear1.jpg

Dungeon Images

Lore

The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare.