Difference between revisions of "Snowcloak"

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==Bosses==
==Bosses==
{{#ev:youtube|v=DxbKLM87HHw|450|right| Snowcloak Guide}}
{{#ev:youtube|6UDn3ev42uE|400|right|Snowcloak Video Guide}}
{{#ev:youtube|6UDn3ev42uE|400|right|Snowcloak Video Guide}}
===[[File:Aggressive difficulty r6.png|link=]] Wandil===
===[[File:Aggressive difficulty r6.png|link=]] Wandil===

Revision as of 17:57, 28 April 2021

Dungeon.png

Snowcloak

Snowcloak Image.png
Level
50 (Sync: 50)
Item Level
80 (Sync: 130)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Roulette
Level 50/60/70"Level 50/60/70" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
Req. quest
Main Scenario quest The Path of the Righteous
Entrance
Coerthas Central Highlands (X:3, Y:21)
Patch
2.4

Formed in the aftermath of the Calamity, the great ice wall has long been thought an impenetrable barrier between central and western Coerthas. In truth, however, the wall is riddled with hidden tunnels, which Iceheart and her followers have used as a base of operations. You have been tasked with exploring one such tunnel in the hopes that it will lead you to the heretics' leader─yet what dangers await are anyone's guess...

— In-game description

Snowcloak is a level 50 dungeon introduced in patch 2.4.

Unlock

Level 50+ players need to talk to Drillemont in Coerthas Central Highlands (x12,y8) to start the main scenario quest Main Scenario QuestThe Path of the Righteous to unlock the dungeon.
The quest is available after the completion of the main scenario quest Main Scenario QuestFirst Blood.

Objectives

  1. Tiny Key: 0/1
  2. Clear Silence: 0/1
  3. Clear Conviction: 0/1
  4. Finger off the Apostate: 0/1
  5. Defeat Fenrir: 0/1


Bosses

Snowcloak Guide
Snowcloak Video Guide

Aggressive difficulty r6.png Wandil

Wandil has several AOE abilities (one of which is unavoidable) which add a stacking debuff to all players affected. Once this debuff reaches 4 stacks, the player is frozen (effectively stunned) for a short duration. Periodically he will summon Ice Bombs which will self-destruct after some time or when they get low health. These should be killed to avoid additional damage and more stacks of the debuff. Healers should keep an eye on their stack count and try to top up the party's health before they're stunned.

At a certain point during the fight, he'll also create a persistent ring of ice around the edges of the most arena which must be avoided, limiting the players room to maneuver and avoid AoE.

Aggressive difficulty r6.png Yeti

Yeti has a frontal cone AoE that turns its spriggan adds into snowballs if they are hit by it. The tank should try to make the Yeti face as many spriggans as possible. These adds can be safely ignored otherwise, and nobody should attack the snowballs unless needed.

When Yeti performs a room-wide AoE, hit it with the snowballs (line up behind it and attack it) to stop the casting. The larger Frostbound adds will not turn into snowballs and will break snowballs if given the chance, and should be killed quickly.

Snowballs come in different sizes: small, medium and large. Snowballs that are hit by further frost cone attacks or merged together will increase in size. Larger snowballs deal more damage to the Yeti.

  • Small snowball deals around 2000 damage, medium deals around 10,000 damage and large deals around 30,000 damage to Yeti.
  • Snowballs can be destroyed by Yeti's cleave attack.

Aggressive difficulty r6.png Fenrir

Fenrir will cause three icicles to drop randomly on the field, two of which will then fly away in a line-shaped-AOE attack. The third will explode moments later. Fenrir will rotate between a "Thousand Year Storm" party wide attack and a slow cast called "Lunar Cry" after icicle drops. On the Lunar Cry cast, you have to run behind the remaining icicle that didn't fly away to avoid the attack and then move away to avoid the icicle's explosion. There is a way to quickly identify which icicle will persist - two of the icicles target party members, but one will be randomly placed. The one that drops randomly will be the one that remains for the party to hide behind. After the Lunar Cry, Fenrir will jump onto the tank with a moderate damage attack.

Bestiary

Name Drops
Chary Harrier
Dove Aevis
Ibex Antelope Shank, Beast Sinew
Ice Bomb
Ice Sprite Ice Crystal
Fenrir
Frostbound
Glacier Sprite Ice Crystal
Hrimthus
Hybrid Gator
Name Drops
Northern Bateleur
Snowball
Snowcloak Goobbue Goobbue Fang
Snowcloak Wolf Wolf Fang
Snowclops
Spriggan Icecutter
Spriggan Tumbler
Wandil
White Bear
Yeti

Loot

Wandil Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Hero's Ring of Aiming Heros ring icon1.png 90 All Classes
Level 50
Ring 1 1 Dexterity +13, Critical Hit Rate +16, Determination +8
Hero's Ring of Casting Heros ring icon1.png 90 All Classes
Level 50
Ring 1 1 Intelligence +13, Critical Hit Rate +16, Spell Speed +11
Hero's Ring of Fending Heros ring icon1.png 90 All Classes
Level 50
Ring 1 1 Vitality +15, Parry +11, Accuracy +16
Hero's Ring of Healing Heros ring icon1.png 90 All Classes
Level 50
Ring 1 1 Mind +13, Piety +8, Critical Hit Rate +16
Hero's Ring of Slaying Heros ring icon1.png 90 All Classes
Level 50
Ring 1 1 Strength +13, Determination +11, Skill Speed +11

Yeti Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Hero's Bracelet of Aiming Heros bracelet of aiming icon1.png 90 All Classes
Level 50
Bracelets 1 1 Dexterity +13, Accuracy +16, Skill Speed +11, ,
Hero's Bracelet of Casting Heros bracelet of casting icon1.png 90 All Classes
Level 50
Bracelets 1 1 Intelligence +13, Critical Hit Rate +16, Determination +8, ,
Hero's Bracelet of Fending Heros bracelet of fending icon1.png 90 All Classes
Level 50
Bracelets 1 1 Vitality +15, Parry +16, Critical Hit Rate +11, ,
Hero's Bracelet of Healing Heros bracelet of healing icon1.png 90 All Classes
Level 50
Bracelets 1 1 Mind +13, Piety +12, Critical Hit Rate +11, ,
Hero's Bracelet of Slaying Heros bracelet of slaying icon1.png 90 All Classes
Level 50
Bracelets 1 1 Strength +13, Accuracy +11, Determination +11, ,
Hero's Earrings of Aiming Heros earrings of aiming icon1.png 90 All Classes
Level 50
Earrings 1 1 Dexterity +13, Accuracy +11, Critical Hit Rate +16, ,
Hero's Earrings of Casting Heros earrings of casting icon1.png 90 All Classes
Level 50
Earrings 1 1 Intelligence +13, Determination +8, Spell Speed +16, ,
Hero's Earrings of Fending Heros earrings of fending icon1.png 90 All Classes
Level 50
Earrings 1 1 Vitality +15, Parry +11, Skill Speed +16, ,
Hero's Earrings of Healing Heros earrings of healing icon1.png 90 All Classes
Level 50
Earrings 1 1 Mind +13, Piety +8, Critical Hit Rate +16, ,
Hero's Earrings of Slaying Heros earrings of slaying icon1.png 90 All Classes
Level 50
Earrings 1 1 Strength +13, Accuracy +16, Skill Speed +11, ,

Fenrir Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Hero's Necklace of Aiming Heros necklace of aiming icon1.png 90 All Classes
Level 50
Necklace 1 1 Dexterity +13, Determination +11, Skill Speed +11, ,
Hero's Necklace of Casting Heros necklace of casting icon1.png 90 All Classes
Level 50
Necklace 1 1 Intelligence +13, Critical Hit Rate +16, Determination +8, ,
Hero's Necklace of Fending Heros necklace of fending icon1.png 90 All Classes
Level 50
Necklace 1 1 Vitality +15, Parry +11, Skill Speed +16, ,
Hero's Necklace of Healing Heros necklace of healing icon1.png 90 All Classes
Level 50
Necklace 1 1 Mind +13, Piety +12, Critical Hit Rate +11, ,
Hero's Necklace of Slaying Heros necklace of slaying icon1.png 90 All Classes
Level 50
Necklace 1 1 Strength +13, Accuracy +11, Critical Hit Rate +16, ,

Crafting Material Loot

These items are dropped from all bosses:

Lore

"The landscape of Eorzea has undergone a great many changes in the wake of the Calamity, giving way to anomalies heretofore unseen. The great ice wall, Snowcloak, is one such construct molded in the aftermath of Bahamut's rampage. Once thought to be impassable, recent reports tell of a network of tunnels piercing through the heart of this crystalline impasse. Duty demands these passageways be investigated, but woe unto he who finds their creator." — [FF14 ARR Lodestone Dungeon Preview (10/06/2014)]

Images