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Difference between revisions of "The Minstrel's Ballad: Zodiark's Fall"

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(→‎Guide: Split the phases by pre-orbs, orbs, stars, and after stars. Updated mechanics descriptions and strategies. Also, replaced 'ads' with 'adds'. The former is an advertisement, the latter is an additional hostile.)
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* '''Kokytos''': The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.
* '''Kokytos''': The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.
* '''Paradeigma''': This attack will spawn various ads that have specific patterns that require players to move to avoid. The first use of this attack will summon four bird-like ads that perform a wide donut attack that overlap. Other ads that can spawn are:
* '''Paradeigma''': This attack will spawn various stationary adds that have specific patterns that require players to move to avoid. Can summon one or two of the following:
** '''Behemoths''': Spawn in pairs, creating an AoE that covers a quadrant of the arena.
** '''Behemoths''': Spawn in pairs, creating an AoE that covers a quadrant of the arena.
** '''Snakes''': Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.
** '''Snakes''': Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.
** '''Quetzalcoatl''': Bird-like adds in the corners of the arena that cast a donut AoE, with the only safe zones being on the small purple rune under each bird.  Spawns in either all 4 corners, or 2 corners with the other 2 being Behemoths.
* '''Styx''' Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.
* '''Styx''' Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.
* '''Ania''' A heavy-hitting tankbuster that inflicts a '''Vulnerability Up''', requiring a tankswap.
* '''Ania''' A heavy-hitting tankbuster that inflicts a '''Vulnerability Up''', requiring a tankswap. Note that this tankbuster hits in a small AoE around the target, so the tank needs to be away from the group for this ability.
For now only the birds will spawn, the others will appear later in the fight.
* '''Exoterikos''': The boss will fire a colored beam at one, two, or three sides of the edges of the arena, spawning a large rune with a colored shape within. The shape of the rune, as well as the color of the rune and tether, indicates what AoE shape is coming:
* '''Exoterikos''': The boss will summon two large portals along two of the edges of the arena with a colored shape within. This shape indicates what AoE shape is coming:
** '''Triangle''': A massive cone that reaches to the corners of the opposite side of the arena. The rune and tether are both purple.
** '''Triangle''': A massive cone that reaches to the opposite edge of the arena. Has a purple tether.
** '''Square''': An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. The tether is pink, and the rune is pink with a blue circle around it.
** '''Square''': An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. Has a pink tether.
** A third variety can fire, a red tether, that can be either of the above mentioned.
These attacks will fire at the same time so players need to quickly determine where to stand to avoid both attacks.
* '''Algedon''': The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.
* '''Algedon''': The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.
* '''Phobos''': An unavoidable raidwide AoE that inflicts a heavy '''Bleed''' on all players.  
* '''Phobos''': An unavoidable raidwide AoE that inflicts a heavy '''Bleed''' on all players.  
* '''Astral Flow''' Rotates the stage 90 degrees in the direction indicated by the floating arrows around the arena.  This will also rotate any adds that are up from '''Paradeigma''', but will not rotate the floating runes from '''Exoterikos'''.
* '''Adikia''': The boss strikes the center of the east and west sides of the stage with massive untelegraphed circular AoEs that slightly overlap in the very center of the arena.  There is a small curved-triangle safe zone at the center of the north and south edges of the arena.


'''Strategy''':
'''Strategy''':
The boss opens the fight with '''Kokytos''', reducing all players HP to one. Players should group up to make healing easier. Shortly after, the boss will cast '''Paradeigma''' and summon four bird ads. Players should stick together and group under the same ad, as the boss follows this with '''Styx''', requiring players to stack to mitigate damage. After this, the boss will cast '''Ania''', inflicting a '''Vulnerability Up''' and hitting with a tankbuster, requiring a tankswap mid-cast.
The boss opens the fight with '''Kokytos''', reducing all players HP to one. Players should group up to make healing easier. Shortly after, the boss will cast '''Paradeigma''' and summon four bird adds. Players should stick together and group under the same add, as the boss follows this with '''Styx''', requiring players to stack to mitigate damage. After this, the boss will cast '''Ania''', inflicting a '''Vulnerability Up''' and hitting with a tankbuster, requiring a tankswap mid-cast.
 
Following this, the boss will cast '''Exoterikos''', summoning a triangle on one of the two walls, then either a triangle or square on the front edge, which then fire simultaneously.  Safe zone will be either in the back quadrant next to the triangle, if a square was summoned in the front, or the front corner on that side if two triangles were spawned. The boss will cast '''Paradeigma''' again, this time summoning two birds and two behemoths, while also using '''Algedon''', moving to one of the corners of the arena and preparing to charge across the stage. Players will need to watch where the boss moves to and move to the bird add that won't be hit by the boss's attack.  Note that the diagonal slash goes through roughly half of the bird's safe area, so stand on the side of the bird's rune nearer that corner of the arena. Next, the boss will use '''Phobos''', dealing raidwide damage and inflicting '''Bleed''' on all players.
 
The boss will now start using abilities in combination.  The next cast will be '''Paradeigma''' with 2 snake adds on one edge of the arena, plus a '''Exoterikos''' triangle or square on either the east or west side of the arena, plus a rotation of the arena via '''Astral Flow'''.  Identify a column or row that will be safe from the snakes after the rotation and that is safe from the '''Exoterikos''' rune.  Note that the snake lines will rotate, but the '''Exoterikos''' rune will not.  This will be followed up be a '''Ania''' tankbuster.
 
The next combination is '''Adikia''', plus a '''Paradeigma''' again summoning snakes, exclusively on either the east or west side of the arena.  Identify which row of the arena will be safe and stand in the safe area for '''Adikia''' in that row (recommend the northern safe area, under the boss).  After this, the boss will transition to phase 2.


Following this, the boss will cast '''Exoterikos''' and summon both a triangle and square portal to two edges and fire simultaneously. Players need to move to a safe zone to avoid both attacks. The boss will cast '''Paradeigma''' again, this time summoning two birds and two behemoths, while also using '''Algedon''', moving to one of the corners of the arena and preparing to charge across the stage. Players will need to watch where the boss moves to and move to the bird ad that won't be hit by the boss's attack. Finally, the boss will use '''Phobos''', dealing raidwide damage and inflicting '''Bleed''' on all players.


===Phase 2===
===Phase 2===
'''Abilities''':
The boss will summon 4 floating '''Roiling Darkness''' orbs that slowly feed power to the boss until its gauge reaches 100.  These orbs must be defeated before the boss reaches 100 energy or the group will wipe.  During this, the boss will cast '''Esoteric Pattern''', causing AoE runes in each of the following 3 patterns, in a random order:


The boss will use combinations of the above mentioned abilities, along with some new ones:
* A purple '''Exoterikos''' triangle rune at the front center, along with two green '''Esoteric Ray''' runes, which fires a column laser, on either side of it.  The safe zone is a triangle on either side of the purple triangle rune.
* '''Astral Flow''' Rotates the stage 90 degrees, along with '''any mechanics that are physically on the stage'''.
* A green '''Esoteric Ray''' rune in the front center, with two purple '''Exoterikos''' triangles on either side of it.  The safe area is similar to above, except on either side of the triangle runes on the sides.
* '''Adikia''': The boss strikes the stage leaving massive AoEs that slightly overlap in the very center of the arena, rendering the center north and center south of the stage as safe zones.
* A pink '''Exoterikos''' square rune in the front center, along with two green '''Esoteric Ray''' runes on either side.  The safe area is the middle third of the south half of the platform.
* '''Esoteric Pattern''': The boss will fire three of the portals while introducing a new one: a green diamond, a line AoE. Two of these green portals will be on either side of the north edge of the arena, with a random pattern in the center of the north edge.
 
* The boss will also summon ads this phase, four '''Roiling Darkness''' orbs that slowly feed power to the boss until its gauge reaches 100.
The boss will cast '''Apomnemoneumata''' after either the adds are defeated or its gauge reaches 100. This will deal heavy damage if the boss has less than 100 energy, and will instantly kill the group if the gauge has reached 100.
* '''Apomnemoneumata''': The boss casts this after either the ads are defeated or its gauge reaches 100. If it's the latter, the party wipes.


'''Strategy''':


The boss will cast '''Paradeigma''', summoning two snakes to the edge of the arena, as well as ''''Exoterikos'''. The boss will then use '''Astral Flow''', rotating the platform 90 degrees underneath the platform. This will move the hitbox of the snake's attacks but '''not the hitbox of the portals'''. Players need to position themselves in a manner that will allow them to avoid both attacks. After these both resolve, the boss will perform another '''Ania''', requiring a tankswap. Another '''Paradeigma''' follows this, then the boss will use '''Adikia''', striking the east and west sides of the arena, leaving the north and south the only safe areas.
===Phase 3===
The boss will cast '''Astral Eclipse''', leaving the stage and flying around the arena. As it passes each of the other 3 sides of the arena, a line will appear from the center of the arena leading to the sky off that side of the arena, where players will see several stars in a pattern in the sky. This pattern of stars indicates where the AoE circles will occur on the arena, starting from the pattern off the west edge and moving counter-clockwise.  The arena is broken up into a 3x3 grid, and each pattern of stars will have 2 of the 9 grid spots safe.


After this, the boss will summon four '''Roiling Darkness''' ads that must be defeated before the boss's power gauge reaches 100. While players are taking out these ads, the boss will use '''Esoteric Pattern''', firing three random portals while introducing a new portal type: a green diamond that fires a line AoE that covers one fourth of the platform. Determine the safe zone, let the attacks resolve, then return to destroying the ads. If they are destroyed before the gauge reaches 100, the boss will cast '''Apomnemoneumata''', dealing damage requiring mitigation and healing. If the gauge reaches 100, the attack will wipe the party.
Note that the star pattern can be a bit counter-intuitive to some players.  The lower edge of the start pattern aligns with the edge of the arena '''nearer''' to that pattern in the sky. This can be thought of as if you are looking at the pattern of AoEs from '''below''', or as if the star pattern is on the screen of a laptop, which is then rotated down onto the platform. For example, if you are in on the platform looking west at the pattern of stars and see this:


===Phase 3===
    * *
'''Abilities''':
  * * *
  *  *
Then the safe zones will be the middle of the west side of the platform (nearest that star pattern) and the south-east corner. Players will have roughly thirteen seconds to determine all the safe zones from the moment the boss starts moving to when the first set of meteors drop. Move accordingly to the safe areas to avoid damage.  Note that unlike the normal mode of this fight, the meteors have no telegraph at all, drop faster, and have a larger AoE that entirely covers their grid square plus a bit beyond, so aim for the center of each of the grid spots to ensure you do not get hit.


* '''Astral Eclipse''': The boss will leave the stage and fly around the arena. For every side it passes, a line will appear on the edge of the arena leading to the sky, where players will see several meteors in a pattern in the sky. The boss will fly around the stage dropping these lines on three sides. Players will be able to look into the sky facing the edge to determine the safe zones of the falling meteors. If players are standing on the edge facing outwards to the meteors, then the bottom edge lines up with the bottom row of tiles on the arena. Each set of meteors will have two safe zones available. Players will have roughly thirteen seconds to determine all the safe zones from the moment the boss starts moving to when the first set of meteors drop. Move accordingly to the safe areas to avoid damage.
As the last meteor is landing, the boss will also be casting '''Triple Esoteric Ray'''. Players will need to move immediately to the safe zone for the lasers (either the center or the east/west thirds of the platform) after the third meteor, then back to where the first laser fired to dodge the second blast. The boss will then transition into Phase 4.


'''Strategy''':
===Phase 4===
Starting in this phase, the platform rotations via '''Astral Flow''' will introduce a new element.  A fire wall will spawn along one of the two diagonals of the platform, and will rotate with the platform.  Any player standing in the hourglass-shaped path of this flame wall will take extreme damage and, if they survive, be left with a vulnerability stack.


Once players move to the safe area for the third set of meteors, they should turn to face the boss to see which order the '''Triple Esoteric Ray''' portals spawn. Players need to move immediately after the meteors land to the safe lane of the portals, then once one of them fires, move to that lane to avoid the portals that spawned later.  
At the start of this phase, boss will perform another '''Paradeigma''', spawning two behemoths and two birds, as well as the above mentioned flame wall, then rotate the room via '''Astral Flow'''. The safe zone will be where the birds will rotate to, in the half of their rune that will not be hit by the flame wall's rotation.


The boss will perform another '''Paradeigma''', spawning two behemoths and two snakes, as well as a line AoE that stretches from one corner diagonally to the other corner. When the boss uses '''Astral Flow''', this line will turn to a fire line AoE that will cover a quadrant in fire and damage anyone who touches it. After these attacks resolve, the boss will use another '''Ania''' requiring a tankswap, then another random '''Exoterikos''' and '''Algedon''' at the same time.
After these attacks resolve, the boss will use another '''Ania''' requiring a tank swap, then another pink '''Exoterikos''' square on one of the two sides of the arena, plus '''Algedon''' at the same time, forcing the group into one corner on the safe side of the arena.


Once again, the boss will cast '''Paradeigma''', this time summoning four birds, two snakes and a fire line AoE. The boss will also cast '''Astral Flow''' With the bar, only two of the birds hitboxes will be safe. Players should determine which hitbox is safe. Once the attacks resolve, players need to group up for another cast of '''Styx''', which hits seven times this cast. The boss will cast '''Exoterikos''' and summon three more random portals, then use '''Adikia'''.
The next '''Paradeigma''' cast will summon four birds in the corners, plus two snakes on one edge of the arena, as well as the fire line AoE and '''Astral Flow''' rotation.  This will leave only a small section of each of the 4 bird runes safe, as the players will need to avoid the flame wall and the snake AoEs within the bird runes, accounting for the arena rotation. As this attack resolves, the group will need to group up for another cast of '''Styx''', which hits seven times this cast. The boss will cast '''Triple Exoterikos''', summoning either a purple triangle or pink square portal on each of the two sides and the rear of the arena, which will fire off in sequence.  Immediately after this resolves, the boss will cast '''Adikia''', requiring the group to move to the north or south safe zone.


===Phase 4===
The boss will move into another '''Astral Eclipse''' phase, which behavies identically to the first one.  However, instead of lasers at the end of this phase, the boss will move to a corner and use '''Algedon''', so players should move to the safe zone on either side. Players will have enough time after the third meteor to traverse from one corner of the arena to and adjacent corner if they use sprint. The boss will use another '''Ania''' tankbuster, requiring another tank swap. Next, the boss will cast '''Paradeigma''' with snakes on one side of the arena, a random '''Exoterikos''' rune on the east or west side of the arena, and then the fire wall and rotation via '''Astral Flow'''. Note that while the fire wall and snakes will rotate, the '''Exoterikos''' rune will not. Immediately as this resolves, the boss will use '''Phlegethon''', marking a sequence of three circular AoEs under each player in succession. Players should move together, avoiding AoEs, then stack for another '''Styx''', which will hit eight times.
The boss will use another '''Astral Eclipse''', then after the meteors land, will move to a corner and use '''Algedon''', so players should move to the safe zone on either side. After returning to the arena, the boss will use another '''Ania''', requiring another tankswap. This will lead into another combination of '''Paradeigma''', a random '''Exoterikos''' and '''Astral Flow'''. The boss will summon two snakes and a fire line. With Astral Flow these will move, but not the Exoterikos. Finally, the boss will use the skill '''Phlegethon''', marking three AoEs under each player. Players should move together, avoiding AoEs, then stack for another '''Styx''', which will hit eight times.


The boss will use an '''Exoterikos''' and '''Esoteric Rays''' at the same time. Players will need to identify what ray(s) spawn first, then determine the safe zone from the individual Exoterikos. This will be followed by another '''Paradeigma''' '''Exoterikos''' '''Astral Flow''' combo, his time with two birds, two behemoths and a fire line. This will leave only one safe zone. Finally the boss will use '''Phobos''', a raidwide hit with a strong '''Bleed''' debuff. This will send the boss into its final attack phase which ends in an enrage.
The boss will place an '''Exoterikos''' triangle or square rune on either the east or west side of the arena, followed by the 3 '''Esoteric Rays''' at the front. This will be followed by another '''Paradeigma''', summoning 2 birds and 2 behemoths, plus an '''Exoterikos''' triangle or square on the '''back''' side of the arena, plus the firewall and rotation via '''Astral Flow'''.  As with last time, the '''Exoterikos''' will not rotate, leaving only a single safe zone. Finally the boss will use '''Phobos''' again, inflicting heavy raidwide damage and applying a strong '''Bleed''' debuff. This will send the boss into its final attack phase which ends in an enrage.


The boss's final attack pattern is three '''Exoterikos''' and an '''Algedon''', then '''Styx''' with nine hits, requiring a group up, a random '''Paradeigma''', followed by another '''Styx''', then the boss will enrage. Players will need to defeat the boss before this final cast goes off, or the party will be wiped.
The boss's final attack pattern is three '''Exoterikos''' runes, on the sides and back walls, in succession, followed by an '''Algedon''' diagonal swipe. The boss will then cast '''Styx''' with nine hits, requiring the group to stack up for heavy healing.  A '''Paradeigma''' with 4 birds, a '''Exoterikos''' rune on the back wall, and the fire wall and rotation from '''Astral Flow''', followed by another '''Styx''', rounds out the mechanics.  After this, the boss will enrage. Players will need to defeat the boss before this final cast goes off, or the party will be wiped.


==Loot==
==Loot==

Revision as of 06:54, 28 December 2021

See also: The Dark Inside

Trial.png

The Minstrel's Ballad: Zodiark's Fall

The Minstrel's Ballad Zodiark's Fall.png
Level
90
Item Level
560
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Tomestones
Req. quest
Feature quest I Wandered Sharlayan as a Minstrel
Patch
6.0

The account of your triumph over the god of Darkness has prompted the wandering minstrel to once again perform the impossible, by taking an already senses-shattering encounter and exaggerating it to ludicrous extremes. His mellifluous musings transport your mind to that fateful moment, where your terrifying foe awaits, His unfathomable strength surpassing even your wildest imagination...

— In-game description

The Minstrel's Ballad: Zodiark's Fall is a level 90 trial introduced in patch 6.0 with Endwalker.

Guide

Video guide by Mrhappy1227
Trial Guide by MTQcapture

Aggressive difficulty r6.png Zodiark

It should be noted that unlike other similar fights, most of Zodiark's mechanics require players to react to them and happen at random, meaning there is no set way to mark the fight, players must simply learn the attacks and movement associated with them.

This arena does not have a border, so players can fall (or be knocked) off the edge of the arena and fall to their death.

Phase 1

Abilities:

  • Kokytos: The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.
  • Paradeigma: This attack will spawn various stationary adds that have specific patterns that require players to move to avoid. Can summon one or two of the following:
    • Behemoths: Spawn in pairs, creating an AoE that covers a quadrant of the arena.
    • Snakes: Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.
    • Quetzalcoatl: Bird-like adds in the corners of the arena that cast a donut AoE, with the only safe zones being on the small purple rune under each bird. Spawns in either all 4 corners, or 2 corners with the other 2 being Behemoths.
  • Styx Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.
  • Ania A heavy-hitting tankbuster that inflicts a Vulnerability Up, requiring a tankswap. Note that this tankbuster hits in a small AoE around the target, so the tank needs to be away from the group for this ability.
  • Exoterikos: The boss will fire a colored beam at one, two, or three sides of the edges of the arena, spawning a large rune with a colored shape within. The shape of the rune, as well as the color of the rune and tether, indicates what AoE shape is coming:
    • Triangle: A massive cone that reaches to the corners of the opposite side of the arena. The rune and tether are both purple.
    • Square: An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. The tether is pink, and the rune is pink with a blue circle around it.
  • Algedon: The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.
  • Phobos: An unavoidable raidwide AoE that inflicts a heavy Bleed on all players.
  • Astral Flow Rotates the stage 90 degrees in the direction indicated by the floating arrows around the arena. This will also rotate any adds that are up from Paradeigma, but will not rotate the floating runes from Exoterikos.
  • Adikia: The boss strikes the center of the east and west sides of the stage with massive untelegraphed circular AoEs that slightly overlap in the very center of the arena. There is a small curved-triangle safe zone at the center of the north and south edges of the arena.

Strategy: The boss opens the fight with Kokytos, reducing all players HP to one. Players should group up to make healing easier. Shortly after, the boss will cast Paradeigma and summon four bird adds. Players should stick together and group under the same add, as the boss follows this with Styx, requiring players to stack to mitigate damage. After this, the boss will cast Ania, inflicting a Vulnerability Up and hitting with a tankbuster, requiring a tankswap mid-cast.

Following this, the boss will cast Exoterikos, summoning a triangle on one of the two walls, then either a triangle or square on the front edge, which then fire simultaneously. Safe zone will be either in the back quadrant next to the triangle, if a square was summoned in the front, or the front corner on that side if two triangles were spawned. The boss will cast Paradeigma again, this time summoning two birds and two behemoths, while also using Algedon, moving to one of the corners of the arena and preparing to charge across the stage. Players will need to watch where the boss moves to and move to the bird add that won't be hit by the boss's attack. Note that the diagonal slash goes through roughly half of the bird's safe area, so stand on the side of the bird's rune nearer that corner of the arena. Next, the boss will use Phobos, dealing raidwide damage and inflicting Bleed on all players.

The boss will now start using abilities in combination. The next cast will be Paradeigma with 2 snake adds on one edge of the arena, plus a Exoterikos triangle or square on either the east or west side of the arena, plus a rotation of the arena via Astral Flow. Identify a column or row that will be safe from the snakes after the rotation and that is safe from the Exoterikos rune. Note that the snake lines will rotate, but the Exoterikos rune will not. This will be followed up be a Ania tankbuster.

The next combination is Adikia, plus a Paradeigma again summoning snakes, exclusively on either the east or west side of the arena. Identify which row of the arena will be safe and stand in the safe area for Adikia in that row (recommend the northern safe area, under the boss). After this, the boss will transition to phase 2.


Phase 2

The boss will summon 4 floating Roiling Darkness orbs that slowly feed power to the boss until its gauge reaches 100. These orbs must be defeated before the boss reaches 100 energy or the group will wipe. During this, the boss will cast Esoteric Pattern, causing AoE runes in each of the following 3 patterns, in a random order:

  • A purple Exoterikos triangle rune at the front center, along with two green Esoteric Ray runes, which fires a column laser, on either side of it. The safe zone is a triangle on either side of the purple triangle rune.
  • A green Esoteric Ray rune in the front center, with two purple Exoterikos triangles on either side of it. The safe area is similar to above, except on either side of the triangle runes on the sides.
  • A pink Exoterikos square rune in the front center, along with two green Esoteric Ray runes on either side. The safe area is the middle third of the south half of the platform.

The boss will cast Apomnemoneumata after either the adds are defeated or its gauge reaches 100. This will deal heavy damage if the boss has less than 100 energy, and will instantly kill the group if the gauge has reached 100.


Phase 3

The boss will cast Astral Eclipse, leaving the stage and flying around the arena. As it passes each of the other 3 sides of the arena, a line will appear from the center of the arena leading to the sky off that side of the arena, where players will see several stars in a pattern in the sky. This pattern of stars indicates where the AoE circles will occur on the arena, starting from the pattern off the west edge and moving counter-clockwise. The arena is broken up into a 3x3 grid, and each pattern of stars will have 2 of the 9 grid spots safe.

Note that the star pattern can be a bit counter-intuitive to some players. The lower edge of the start pattern aligns with the edge of the arena nearer to that pattern in the sky. This can be thought of as if you are looking at the pattern of AoEs from below, or as if the star pattern is on the screen of a laptop, which is then rotated down onto the platform. For example, if you are in on the platform looking west at the pattern of stars and see this:

   * *
 * * *
 *   * 

Then the safe zones will be the middle of the west side of the platform (nearest that star pattern) and the south-east corner. Players will have roughly thirteen seconds to determine all the safe zones from the moment the boss starts moving to when the first set of meteors drop. Move accordingly to the safe areas to avoid damage. Note that unlike the normal mode of this fight, the meteors have no telegraph at all, drop faster, and have a larger AoE that entirely covers their grid square plus a bit beyond, so aim for the center of each of the grid spots to ensure you do not get hit.

As the last meteor is landing, the boss will also be casting Triple Esoteric Ray. Players will need to move immediately to the safe zone for the lasers (either the center or the east/west thirds of the platform) after the third meteor, then back to where the first laser fired to dodge the second blast. The boss will then transition into Phase 4.

Phase 4

Starting in this phase, the platform rotations via Astral Flow will introduce a new element. A fire wall will spawn along one of the two diagonals of the platform, and will rotate with the platform. Any player standing in the hourglass-shaped path of this flame wall will take extreme damage and, if they survive, be left with a vulnerability stack.

At the start of this phase, boss will perform another Paradeigma, spawning two behemoths and two birds, as well as the above mentioned flame wall, then rotate the room via Astral Flow. The safe zone will be where the birds will rotate to, in the half of their rune that will not be hit by the flame wall's rotation.

After these attacks resolve, the boss will use another Ania requiring a tank swap, then another pink Exoterikos square on one of the two sides of the arena, plus Algedon at the same time, forcing the group into one corner on the safe side of the arena.

The next Paradeigma cast will summon four birds in the corners, plus two snakes on one edge of the arena, as well as the fire line AoE and Astral Flow rotation. This will leave only a small section of each of the 4 bird runes safe, as the players will need to avoid the flame wall and the snake AoEs within the bird runes, accounting for the arena rotation. As this attack resolves, the group will need to group up for another cast of Styx, which hits seven times this cast. The boss will cast Triple Exoterikos, summoning either a purple triangle or pink square portal on each of the two sides and the rear of the arena, which will fire off in sequence. Immediately after this resolves, the boss will cast Adikia, requiring the group to move to the north or south safe zone.

The boss will move into another Astral Eclipse phase, which behavies identically to the first one. However, instead of lasers at the end of this phase, the boss will move to a corner and use Algedon, so players should move to the safe zone on either side. Players will have enough time after the third meteor to traverse from one corner of the arena to and adjacent corner if they use sprint. The boss will use another Ania tankbuster, requiring another tank swap. Next, the boss will cast Paradeigma with snakes on one side of the arena, a random Exoterikos rune on the east or west side of the arena, and then the fire wall and rotation via Astral Flow. Note that while the fire wall and snakes will rotate, the Exoterikos rune will not. Immediately as this resolves, the boss will use Phlegethon, marking a sequence of three circular AoEs under each player in succession. Players should move together, avoiding AoEs, then stack for another Styx, which will hit eight times.

The boss will place an Exoterikos triangle or square rune on either the east or west side of the arena, followed by the 3 Esoteric Rays at the front. This will be followed by another Paradeigma, summoning 2 birds and 2 behemoths, plus an Exoterikos triangle or square on the back side of the arena, plus the firewall and rotation via Astral Flow. As with last time, the Exoterikos will not rotate, leaving only a single safe zone. Finally the boss will use Phobos again, inflicting heavy raidwide damage and applying a strong Bleed debuff. This will send the boss into its final attack phase which ends in an enrage.

The boss's final attack pattern is three Exoterikos runes, on the sides and back walls, in succession, followed by an Algedon diagonal swipe. The boss will then cast Styx with nine hits, requiring the group to stack up for heavy healing. A Paradeigma with 4 birds, a Exoterikos rune on the back wall, and the fire wall and rotation from Astral Flow, followed by another Styx, rounds out the mechanics. After this, the boss will enrage. Players will need to defeat the boss before this final cast goes off, or the party will be wiped.

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Eternal dark earrings of aiming icon1.png  Eternal Dark Earrings of Aiming Earrings 580 CBlue 1
Eternal dark earrings of casting icon1.png  Eternal Dark Earrings of Casting Earrings 580 CBlue 1
Eternal dark earrings of fending icon1.png  Eternal Dark Earrings of Fending Earrings 580 CBlue 1
Eternal dark earrings of healing icon1.png  Eternal Dark Earrings of Healing Earrings 580 CBlue 1
Eternal dark earrings of slaying icon1.png  Eternal Dark Earrings of Slaying Earrings 580 CBlue 1
Eternal dark necklace of aiming icon1.png  Eternal Dark Necklace of Aiming Necklace 580 CBlue 1
Eternal dark necklace of casting icon1.png  Eternal Dark Necklace of Casting Necklace 580 CBlue 1
Eternal dark necklace of fending icon1.png  Eternal Dark Necklace of Fending Necklace 580 CBlue 1
Eternal dark necklace of healing icon1.png  Eternal Dark Necklace of Healing Necklace 580 CBlue 1
Eternal dark necklace of slaying icon1.png  Eternal Dark Necklace of Slaying Necklace 580 CBlue 1
Eternal dark bracelets of aiming icon1.png  Eternal Dark Bracelets of Aiming Bracelets 580 CBlue 1
Eternal dark bracelets of casting icon1.png  Eternal Dark Bracelets of Casting Bracelets 580 CBlue 1
Eternal dark bracelets of fending icon1.png  Eternal Dark Bracelets of Fending Bracelets 580 CBlue 1
Eternal dark bracelets of healing icon1.png  Eternal Dark Bracelets of Healing Bracelets 580 CBlue 1
Eternal dark bracelets of slaying icon1.png  Eternal Dark Bracelets of Slaying Bracelets 580 CBlue 1
Eternal dark ring of aiming icon1.png  Eternal Dark Ring of Aiming Ring 580 CBlue 1
Eternal dark ring of casting icon1.png  Eternal Dark Ring of Casting Ring 580 CBlue 1
Eternal dark ring of fending icon1.png  Eternal Dark Ring of Fending Ring 580 CBlue 1
Eternal dark ring of healing icon1.png  Eternal Dark Ring of Healing Ring 580 CBlue 1
Eternal dark ring of slaying icon1.png  Eternal Dark Ring of Slaying Ring 580 CBlue 1
Crystal of eternal darkness icon1.png  Crystal of Eternal Darkness Other N/A ABasic 1
Lynx of eternal darkness flute icon1.png  Lynx of Eternal Darkness Flute Other N/A ABasic 1
Faded copy of endcaller icon1.png  Faded Copy of Endcaller Orchestrion Roll N/A ABasic 1