Difference between revisions of "The Dragon's Neck"
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==Video Guides== | ==Video Guides== | ||
{{#ev:youtube|v=WyiYfYSWnWw|450|left|The Dragon's Neck Guide}} | |||
{{#ev:youtube|di3OFtVnPlM|350|left|Ultros and Typhon Video Guide}} | {{#ev:youtube|di3OFtVnPlM|350|left|Ultros and Typhon Video Guide}} | ||
{{Duties nav|trial}} | {{Duties nav|trial}} |
Revision as of 16:19, 21 April 2021
The Dragon's Neck
- Level
- 50 (Sync: 50)
- Item Level
- 80
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- 15
- Req. quest
- The Coliseum Conundrum
- Patch
- 2.4
“It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
— In-game description
The Dragon's Neck is a level 50 trial introduced in patch 2.4.
General Information
The Dragon's Neck is a level 50 trial that pits the players against Ultros and Typhon. It is part of the The Coliseum Conundrum quest of the patch 2.4 Hildibrand questline. The battle requires a full party of 8 players with item levels of 80 or above.
Reward: 12 Allagan Tomestone of Soldiery and 5 Allagan Tomestone of Poetics.
As of patch 3.0, the reward has changed to 15 Allagan Tomestone of Poetics.
Strategy
The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe.
At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into Imps, losing all their abilities but being able to use "Imp Punch". As Imps players must be hit by Ultros' bubbles attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe.
Once done players will have a period of time to damage Typhon again, before being once more transformed into imps. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros' bubbles to get wet plate stacks, while avoiding the AoE and Typhon's Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more imps need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run).
- If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe.
At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting a different type of belch. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it.
Loot
Lore
The air in the Coliseum is electric as the contenders enter the arena for the final confrontation. On this grand stage, the Warrior of Light─savior of the realm and champion of the people─squares off against the eccentric, eight-legged Ultros and his formidable friend. When blades clash with wriggling limbs, who will emerge victorious?
It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!